• chinese-simplified.json 359.89 kB 2025-06-20 11:42
  • Position: chinese-simplified.json

    {
        "1. Spend money honestly to buy peace": "1.老老实实的花钱买平安",
    	"2. Automatically clear without paying money": "2.不需要支付钱自动清除",
        "1.5 dollar": "1.5美元",
        "10 cents": "10美分",
        "100 dollar": "100美元",
        "10s": "10秒",
        "15 cents": "15美分",
        "15s": "15秒",
        "18.75 dollar": "18.75美元",
        "1p_glassesdark": "第一人称黑眼镜",
        "1p_hatdark": "第一人称黑帽子",
        "1p_maskdark": "第一人称黑面具",
        "1p_masklow": "1p_masklow",
        "1s": "1秒",
        "2.5K": "2500",
        "2.5s": "2.5秒",
        "20s": "20s",
        "250 dollar": "250美元",
        "25K": "25000",
        "25s": "25秒",
        "30s": "30秒",
        "35s": "35秒",
        "36 cents": "36美分",
        "40s": "40秒",
        "45s": "45秒",
        "50s": "50秒",
        "55s": "55秒",
        "5K": "5000",
        "5s": "5秒",
        "60s": "60秒",
    	"Remote Detonation": "远程引爆",
    	"This will allow you to remotely detonate the explosives you have previously placed on the ground or are holding in your hand": "这将允许你远程引爆你提前安放在地面上或者在你手中的炸药",
        "A Complete Set": "一整套",
        "Ability Long Pick Herbs": "长距离采集草药能力",
        "Ability Unbreakable Lasso": "不可破坏套索能力",
        "Abort On Ped Movement": "角色移动时中止",
        "Abort On Weapon Damage": "武器伤害时中止",
        "Absorbing Entity": "抓取实体",
        "Accelerates": "加速",
        "Accelerates Key": "加速键",
        "Accelerates: Left Shift - Orientation: Mouse": "加速: 左Shift - 方向: 鼠标",
        "Acceleration": "加速度",
        "Accessories": "配饰",
        "Accurate Aim": "精确瞄准",
        "Action": "动作",
        "Activate Ragdoll From Minor Player Contact": "轻微玩家接触激活布娃娃",
        "Activate Ragdoll On Collision": "碰撞时激活布娃娃系统",
        "Active": "激活",
        "Active Mode": "激活模式",
        "Add": "添加",
        "Add Blip": "添加标点",
        "Add BountyHunter XP": "添加赏金猎人经验",
        "Add Cash": "添加现金",
        "Add Collector XP": "添加收藏家经验",
        "Add Conductor": "添加售票员",
        "Add Description": "添加描述",
        "Add Entity": "添加实体",
        "Add Friend": "添加好友",
        "Add Moonshine XP": "添加私酒贩经验",
        "Add Naturalist XP": "添加博物学家经验",
        "Add Passengers": "添加乘客",
        "Add Trader XP": "添加商贩经验",
        "Add XP": "添加经验",
        "Add XP to upgrade your account level.": "添加经验来提升你的账号等级.",
        "Add gold and random rewards": "添加黄金和随机奖励",
        "Add random reward": "添加随机奖励",
        "Additive": "叠加动画",
        "Adjust my color": "调整我的颜色",
        "Aerial Camera": "空中相机",
        "After Sales Service Guarantee": "售后服务保障",
        "After you kick the ball, will it return automatically or need manual retrieval": "这将在你踢完球后 是让球自动回到身边还是手动回到身边",
        "Agility": "敏捷",
        "Ai Can Drive Player As Rear Passenger": "AI可驾驶玩家作为后座乘客",
        "Ai Driver Allow Friendly Passenger Seat Entry": "AI司机允许友方乘客进入",
        "Aim": "瞄准",
        "Aim In Air": "空中瞄准",
        "Aim Mode": "瞄准辅助",
        "Aim Slow Motion": "瞄准慢动作",
        "AimBot": "自瞄",
    	"Batch Create": "批量创建",
    	"You can create a large number of pedestrians at once": "允许你在一次性内创建很多个行人",
    	"You can create a large number of vehicles at once": "允许你在一次性内创建很多个载具",
        "Aiming": "瞄准",
        "Aiming & Shooting": "瞄准&射击",
        "Aiming Lasso": "套索瞄准",
        "Aiming Mode": "瞄准模式",
        "Aiming Pistol": "手枪瞄准",
        "Aiming Rifle": "步枪瞄准",
        "Air Member": "普通会员",
        "Alive": "存活",
        "All": "全部",
        "All Protection": "所有保护",
        "Allow Auto Switch To Projectiles": "允许自动切换投射物",
        "Allow Clone Force Post Camera Ai Update": "允许克隆强制后摄像机AI更新",
        "Allow Control Radio In Any Seat In Mp": "在多人游戏中允许在任何座位控制电台",
        "Allow Deadeye While Unarmed": "允许徒手时使用死神之眼",
        "Allow Deadeye With Melee Weapons": "允许近战武器使用死神之眼",
        "Allow Door Barging Under Combat": "允许战斗状态破门而入",
        "Allow Eagleeye In Combat": "允许战斗中使用鹰眼",
        "Allow Head Prop In Vehicle": "允许在载具中使用头部道具",
        "Allow Homing Missile Lock On In Vehicle": "允许在载具中锁定制导导弹",
        "Allow Ilo With Weapon": "允许持武器ILO",
        "Allow In Combat Interaction Lockon On Target Ped": "允许战斗中锁定目标行人互动",
        "Allow Lockon To Friendly Players": "允许锁定友方玩家",
        "Allow Medics To Attend": "允许医疗人员救助",
        "Allow Minor Reactions As Mission Ped": "允许任务行人轻微反应",
        "Allow Mission Driverless Draft Animal Response": "允许任务无人驾驶驮畜响应",
        "Allow Mission Ped To Use Injured Movement": "允许任务行人使用受伤移动",
        "Allow Nearby Cover Usage": "允许使用附近掩体",
        "Allow Non Temp Exception Events": "允许非临时例外事件",
        "Allow Open Door Ik Before Full Movement": "允许在完全移动前开启车门IK",
        "Allow Ped In Vehicles Override Task Flags": "允许载具内行人覆盖任务标志",
        "Allow Persistence Override": "允许持久性覆盖",
        "Allow Player Lock On If Friendly": "友好时允许玩家锁定",
        "Allow Player Pushing": "允许玩家推动",
        "Allow Player To Interrupt Vehicle Entry Exit": "允许玩家打断上下车",
        "Allow Robbery When Injured": "允许受伤时被抢劫",
        "Allow Slipstream": "允许滑流加速",
        "Allow Special Ability In Vehicle": "允许在载具中使用特殊能力",
        "Allow Study In Mp": "允许多人模式研究",
        "Allow Tasks Incompatible With Motion": "允许与动作不兼容的任务",
        "Allow To Be Targeted In A Vehicle": "允许载具内被锁定",
        "Allow Update If No Collision Loaded": "无碰撞加载时允许更新",
        "Allow you to continuously use Eagle Eye when sprinting, riding a horse or driving a vehicle": "允许你在奔跑时骑马时驾驶载具时持续使用鹰眼",
        "Allowed To Detach Trailer": "允许分离拖车",
        "Alphabetical": "字母",
        "Always Leave Train Upon Arrival": "到站后始终下车",
        "Always Reject Player Robbery Attempt": "总是拒绝玩家抢劫尝试",
        "Always Respond To Cries For Help": "总是响应求救",
        "Always See Approaching Vehicles": "总是察觉接近载具",
        "Ambient Bounty Hunter": "环境赏金猎人",
        "Ambient Bounty Hunter Higher": "环境赏金猎人(高处)",
        "Ambient Bounty Hunter Lower": "环境赏金猎人(低处)",
        "Ambient Bounty Target": "环境赏金目标",
        "Ambient Chore": "环境杂务",
        "Ambient Coach": "环境马车",
        "Ambient Companion": "环境同伴",
        "Ambient Companion Higher": "环境同伴(高处)",
        "Ambient Companion Lower": "环境同伴(低处)",
        "Ambient Corpse": "环境尸体",
        "Ambient Death": "环境死亡事件",
        "Ambient Eyewitness": "环境目击者",
        "Ambient Female": "环境女性",
        "Ambient Gang Leader": "环境帮派首领",
        "Ambient Herd": "环境兽群",
        "Ambient Herd Straggler": "环境离群动物",
        "Ambient Higher": "环境(高处)",
        "Ambient Hitching Post": "环境拴马桩",
        "Ambient Horse": "环境马匹",
        "Ambient Hunter": "环境猎人",
        "Ambient Law": "环境执法人员",
        "Ambient Loan Shark": "环境放高利贷者",
        "Ambient Lower": "环境(低处)",
        "Ambient Male": "环境男性",
        "Ambient New": "环境新事件",
        "Ambient Newspaper": "环境报纸",
        "Ambient Npc": "环境NPC",
        "Ambient Npc Higher": "环境NPC(高处)",
        "Ambient Npc Lower": "环境NPC(低处)",
        "Ambient Ped Downed": "环境倒地行人",
        "Ambient Ped Medium": "环境中型行人",
        "Ambient Ped Medium Higher": "环境中型行人(高处)",
        "Ambient Ped Medium Lower": "环境中型行人(低处)",
        "Ambient Ped Small": "环境小型行人",
        "Ambient Ped Small Higher": "环境小型行人(高处)",
        "Ambient Ped Small Lower": "环境小型行人(低处)",
        "Ambient Quartermaster": "环境军需官",
        "Ambient Riverboat": "环境河船",
        "Ambient Secret": "环境秘密",
        "Ambient Sheriff": "环境警长",
        "Ambient Telegraph": "环境电报局",
        "Ambient Theatre": "环境剧院",
        "Ambient Tithing": "环境什一税",
        "Ambient Tracking": "环境追踪",
        "Ambient Train": "环境火车",
        "Ambient Wagon": "环境运货马车",
        "Ambient Warp": "环境传送点",
        "Ammo Arrow": "弹药-弓箭",
        "Ammo Bullets": "弹药-子弹",
        "Ammo Modifier": "弹药修改",
        "Anesthetize": "麻醉",
        "Angry": "愤怒",
        "Angry Injured": "愤怒受伤",
        "Anim Post Fx": "后期动画",
        "Animal": "动物",
        "Animal Blip": "动物标点",
        "Animal Dead": "动物尸体",
        "Animal Quality 01": "动物品质 01",
        "Animal Quality 02": "动物品质 02",
        "Animal Quality 03": "动物品质 03",
        "Animal Skin": "动物毛皮",
        "Animal Skin Quality": "动物皮肤质量",
        "Animals": "动物",
        "Animation Name": "动画名称",
        "Animations": "动画",
        "Anti Carrying": "反扛运",
        "Anti Idle Kick": "反挂机踢",
        "Anti Lasso": "反套索",
        "Anti Melee Attack": "反近战攻击",
        "App Connected": "应用已连接",
        "Apply": "应用",
        "Armor": "护甲",
        "Arrest": "逮捕",
        "Arrest Result": "逮捕结果",
        "Arrow Confusion": "箭伤混乱",
        "Arrow Disoriented": "箭伤方向迷失",
        "Arrow Drained": "箭伤虚弱",
        "Arrow Tracked": "箭伤追踪",
        "Arrow Wounded": "箭伤",
        "Attachments": "附件",
    	"Create an animal you like and keep it as your pet": "创建一个你喜欢的动物来当作你的宠物",
        "Attack": "攻击",
    	"Furious": "暴躁",
    	"Instant": "立刻",
    	"No stir of feeling within, like a fleeting accident that never meant to be": "什么都感受不到 像是一场意外",
    	"The trigger was the final key: he pointed the muzzle at himself, as if it were not a weapon but a key that could unlock all the cages of pain. When his finger squeezed it, there came eternal release": "扳机是最后的钥匙:他用枪口对准自己,仿佛那不是武器,而是一把能打开所有痛苦囚笼的钥匙,手指扣下,便是永久的解脱",
    	"Invalid Player Model": "无效玩家模型",
        "Attack Cooldown": "攻击冷却",
        "Attack2": "次要攻击",
        "Attempt Remote Teleport": "尝试远程传送",
        "Attention": "注意",
        "Attribute Base Rank": "属性基础等级",
        "Auto Clean": "自动清洁",
        "Auto Cock": "自动上膛",
        "Auto Offset": "自动偏移",
        "Auto Teleport": "自动传送",
        "Auto Teleport To Waypoint": "自动传送到航点",
        "Auto-Escape Lasso": "自动逃离套索",
        "Automatic Create": "自动创建",
        "Automatic Picker": "自动拾取",
        "Automatically Restore Core": "自动恢复核心",
        "Automobile": "汽车",
        "Avoid Tear Gas": "躲避催泪瓦斯",
        "Avoidance Ignore All": "躲避忽略所有",
        "Avoidance Ignore Group1": "躲避忽略组1",
        "Avoidance Ignore Weird Ped Buffer": "躲避忽略异常行人缓冲",
        "Avoidance Ignored By All": "被所有躲避忽略",
        "Avoidance Member Of Group1": "躲避组成员1",
        "Background": "背景",
        "Backward": "后",
        "Bad Object": "坏物体",
        "Bad Ped Task": "坏NPC任务",
        "Badge": "警徽",
        "Bail To Landing Page": "跳转到登录页",
        "Bank Debt": "银行债务",
        "Bath House": "澡堂",
        "Be imitated all the time,but never be surpassed": "一直被模仿,从未被超越",
        "Because the number of weapons you can carry is limited, the remaining weapons will be stored in your saddlebag": "由于自身携带的武器数量有限制 剩余武器会在你的马鞍包里",
        "Bedrolls": "马鞍铺盖卷",
        "Before use, ensure your character model matches the clothing model. Incompatibility will cause failure. For example, loading female-specific clothing onto a male character model creates mismatch. To use female clothing, first convert your character model to female, then load the garments": "在你使用之前你要确定 你的人物模型与服装模型匹配 如果人物模型不匹配将会导致无效 比如你的模型是男性如果你去加载女性模型的服装就是不匹配的 如果想使用女性服装的话 你必须要先把你的人物模型改为女性 在去加载服装",
        "Being Placed In Vehicle": "Being Placed In Vehicle",
        "Being Placed On Ground": "Being Placed On Ground",
        "Being Placed On Mount": "Being Placed On Mount",
        "Belt Buckle": "腰带扣",
        "Belts": "腰带",
        "Big UFO": "大飞碟",
        "Bike": "自行车",
        "Binding Conflict": "绑定冲突",
        "Bird Crap": "鸟屎",
        "Bird Marker Color": "鸟标记颜色",
        "Birds In Air": "空中鸟",
        "Bitchy": "刻薄",
        "Black Hole": "黑洞",
        "Black Hole Gun": "黑洞枪",
        "Blacklisted Anim Scene": "黑名单动画场景",
        "Blacklisted Object": "黑名单物体",
        "Blacklisted Ped Task": "黑名单NPC任务",
        "Blacklisted Player Model": "黑名单玩家模型",
        "Blankets": "马鞍毯",
        "Blendout Wrt Last Frame": "相对于上一帧淡出",
        "Blink": "闪烁",
        "Blip": "标点",
        "Blizzard": "暴风雪",
        "Blizzrd Frozen": "暴雪冻结",
        "Block Cowering In Cover": "阻止掩体中畏缩",
        "Block Dead Body Shocking Events When Dead": "死亡时阻止尸体震惊事件",
        "Block Fidgets": "阻挡小动作",
        "Block Group Ped Aimed At Response": "阻止队伍行人瞄准响应",
        "Block Headbobbing To Radio": "阻挡随电台音乐摇头",
        "Block Horse Prompts For Target Ped": "屏蔽目标行人马匹提示",
        "Block Knock Off Hat Shots": "阻挡击飞帽子射击",
        "Block Mount Horse Prompt": "屏蔽上马提示",
        "Block Ped From Turning In Cover": "阻止掩体中转身",
        "Block Peeking In Cover": "阻止掩体窥视",
        "Block Robbery Interaction Escape": "阻止抢劫互动逃脱",
        "Block Weapon Fire": "阻挡武器开火",
        "Block Weapon Reactions Unless Dead": "除非死亡,否则阻挡武器反应",
        "Block Weapon Switching": "阻止武器切换",
        "Block Whistle Events": "屏蔽口哨事件",
        "Blocked": "阻止",
        "Blocked & Notify": "阻止&通知",
        "Blocked Defensive Mode": "Blocked Defensive Mode",
        "Blocked Honor Control": "Blocked Honor Control",
        "Blocked Horse Control": "Blocked Horse Control",
        "Blocked Increase Bounty": "Blocked Increase Bounty",
        "Blocked Message": "Blocked Message",
        "Blocked One Crash": "阻止一次崩溃",
        "Blocked Parley Mode": "Blocked Parley Mode",
        "Blocked Sync": "阻止同步",
        "Blocked sync with sender upon detecting malicious events": "在检测到恶意事件时阻止与发送者的同步",
        "Blocks Pathing When Dead": "死亡时阻挡路径",
        "Boat": "船",
        "Body Scale": "身体大小",
        "Bodyguard": "保镖",
        "Bonding": "绑定",
        "Bone": "骨骼",
        "Boots": "靴子",
        "Bounty": "赏金",
        "Box": "盒子",
        "Bracelets": "手镯",
        "Bracing": "支撑",
        "Brave": "勇敢",
        "Break Door Lock": "破坏门锁",
        "Break Vehicle Lock": "破坏载具锁",
        "Bridles": "马笼头",
        "Broadcast Reponded To Threat When Going To Point Shooting": "前往射击点时广播威胁响应",
        "Bucking": "抗拒",
        "Bullet": "子弹",
        "Burn": "着火",
    	"Make sure you have enabled the World -> Bypass Restricted Areas feature before using this function; otherwise, it will not work": "使用此功能前确保打开了 世界 -> 绕过区域限制功能 否则不起作用",
        "Bypass Restricted Areas": "绕过限制区域",
        "Bzgas": "燃气",
        "COFFEE": "COFFEE",
        "CRASH TEST": "CRASH TEST",
        "Calm Horse": "马匹平静",
        "Camera": "相机",
        "Camera Back": "相机返回",
        "Camera Context Gallery": "相机上下文画廊",
        "Camera Distance": "相机距离",
        "Camera Dof": "相机景深",
        "Camera Expression Next": "下一个表情",
        "Camera Expression Prev": "上一个表情",
        "Camera Handheld Use": "手持相机使用",
        "Camera Pose Next": "下一个相机姿势",
        "Camera Pose Prev": "上一个相机姿势",
        "Camera Put Away": "收起相机",
        "Camera Rotation": "相机旋转",
        "Camera Selfie": "自拍模式",
        "Camera Take Photo": "相机拍照",
        "Camera Zoom": "相机缩放",
        "Camp": "营地",
        "Camp Bed Inspect": "营地床铺检查",
        "Camp Request": "营地请求",
        "Camp Setup Tent": "搭建营地帐篷",
        "Camp Tent": "营帐",
        "Campfire": "营火",
        "Campfire Full": "营火(满)",
        "Can Activate Ragdoll When Vehicle Upside Down": "翻车时激活布娃娃系统",
        "Can Ambient Headtrack": "可环境头部追踪",
        "Can Attack Friendly": "可攻击友方",
        "Can Attack Non Wanted Player As Law": "执法者可攻击非通缉玩家",
        "Can Autoescape From Lasso": "可自动挣脱套索",
        "Can Be Arrested": "可被逮捕",
        "Can Be Attacked By Friendly Ped": "可被友方行人攻击",
        "Can Be Lassoed By Friendly Players": "可被友方玩家套索",
        "Can Be Shot In Vehicle": "载具内可被射击",
        "Can Dive Away From Approaching Vehicles": "可闪避接近载具",
        "Can Interact With Player Even If Inputs Disabled": "输入禁用时仍可与玩家互动",
        "Can Perform Arrest": "可执行逮捕",
        "Can Perform Uncuff": "可解除手铐",
        "Can Play In Car Idles": "可播放车内闲置动作",
        "Can Say Followed By Player Audio": "可播放跟随玩家语音",
        "Can quickly loot and gather herbs": "可以完成快速搜刮快速拾取草药",
        "Cancel": "取消",
        "Cannon & Machine Gun": "大炮&机枪",
        "Cannot Be Mounted": "不可骑乘",
        "Cannot Be Taken Down": "不可被击倒",
        "Cannot Be Targeted By Ai": "无法被AI锁定",
        "Cannot Be Targeted By Animals": "无法被动物锁定",
        "Cannot Swap Reins": "不可交换缰绳",
        "Canoe": "独木舟",
        "Cant Deal Critical Damage": "无法造成暴击伤害",
        "Cant Deal Critical Damage To Players": "无法对玩家造成暴击伤害",
        "Cant Deal Headshots": "无法造成爆头",
        "Cant Deal Headshots To Players": "无法对玩家爆头",
        "Cant Witness Crimes": "无法目击犯罪",
        "Canter Stop": "慢跑停止",
        "Car": "汽车",
        "Carnivore Marker Color": "食肉性动物标记颜色",
        "Carriable": "Carriable",
        "Carriable Break Free": "挣脱可携带物",
        "Carriable By Mount": "Carriable By Mount",
        "Carriable Suicide": "可携带物自杀",
        "Carriage": "马车",
        "Carry Large": "搬运重物",
        "Carry Two Moneybags": "可携带两个钱袋",
        "Cash Arthur": "亚瑟现金",
        "Cash Bag": "钱袋",
        "Cautious": "谨慎",
        "Cellphone Camera Dof": "手机景深效果",
        "Cellphone Camera Expression": "手机表情捕捉",
        "Cellphone Camera Focus Lock": "手机相机对焦锁定",
        "Cellphone Camera Grid": "手机相机网格线",
        "Cellphone Camera Selfie": "手机自拍模式",
        "Cellphone Cancel": "手机取消",
        "Cellphone Down": "手机下移",
        "Cellphone Extra Option": "手机额外选项",
        "Cellphone Left": "手机左移",
        "Cellphone Option": "手机选项",
        "Cellphone Right": "手机右移",
        "Cellphone Scroll Backward": "手机向后滚动",
        "Cellphone Scroll Forward": "手机向前滚动",
        "Cellphone Select": "手机选择",
        "Cellphone Up": "手机上移",
        "Change the skin quality of animal": "改变动物皮肤质量",
        "Changer Description": "更改描述",
        "Changes": "更改",
        "Chaps": "皮护腿",
        "Character Wheel": "角色轮盘",
        "Charging": "冲锋",
        "Cheats Detection": "作弊者检测",
        "Cheats Event": "作弊者事件",
        "Check Lo S For Sound Events": "检查声音事件视线",
        "Check that it is your first time to use the menu. This is a teaching process. You can operate it by pressing the corresponding buttons indicated below. If it is not your first time using the menu, you can also skip it by pressing the buttons indicated below.": "检查到你是第一次使用菜单这是一个教学过程你可以通过下方提示的对应按键来进行操作如果你不是第一次使用菜单也可以通过下方提示按键来进行跳过",
        "Cheekbone Forward": "颧骨前后",
        "Cheekbone Height": "颧骨高度",
        "Cheekbone Width": "颧骨宽度",
        "Chest": "箱子",
        "Chin Forward": "下巴尖前后",
        "Chin Width": "下巴尖宽度",
        "Choked": "窒息",
        "Choked Mild": "轻微窒息",
        "Choked Rear": "背后勒颈",
        "Cinematic Black Bars": "电影黑条",
        "Cinematic Cam": "电影镜头",
        "Cinematic Cam Change Shot": "切换电影镜头视角",
        "Cinematic Cam Down Only": "仅电影镜头下移",
        "Cinematic Cam Hold": "保持电影镜头",
        "Cinematic Cam Lr": "电影镜头左右",
        "Cinematic Cam Ud": "电影镜头上下",
        "Cinematic Cam Up Only": "仅电影镜头上移",
        "Cinematic Slowmo": "电影模式慢动作",
        "Clarity": "清晰",
        "Clean": "清洁",
        "Clear": "清除",
        "Clear All Clothes": "清除所有服装",
        "Clear Clothes": "清除服装",
        "Clear Console Content": "清除控制台内容",
        "Clear Lockon Target": "清除锁定目标",
        "Clear Search": "清除搜索",
        "Cloaks": "披风",
        "Clone": "克隆",
        "Close": "关闭",
        "Close Menu": "关闭菜单",
        "Clothes": "服装",
        "Clouds": "明媚",
        "Coats": "外套",
        "Coats(MP)": "外套(多人模式)",
        "Cocky": "傲慢",
        "Code Center": "代码中心点",
        "Code Center On Horse": "代码中心点(马上)",
        "Code Waypoint": "代码路径点",
        "Coins": "硬币",
        "Cold": "寒冷",
        "Collections": "收藏品",
        "Color": "颜色",
        "Combat Medium": "中等战斗",
        "Combat Mild": "轻度战斗",
        "Combine": "混合",
        "Common Location": "常用位置",
        "Companion Activity": "陪伴活动",
        "Complete": "完整",
        "Computer Time": "电脑时间",
        "Concentration": "专注",
        "Concentration Extreme": "极度专注",
        "Confused": "困惑",
        "Conserve Stamina": "储存体力",
        "Consider As Player Cover Threat Without Los": "无视视线视为玩家掩体威胁",
        "Cont Deadeye On Exiting Aim": "退出瞄准时持续死神之眼",
        "Cont Deadeye On Ragdoll": "布娃娃状态持续死神之眼",
        "Cont Deadeye On Reload": "装弹时持续死神之眼",
        "Cont Deadeye On Shooting": "射击时持续死神之眼",
        "Cont Deadeye On Sprinting": "冲刺时持续死神之眼",
        "Cont Deadeye On Taking Cover": "掩蔽时持续死神之眼",
        "Cont Eagleeye On Sprint": "冲刺时持续鹰眼",
        "Context": "上下文操作",
        "Context A": "上下文A键",
        "Context Action": "上下文动作",
        "Context B": "上下文B键",
        "Context Lt": "上下文LT键",
        "Context Rt": "上下文RT键",
        "Context Secondary": "次要上下文操作",
        "Context X": "上下文X键",
        "Context Y": "上下文Y键",
        "Continuous": "连续",
        "Continuous Ground": "持续地面",
        "Control": "控制",
        "Control Animal": "控制动物",
        "Control Distance": "控制距离",
        "Control Method": "控制方式",
        "Control the speed. The larger the value you choose, the slower the addition speed. The smaller the value you choose, the faster the addition speed": "控制速度, 如果你选择的数值越大那添加的速度越慢, 如果你选择的数值越小那添加的速度越快",
        "Coords": "坐标",
        "Coords (X)": "坐标 (X)",
        "Coords (Y)": "坐标 (Y)",
        "Coords (Z)": "坐标 (Z)",
        "Copy Outfit": "复制服装",
        "Core Icon": "核心图标",
        "Corpse Color": "尸体颜色",
        "Corpse Is Persistent": "尸体持久存在",
        "Coughing": "咳嗽",
        "Courage": "勇气",
        "Cover": "掩护",
        "Cover Transition": "切换掩护位置",
        "Cower": "畏缩",
        "Cower Instead Of Flee": "畏缩而非逃跑",
        "Crafting Eat": "制作食用",
        "Crash": "崩溃",
        "Crash Attempt": "尝试崩溃",
        "Crash Session": "崩溃战局",
        "Crash V1": "崩溃V1",
        "Crash V2": "崩溃V2",
        "Crawling": "攀爬",
        "Create": "创建",
        "Create Empty Translation": "创建空翻译",
        "Create Model": "创建模型",
        "Create Time": "创建时间",
        "Creator Accept": "创作模式确认",
        "Creator Delete": "创作模式删除",
        "Creator Drop": "创作模式丢弃",
        "Creator Function": "创作功能",
        "Creator Grab": "创作模式抓取",
        "Creator Look Lr": "创作视角左右",
        "Creator Look Ud": "创作视角上下",
        "Creator Lower": "创作模式降低",
        "Creator Ls": "创作模式左摇杆",
        "Creator Lt": "创作模式LT键",
        "Creator Menu Accept": "创作菜单确认",
        "Creator Menu Cancel": "创作菜单取消",
        "Creator Menu Down": "创作菜单下",
        "Creator Menu Extra Function": "创作菜单额外功能",
        "Creator Menu Function": "创作菜单功能",
        "Creator Menu Left": "创作菜单左",
        "Creator Menu Right": "创作菜单右",
        "Creator Menu Select": "创作菜单选择",
        "Creator Menu Toggle": "切换创作菜单",
        "Creator Menu Up": "创作菜单上",
        "Creator Move Lr": "创作模式左右移动",
        "Creator Move Ud": "创作模式上下移动",
        "Creator Place": "创作模式放置",
        "Creator Raise": "创作模式抬高",
        "Creator Rotate Left": "创作模式左旋转",
        "Creator Rotate Right": "创作模式右旋转",
        "Creator Rs": "创作模式右摇杆",
        "Creator Rt": "创作模式RT键",
        "Creator Search": "创作模式搜索",
        "Creator Switch Cam": "创作模式切换镜头",
        "Creator Zoom In": "创作模式放大",
        "Creator Zoom Out": "创作模式缩小",
        "Cruise Speed": "巡行速度",
        "Cups Tarot Cards": "圣杯牌组塔罗牌",
        "Curious": "好奇",
        "Current": "当前",
        "Cursor Accept": "光标确认",
        "Cursor Accept Double Click": "光标双击确认",
        "Cursor Accept Hold": "光标长按确认",
        "Cursor Backward Click": "光标后退点击",
        "Cursor Backward Double Click": "光标后退双击",
        "Cursor Backward Hold": "光标后退长按",
        "Cursor Cancel": "光标取消",
        "Cursor Cancel Double Click": "光标双击取消",
        "Cursor Cancel Hold": "光标长按取消",
        "Cursor Forward Click": "光标前进点击",
        "Cursor Forward Double Click": "光标前进双击",
        "Cursor Forward Hold": "光标前进长按",
        "Cursor Scroll Click": "光标滚动点击",
        "Cursor Scroll Double Click": "光标滚动双击",
        "Cursor Scroll Down": "光标向下滚动",
        "Cursor Scroll Hold": "光标滚动长按",
        "Cursor Scroll Up": "光标向上滚动",
        "Cursor X": "光标X轴",
        "Cursor Y": "光标Y轴",
        "Custom": "自定义",
    	"Create Full Set": "创建全套",
    	"Create 10 fireworks at your feet": "在你的脚下创建10个烟花",
        "Custom Change": "自定义更改",
        "Custom Create": "自定义创建",
        "Custom Input": "自定义输入",
        "Custom Modifier": "自定义修改",
        "Custom Ojbect": "自定义物体",
        "Custom Play": "自定义播放",
        "Custom Playback": "自定义播放",
        "Custom Weather": "自定义天气",
        "Cut Free": "切断绳索",
        "Cutscene": "过场动画",
        "Cutscenes": "过场动画",
        "Cyclical BountyHunter XP": "循环赏金猎人经验",
        "Cyclical Cash": "循环现金",
        "Cyclical Cash Delay": "循环现金延迟",
        "Cyclical Collector XP": "循环收藏家经验",
        "Cyclical Moonshine XP": "循环私酒贩经验",
        "Cyclical Naturalist XP": "循环博物学家经验",
        "Cyclical Rewards": "循环奖励",
        "Cyclical Rewards Delay": "循环奖励延迟",
        "Cyclical Trader XP": "循环商贩经验",
        "Cyclical XP": "循环经验",
        "Cyclical XP Delay": "循环经验延迟",
        "Damage": "损坏",
        "Day and night reversal": "黑白昼夜日夜反转",
        "Dead": "死亡",
        "Dead And Mouth Looted": "死亡且嘴被掠夺",
        "Dead Zone": "死亡区域",
        "Deadeye": "死眼",
        "Deadeye Cross": "死神之眼准星",
        "Deadeye Instant Reload": "死神之眼瞬间装弹",
        "Death": "死亡",
        "Debugger": "Debugger",
        "Decrease": "减少",
        "Decrease Stamina": "减少体力",
        "Decreased Graphics": "降低图像",
        "Default Scale 1.0": "默认1.0",
        "Defensive": "自卫",
        "Delay For Each Create": "每次创建延迟",
        "Delete": "删除",
        "Delete Entity Inside Black Hole": "删除黑洞内实体",
        "Delete Previous One": "删除上一个",
        "Delete Vehicle": "删除载具",
        "Deprecated Above": "[弃用] 上文已弃用",
        "Deputized In Rhodes": "在罗兹镇被委任",
        "Description": "Description",
        "Destroy": "摧毁",
        "Detach": "分离",
        "Detach Draft Horse": "分离牵引马匹",
        "Detach Lasso": "脱离套索",
        "Detect Binding Conflicts": "检测绑定冲突",
        "Detonate": "引爆",
        "Developer": "开发者",
        "Dictionary Name": "词典名称",
        "Dies Instantly To Melee From Animals": "被动物近战立即死亡",
        "Dies Instantly When Swimming": "游泳时立即死亡",
        "Dir Flame": "喷火",
        "Dir Flame Explode": "火焰爆炸",
        "Dir Steam": "喷气",
        "Dir Water Hydrant": "喷水",
        "Direction": "方向",
        "Direction Pointer": "方向指针",
        "Dirt": "污垢",
        "Dirty": "肮脏",
        "Disable": "禁用",
        "Disable Action Mode": "禁用动作模式",
        "Disable Agitation": "禁用激怒",
        "Disable Agitation Triggers": "禁用激怒触发",
        "Disable Ai Weapon Blocking": "禁用AI武器格挡",
        "Disable Aiming While Parachuting": "跳伞时禁用瞄准",
        "Disable All Avoidance": "禁用所有避让",
        "Disable All Melee Takedowns": "禁用所有近战制伏",
        "Disable Ambient Conversations": "禁用环境对话",
        "Disable Ambient Melee Moves": "禁用环境近战动作",
        "Disable Ambient Prompts": "禁用环境提示",
        "Disable And Break Aim Lock Onto This Ped": "禁用并打断对此行人瞄准锁定",
        "Disable Auto Force Out When Blowing Up Car": "炸毁汽车时禁用自动强制弹出",
        "Disable Auto Greets": "禁用自动问候",
        "Disable Auto Jumping": "禁用自动跳跃",
        "Disable Auto Resting Scenarios": "禁用自动休息情景",
        "Disable Auto Sitting Scenarios": "禁用自动坐姿情景",
        "Disable Auto Vaulting": "禁用自动翻越",
        "Disable Blind Firing In Shot Reactions": "禁用射击反应中的盲射",
        "Disable Blood Pool Creation": "禁用血迹生成",
        "Disable Bump Dialogue": "禁用碰撞对话",
        "Disable Combat Audio": "禁用战斗音效",
        "Disable Combat Dive": "禁用战斗翻滚",
        "Disable Companion Dragging": "禁用同伴拖拽",
        "Disable Confront Criminal Towards This Ped": "禁用针对此行人对抗罪犯",
        "Disable Counter Attacks": "禁用反击",
        "Disable Cover Audio": "禁用掩体音效",
        "Disable Cover Personality Animations": "禁用掩体个性动画",
        "Disable Crouch While In Cover": "在掩体中时禁用蹲伏",
        "Disable Dead Eye Tagging": "禁用死亡之眼标记",
        "Disable Deadeye Perfect Accuracy": "禁用死神之眼完美准度",
        "Disable Deep Surface Anims": "禁用深层表面动画",
        "Disable Door Barge": "禁用破门而入",
        "Disable Door Interaction": "禁用门交互",
        "Disable Door Interaction Task": "禁用门互动任务",
        "Disable Drag Damage": "禁用拖拽伤害",
        "Disable Dragged Out Horse & Vehicle": "禁用拖出马匹&载具",
        "Disable Driverless Draft Animal Response": "禁用无人驾驶驮畜响应",
        "Disable Drop Carriable Inputs": "禁用丢弃可携带物输入",
        "Disable Drop Downs": "禁用下落",
        "Disable Drunk Decay": "禁用醉酒衰减",
        "Disable Dust Off Anims": "禁用尘土飞扬动画",
        "Disable Dynamic Player Scenarios": "禁用动态玩家场景",
        "Disable Eagle Eye Highlight": "禁用鹰眼高亮",
        "Disable Evasive Dives": "禁用闪避翻滚",
        "Disable Evasive Step": "禁用闪避步伐",
        "Disable Event Interior Status Check": "禁用事件内部状态检查",
        "Disable Exit To Sky Dive": "禁用跳伞退出",
        "Disable Explosion Reactions": "禁用爆炸反应",
        "Disable Fatally Wounded Behaviour": "禁用濒死行为",
        "Disable Flash Light": "禁用手电筒",
        "Disable Forced Physics Update": "禁用强制物理更新",
        "Disable Friendly Ambient Animal Following": "禁用友好环境动物跟随",
        "Disable Friendly Gun React Audio": "禁用友方枪击反应音效",
        "Disable Gait Reduction": "禁用步态减缓",
        "Disable Grapple By Ai": "禁用AI擒拿",
        "Disable Grapple By Player": "禁用玩家擒拿",
        "Disable Guard Ai": "禁用警卫AI",
        "Disable Head Gore": "禁用头部血腥效果",
        "Disable High Heels": "禁用高跟鞋效果",
        "Disable Honor Modifiers": "禁用荣誉值修正",
        "Disable Horse Auto Jump": "禁用马匹自动跳跃",
        "Disable Horse Evasion": "禁用马匹规避",
        "Disable Horse Flee Ilo": "禁用马匹逃跑ILO",
        "Disable Horse Gunshot Flee Response": "禁用马匹枪声逃跑反应",
        "Disable Horse Hitching": "禁用栓马",
        "Disable Horse Kick": "禁用马匹踢击",
        "Disable Horse Manual Jump": "禁用马匹手动跳跃",
        "Disable Horse Mp Auto Flee": "禁用多人模式马匹自动逃跑",
        "Disable Horse Shunting": "禁用马匹推挤",
        "Disable In Traffic Avoidance": "禁用交通避让",
        "Disable In Vehicle Actions": "禁用载具内动作",
        "Disable In Vehicle Ped Variation Blocking": "禁用载具内行人变体阻挡",
        "Disable Injured Movement": "禁用受伤移动",
        "Disable Injured Rider Response": "禁用受伤骑手响应",
        "Disable Interaction Lockon On Target Ped": "禁用目标行人互动锁定",
        "Disable Interaction With Animals": "禁用与动物互动",
        "Disable Intimidation Backing Away": "禁用恐吓后退",
        "Disable Jump Ragdoll On Collision": "碰撞时禁用跳跃布娃娃",
        "Disable Jumping From Vehicles After Leader": "禁用跟随队长跳车",
        "Disable Ladder Climbing": "禁用爬梯",
        "Disable Lasso": "禁用套索",
        "Disable Law Evasion": "禁用法律规避",
        "Disable Limb Gore": "禁用肢体血腥效果",
        "Disable Lockon To Random Peds": "禁用随机行人锁定",
        "Disable Loitering In Law Office Trigger": "禁用执法办公室内逗留触发",
        "Disable Material Collision Damage": "禁用材质碰撞伤害",
        "Disable Melee": "禁用近战",
        "Disable Melee Hit Reactions": "禁用近战受击反应",
        "Disable Melee Knockout": "禁用近战击晕",
        "Disable Melee Target Switch": "禁用近战目标切换",
        "Disable Mount Spawning": "禁用坐骑生成",
        "Disable Mp Friendly Lethal Melee Actions": "禁用多人友好致命近战动作",
        "Disable Mp Friendly Lockon": "禁用多人友好锁定",
        "Disable Negative Interactions": "禁用负面互动",
        "Disable Nm For River Rapids": "禁用河流急流的自然运动",
        "Disable Panic In Vehicle": "禁用载具内恐慌",
        "Disable Parachuting": "禁用跳伞",
        "Disable Ped Avoidance": "禁用行人躲避",
        "Disable Ped Collision": "禁用行人碰撞",
        "Disable Ped Collision With Ped Event": "禁用行人与行人事件碰撞",
        "Disable Ped Entered My Vehicle Events": "禁用行人进入我载具事件",
        "Disable Physical Activation": "禁用物理激活",
        "Disable Pickup Prompts": "禁用拾取提示",
        "Disable Pickups": "禁用拾取物",
        "Disable Player Auto Crouch": "禁用玩家自动蹲伏",
        "Disable Player Auto Holster": "禁用玩家自动收枪",
        "Disable Player Cancelling Deadeye": "禁用玩家取消死神之眼",
        "Disable Player Climbing": "禁用玩家攀爬",
        "Disable Player Horse Leading": "禁用玩家牵马",
        "Disable Player Jumping": "禁用玩家跳跃",
        "Disable Player Lockon": "禁用玩家锁定",
        "Disable Police Investigating Body": "禁用警察调查尸体",
        "Disable Potential Blast Reactions": "禁用潜在爆炸反应",
        "Disable Radar": "禁用雷达",
        "Disable Release Events": "禁用释放事件",
        "Disable Reload Multiplier": "禁用装填倍率",
        "Disable Resting Scenarios": "禁用休息情景",
        "Disable Reticle Sway": "禁用准星晃动",
        "Disable Scenario Warp Weapon Destruction": "禁用情景传送武器销毁",
        "Disable Secondary Animation Tasks": "禁用次要动画任务",
        "Disable See Through Checks When Targeting": "瞄准时禁用透视检查",
        "Disable Shocking Driving On Pavement Events": "禁用人行道危险驾驶事件",
        "Disable Shocking Events": "禁用震惊事件",
        "Disable Shooting At": "禁用射击行为",
        "Disable Sitting Scenarios": "禁用坐姿情景",
        "Disable Special Greet Chains": "禁用特殊问候链",
        "Disable Spycar Transformation": "禁用间谍车变形",
        "Disable Stuck Response": "禁用卡住响应",
        "Disable Super Run": "禁用超级跑",
        "Disable Tactical Analysis": "禁用战术分析",
        "Disable Take Off Parachute Pack": "禁用脱下降落伞包",
        "Disable Take Off Scuba Gear": "禁用脱下潜水装备",
        "Disable Talk": "禁用交谈",
        "Disable Talk To": "禁用对话",
        "Disable Throw Carriable Inputs": "禁用投掷可携带物输入",
        "Disable Unarmed Drivebys": "禁用徒手飞车攻击",
        "Disable Vehicle Damage Reactions": "禁用载具损坏反应",
        "Disable Vehicle Transitions": "禁用载具过渡动画",
        "Disable Voice Driven Mouth Movement": "禁用语音驱动口型",
        "Disable Walk Away": "禁用走开行为",
        "Disable Wall Hit Animation": "禁用墙壁撞击动画",
        "Disable Weapon Blocking": "禁用武器格挡",
        "Disable Weather Condition Perception Checks": "禁用天气感知检测",
        "Disable Weird Ped Events": "禁用异常行人事件",
        "Disgust": "厌恶",
        "Display": "显示",
        "Display Line": "显示线",
        "Display Markers": "显示标记",
        "Display current entity coords": "显示当前实体坐标",
        "Display current entity rotation": "显示当前实体旋转",
        "Display current entity speed vector": "显示当前实体速度矢量",
        "Displayed As Nightm User": "显示为噩梦用户",
        "Displayed Version": "显示版本",
        "Distance": "距离",
        "Distinctiveness is the ultimate moat of competitiveness": "独特性是竞争力的终极壁垒",
        "Dive": "俯冲",
        "Do Nothing When On Foot By Default": "默认步行无动作",
        "Document Page Next": "文档下一页",
        "Document Page Prev": "文档上一页",
        "Document Scroll": "文档滚动",
        "Document Scroll Down Only": "文档仅向下滚动",
        "Document Scroll Up Only": "文档仅向上滚动",
        "Dog Idle": "狗空闲",
        "Dog Patting": "狗轻拍",
        "Donate Food": "捐赠食物",
        "Dont Activate Ragdoll From Any Ped Impact": "任何行人碰撞不激活布娃娃",
        "Dont Activate Ragdoll From Bullet Impact": "禁用子弹冲击布娃娃效果",
        "Dont Activate Ragdoll From Electrocution": "禁用电击布娃娃效果",
        "Dont Activate Ragdoll From Explosions": "禁用爆炸布娃娃效果",
        "Dont Activate Ragdoll From Fire": "禁用火焰布娃娃效果",
        "Dont Activate Ragdoll From Vehicle Impact": "禁用载具撞击布娃娃效果",
        "Dont Activate Ragdoll On Vehicle Collision When Dead": "死亡时载具碰撞不激活布娃娃",
        "Dont Allow To Be Dragged Out Of Vehicle": "禁止被拖出载具",
        "Dont Attack Player Without Wanted Level": "无通缉时不攻击玩家",
        "Dont Behave Like Law": "不表现执法者行为",
        "Dont Blip": "不显示标记",
        "Dont Blip Cop": "不显示警察标记",
        "Dont Blip Not Synced": "不同步时不显示标记",
        "Dont Break Out From Scenario Even If In Combat": "即使处于战斗也不脱离场景",
        "Dont Close Vehicle Door": "不关闭载具车门",
        "Dont Confront Criminal": "不直面罪犯",
        "Dont Create Combat Blip": "不生成战斗标记",
        "Dont Enter Leaders Vehicle": "不进入队长载具",
        "Dont Enter Vehicles In Players Group": "不进入玩家组载具",
        "Dont Exit On Death": "死亡时不退出",
        "Dont Exit Vehicle If No Draft Animals": "无驮畜时不离开载具",
        "Dont Find Transport To Follow Leader": "不寻找载具跟随队长",
        "Dont Flee From Dropped Animals": "不逃离被丢弃动物",
        "Dont Influence Wanted Level": "不影响通缉等级",
        "Dont Quit Motion Aiming": "不退出动态瞄准",
        "Dont Raise Fists When Locked On": "锁定时不举起拳头",
        "Dont Reactivate Ragdoll On Ped Collision When Dead": "死亡时行人碰撞不激活布娃娃",
        "Dont Stop For Trains": "不为火车停留",
        "Dont Suppress Loco": "不压制移动动作",
        "Dont Teleport With Group": "不与组队传送",
        "Dont Use Sprint Energy": "不使用冲刺能量",
        "Dont Walk Round Objects": "不绕行物体",
        "Door": "门",
        "Down": "下",
        "Draft Horse Never Detach": "牵引马匹永不分离",
        "Draft Vehicle": "牵引车",
        "Drink A Beer": "喝瓶啤酒",
        "Drive": "驾驶",
        "Drizzle": "小雨",
        "Drop": "丢弃",
        "Drop Ammo": "丢弃弹药",
        "Drop Weapon": "丢弃武器",
        "Drowning": "溺水",
        "Drowns In Sinking Vehicle": "沉没载具中溺亡",
        "Drowns In Water": "水中溺亡",
        "Drunk Extreme": "重度醉酒",
        "Drunk Medium": "中度醉酒",
        "Drunk Mild": "轻度醉酒",
        "Drunkenness": "醉酒",
        "Duck": "蹲下",
        "Duration": "持续时间",
        "Dynamic Scenario": "动态情景",
        "Dynamicd": "动态",
        "Dynamite": "炸药",
        "Dynamite Arrow": "炸药箭",
        "Dynamite Volatile": "危害性炸药",
        "Dynamitestack": "炸药堆",
        "Eagle Eye": "鹰眼",
        "Ear Angle": "耳朵角度",
        "Ear Dangle": "耳垂",
        "Ear Length": "耳朵长度",
        "Ear Width": "耳朵宽度",
        "East": "东方",
        "Editor": "编辑",
        "Effective only against pedestrians and animals": "仅对行人和动物有效",
        "Effective only for draft vehicle": "仅对牵引载具生效",
        "Electrocution": "触电",
        "Emote Action": "表情动作",
        "Emote Comm": "交流表情",
        "Emote Dance": "舞蹈表情",
        "Emote Greet": "问候表情",
        "Emote Group Link": "表情组链接",
        "Emote Group Link Horse": "马上表情组链接",
        "Emote Taunt": "挑衅表情",
        "Emote Twirl Gun Hold": "持枪旋转保持",
        "Emote Twirl Gun Var A": "持枪旋转变体A",
        "Emote Twirl Gun Var B": "持枪旋转变体B",
        "Emote Twirl Gun Var C": "持枪旋转变体C",
        "Emote Twirl Gun Var D": "持枪旋转变体D",
        "Emotes": "表情",
        "Emotes Favorite": "收藏表情",
        "Emotes Manage": "管理表情",
        "Emotes Slot Nav Next": "表情槽位下一个",
        "Enable Ally Revive": "启用友军复活",
        "Enable As Vehicle Transition Destination": "启用为载具过渡目标",
        "Enable Companion Ai Analysis": "启用同伴AI分析",
        "Enable Companion Ai Support": "启用同伴AI支援",
        "Enable Eagle Eye In Vehicle": "在载具中启用鹰眼",
        "Enable Evasive Scanner": "启用闪避扫描",
        "Enable Horse Collect Plant Interaction In Mp": "多人模式启用马匹采集植物互动",
        "Enable Horse Mp Auto Flee In Sp": "单人模式启用马匹自动逃跑",
        "Enable Intimidation Dragging": "启用恐吓拖拽",
        "Enable Mount Cover For Ped In Mp": "多人模式启用行人骑乘掩护",
        "Enable Press And Release Dives": "启用按下与释放俯冲",
        "Enable Projectile Accuracy": "启用投射物精准度",
        "Enable Shocking Events": "启用震惊事件",
        "Enable Special Action Branches": "启用特殊动作分支",
        "Enable Voice Driven Mouth Movement": "启用语音驱动口型",
        "Ends In Dead Pose": "以死亡姿势结束",
        "Enter": "进入",
        "Enter Cheat Code": "输入作弊码",
        "Enter IP": "输入IP",
        "Enter rank": "输入等级",
        "Enter the name you want to spoofer": "输入你想要进行欺骗的名字",
        "Entirety": "整体",
        "Entity": "实体",
        "Entity Attachment": "实体附件",
        "Entity Exist": "实体存在",
        "Entity Filter Camera": "实体过滤相机",
        "Entity Map": "实体地图",
        "Entity Pools": "实体池",
        "Entity Preview": "实体预览",
        "Entity Restrictor": "实体限制器",
        "Entity Restrictor Selected": "实体限制器已选",
        "Error": "错误",
        "Esp": "透视",
        "Event": "事件",
    	"Allows you to sit down anytime, anywhere. If you have sat long enough and need to stand up, please press this function button again": "让你随时随地可以坐下 如果你坐够了 需要站起来 请再次按下此功能",
        "Event Appleseed": "事件-苹果籽",
        "Event Castor": "事件-卡斯托",
        "Event Railroad Camp": "事件-铁路营地",
        "Event Riggs Camp": "事件-里格斯营地",
        "Excludes": "排除",
        "Exertion Extreme": "极度用力",
        "Exertion Medium": "中度用力",
        "Exertion Mild": "轻度用力",
        "Exhausted": "精疲力尽",
        "Exhausted Mild": "轻微疲惫",
        "Exit After Interrupted": "中断后退出",
        "Exit Deadeye On Taking Damage": "受伤时退出死神之眼",
        "Exit Game": "退出游戏",
        "Expand Ped Capsule From Skeleton": "根据骨骼扩展角色胶囊体",
        "Expand Radar": "扩展雷达",
        "Explosion": "爆炸",
    	"Bullying Mode": "霸凌模式",
    	"Allows you to automatically release the target pedestrian when the conditions are met": "让你在达到条件的情况下自动释放目标行人",
    	"Release Distance": "释放距离",
    	"Automatically Release": "自动释放",
    	"Auto-release Distance for the Target Pedestrian Being Bullied If the distance between you and the target exceeds the value you set, the target will be released immediately": "自动释放正在被你霸凌的目标行人距离 如果你和它之间保持的距离大于你所设置的距离 即立刻释放目标",
    	"Allows you to bully other pedestrians in the game": "允许你霸凌游戏中的其它行人",
    	"Shove Key": "推搡键",
    	"You can customize the key for shoving others": "你可以自定义修改推搡对方的按键",
    	"Drag Key": "拖拽键",
    	"This can only be triggered when the distance between you and the target is within 5 meters": "只有当你和目标距离在5米内才可以触发",
    	"You can customize and modify the drag key to your preference": "你可以自定义修改为你喜欢的拖拽按键",
    	"Release Key": "释放键",
    	"Press the specified key to release the pedestrian you are assaulting": "按下指定按键释放掉 你正在施暴的行人",
    	"Press: [%s] Shove the Target": "按下: [%s] 推搡目标",
    	"Press: [%s] Drag the Target": "按下: [%s] 拖拽目标",
    	"Cyclical Remove Cash": "循环移除现金",
    	"Cyclical Remove Cash Delay": "循环移除现金延迟",
    	"Don't set the speed too high. If it's too fast, it may cause the game server to block you and freeze your transactions. The default value is optimal": "速度不要过快 如果太快了可能导致游戏服务器屏蔽你 让你卡住交易 默认值是最好的",
    	"If your cash is piling up with no way to spend it, try this feature": "如果你身上的现金多的不知道怎么花费可以试试我",
    	"The value controls the speed of cyclical cash removal. A larger value means slower removal, while a smaller value means faster removal": "控制循环移除现金的速度数值越大移除的越慢数值越小移除的越快",
        "Explosion Ammo": "爆炸弹药",
        "Explosion Kick": "爆炸踢",
        "Explosions": "爆炸",
        "External Links": "外部链接",
        "Extinguisher": "灭火器",
        "Extra Long Weapon Range": "超长武器射程",
        "Extract Initial Offset": "提取初始偏移",
        "Eye Forward": "眼睛前后",
        "Eye Out": "眼睛外扩",
        "Eye Rotation": "眼睛旋转",
        "Eye Up": "眼睛上下",
        "Eye Width": "眼睛宽度",
        "Eyebrow Forward": "眉毛前后",
        "Eyebrow Height": "眉毛高度",
        "Eyebrow Width": "眉毛宽度",
        "Eyelid Size": "眼皮大小",
        "Eyes": "眼睛",
    	"Set the amount of smoke emitted by fireworks": "设置烟花出烟量的大小",
    	"Auto Cleanup": "自动清理",
    	"If the fireworks have existed for longer than the number of seconds you set, the residual garbage will be automatically cleaned up": "当烟花存在的时间大于你所设定的秒数自动清理掉残留的垃圾",
    	"Placement Animation": "摆放动画",
    	"Do you want to achieve a more realistic effect? Adding the placement animation or not is up to you": "你是否想达到更真实的效果 加入摆放动画 或者不加入 取决于你",
        "Eyewear": "眼镜",
    	"Failed to load fireworks. Please try again": "烟花加载失败 请重试",
        "F11 change": "F11更改",
    	"Failed to create fireworks. Please try again": "创建烟花失败 请重试",
    	"Maximum 10 fireworks can be created simultaneously": "你一次性最多只能创造10个烟花",
    	"Clear All Fireworks": "清理所有烟花",
    	"Clear all fireworks you have placed on the ground": "把你当前摆放在地上的烟花全部清理干净",
    	"Let your fireworks launch together as instructed": "让你的烟花按照指令一起放",
    	"Ignite all fireworks you placed on the ground": "点燃你摆放在地面上的所有烟花",
    	"Colorful Fireworks": "彩色烟花",
        "FPS": "帧数",
    	"Sync Ignite": "同步点燃",
        "Face Shape": "脸型",
        "Faces": "脸",
        "Facial Editor": "面容编辑器",
        "Fade In & Fade Out": "淡入&淡出",
        "Failed": "失败",
    	"Black": "黑色",
    	"Gray": "灰色",
    	"Purple": "紫色",
    	"Magenta": "品红色",
    	"Brown": "棕色",
    	"Navy": "藏青色",
    	"Teal": "青绿色",
    	"Lime": "亮绿色",
    	"Maroon": "褐红色",
    	"Olive": "橄榄绿",
    	"Silver": "银色",
    	"Gold": "金色",
    	"Indigo": "靛蓝色",
    	"Turquoise": "绿松石色",
    	"Coral": "珊瑚色",
    	"Lavender": "薰衣草色",
    	"Beige": "米色",
    	"Mint": "薄荷绿",
    	"Salmon": "三文鱼色",
    	"Chocolate": "巧克力色",
        "Failed to find waypoint": "未能找到航点",
        "Failed to load translation - exception": "加载翻译失败-异常",
        "Failed to load translation file - exception": "加载翻译文件失败-异常",
        "Failed to open translation file": "打开翻译文件失败",
        "Fall Large": "重摔",
        "Fall Small": "轻摔",
        "Falls Out Of Vehicle When Killed": "死亡时掉落载具",
        "Fast Travel": "快速旅行",
        "Feed Interact": "喂养互动",
        "Female": "女",
        "Fence Building": "围栏建筑",
        "Fire Arrow": "火箭",
        "Fire Breathe": "火呼吸",
        "Firework": "烟火",
        "Fish Allowed Out Of Water": "鱼类可离开水体",
        "Fish Marker Color": "鱼标记颜色",
        "Flags": "旗帜",
        "Flame": "火焰",
        "Flame Hooves": "火焰蹄",
        "Flame Pentagram": "火焰五角星",
        "Flaming Hooves Active": "燃烧马蹄激活",
        "Flying": "飞行",
        "Focus Cam": "焦点镜头",
        "Focus on one thing at a time. Excel at it": "一次只做一件事,并做到极致",
        "Fog": "雾天",
        "Foliage": "草丛隐蔽",
        "Follow Camera Rotation": "跟随相机旋转",
        "Follow Leader Run To Enter Transport": "跟随队长跑向载具进入",
        "Follow Me": "跟随我",
        "Fonts": "字体",
        "Food": "喂食",
        "Football Mode": "足球模式",
        "Footer Background Color": "页脚背景颜色",
        "Footer Icon Color": "页脚图标颜色",
        "For Sale": "出售",
        "Force Aim At Head": "强制瞄准头部",
        "Force Aiming In Cover": "强制在掩体中瞄准",
        "Force Back Against Wall Cover": "强制背靠墙壁掩体",
        "Force Bleeding": "强制流血",
        "Force Controlled Knockout": "强制受控击晕",
        "Force Cover": "强制掩体",
        "Force Deep Surface Check": "强制深层表面检测",
        "Force Die In Car": "强制车内死亡",
        "Force Direct Entry": "强制直接进入",
        "Force Dismount Left": "强制左侧下马",
        "Force Dismount Right": "强制右侧下马",
        "Force Enable Flash Light For Ai": "强制为AI启用手电筒",
        "Force Exit To Sky Dive": "强制跳伞退出",
        "Force Hogtie Of Unconcious Ped To Carry Around": "强制捆绑昏迷行人携带",
        "Force Idle Dismount": "强制空闲下马",
        "Force Ignore Melee Active Combatant": "强制忽略近战活跃战斗员",
        "Force Initial Peek In Cover": "强制掩体初始窥视",
        "Force Injured Movement": "强制受伤移动",
        "Force Injury After Stunned": "眩晕后强制受伤",
        "Force Instant Steering Wheel Ik Blend In": "强制即时方向盘IK混合",
        "Force Interaction Lockon On Target Ped": "强制锁定目标行人互动",
        "Force Law To High Suspicion On Target Player": "强制执法者对目标玩家高度怀疑",
        "Force Melee Damage": "强制近战伤害",
        "Force Motion In Cover State To Persist": "强制保持掩体状态动作",
        "Force No Timeslice Intelligence Update": "强制禁用分时智能更新",
        "Force Offer Item On Receiving Robbery Interaction": "收到抢劫互动时强制提供物品",
        "Force Ped Knock Out": "强制击晕行人",
        "Force Ped Load Cover": "强制行人加载掩体",
        "Force Ped To Be Dragged": "强制拖拽行人",
        "Force Ped To Face Left In Cover": "强制行人在掩体里面向左",
        "Force Ped To Face Right In Cover": "强制行人在掩体里面向右",
        "Force Ped To Strafe": "强制行人侧移",
        "Force Ped To Use Scrip Cam Heading": "强制行人使用脚本摄像机朝向",
        "Force Peek From Cover": "强制从掩体探头",
        "Force Play Directed Normal Scenario Exit On Next Script Command": "下次脚本命令强制播放定向正常情景退出",
        "Force Play Flee Scenario Exit On Next Script Command": "下次脚本命令强制播放逃跑情景退出",
        "Force Play Immediate Scenario Exit On Next Script Command": "下次脚本命令强制立即退出情景",
        "Force Play Normal Scenario Exit On Next Script Command": "下次脚本命令强制播放正常情景退出",
        "Force Player Firing": "强制玩家开火",
        "Force Player To Enter Vehicle Through Direct Door Only": "强制玩家仅通过直接车门进入载具",
        "Force Pose Character Cloth": "强制角色布料姿势",
        "Force Running Speed For Frag Smashing": "为破片粉碎强制跑步速度",
        "Force Script Controlled Ragdoll": "强制脚本控制布娃娃",
        "Force Script Host": "强制脚本主机",
        "Force Skin Character Cloth": "强制角色皮肤布料",
        "Force Standard Bump Reaction Thresholds": "强制标准碰撞反应阈值",
        "Force Start": "强制开始",
        "Force Synchronous Scenario Exit Checking": "强制同步情景退出检查",
        "Force Witness Intimidation On Next Interaction": "下次互动强制目击者恐吓",
        "Forced Aim": "强制瞄准",
    	"Invalid Vehicle Model": "无效载具模型",
        "Forced To Stay In Cover": "强制保持掩体状态",
        "Forced To Use Specific Group Seat Index": "强制使用指定组座位",
        "Invalid Object Model": "无效物体模型",
        "Invalid Ped Model": "无效NPC模型",
        "Forged Ped Type": "伪造NPC类型",
        "Forged Player": "伪造玩家",
    	"Invalid Player Type": "无效玩家类型",
        "Forged Player Model": "伪造玩家模型",
        "Forged Projectile Model": "伪造投掷物模型",
        "Forged Propset Model": "伪造道具模型",
        "Forged Vehicle Lock": "伪造载具锁",
        "Forged Vehicle Model Type": "伪造载具模型类型",
        "Forged Vehicle Type": "伪造载具类型",
        "Forward": "前",
        "Forward Backward": "前后",
        "Forward: W - Backward: S Left: A - Right: D\nUp: Q - Down: E\nAccelerates: Left Shift - Orientation: Mouse": "前: W - 后: S 左: A - 右: D\n上: Q - 下: E\n加速: 左Shift - 方向: 鼠标",
        "Fov": "视场角",
        "Free Aim": "自由瞄准",
        "Free Slot": "空插槽",
        "Freely Move Camera": "自由移动相机",
        "Freeze": "冻结",
        "Freeze Loop": "冻结循环",
        "Freeze the positions of peds": "冻结NPC的位置",
        "Freeze the positions of vehicles": "冻结载具的位置",
        "Friend": "好友",
        "Friendly": "友好",
        "Friends": "好友",
        "From": "来自",
    	"Sort by the order in which players joined the session": "根据玩家先后加入战局的顺序来进行排列",
    	"Sort by the in game world distance between you and other players": "根据玩家和你之间保持的世界距离顺序来进行排列",
    	"Sort by the alphabetical order of players names": "根据玩家的名字首字母顺序来进行排列",
    	"Modify the sorting order of players displayed in the list": "修改以下显示在列表中的玩家排列顺序",
    	"Use Tutorial": "使用教程",
    	"If you have never worked with ASI scripts before, you can check out this tutorial it will help you get started": "如果在此之前你从来没有接触过asi脚本 可以来学习一下 本篇教学会帮助你",
    	"Download Script Plugins": "下载脚本插件",
    	"This contains all the script plugins that we have tested and confirmed to be functional, and it will be updated irregularly": "里面包含了 我们所有经过测试 可用的脚本插件 会不定期更新",
    	"This will open the root directory where the asi script files are stored": "这将打开Asi脚本所储存文件的根目录",
    	"You need to place the asi scripts you want to use into the root directory": "你需要把你要使用的Asi脚本放入根目录内部",
    	"Asi Loader": "Asi加载器",
    	"Unload all the ASI scripts that you have loaded from the game": "把你所有已加载的asi脚本从游戏中卸载掉",
    	"Asi Script": "Asi脚本",
    	"Unload All": "卸载全部",
    	"To achieve the best experience, please activate the invincibility and anti-fall functions prior to using this feature": "为获得最佳体验,请在使用此功能前开启无敌与不摔倒功能",
    	"Script plugins loaded successfully": "脚本插件加载完成",
    	"Script plugins failed to load": "脚本插件加载失败",
    	"You can bring other offline script mods into online mode for use": "你可以把其它线下脚本模组带入在线模式中使用",
    	"Invalid Weapon Damage": "无效武器损伤",
    	"Invalid Train Token": "无效火车令牌",
    	"Invalid Train Configuration": "无效火车配置",
        "Frontend Accept": "前端确认",
        "Frontend Axis X": "前端X轴",
        "Frontend Axis Y": "前端Y轴",
        "Frontend Cancel": "前端取消",
        "Frontend Delete": "前端删除",
        "Frontend Down": "前端下移",
        "Frontend Endscreen Accept": "前端结束画面确认",
        "Frontend Endscreen Expand": "前端结束画面扩展",
        "Frontend Lb": "前端LB键",
        "Frontend Leaderboard": "前端排行榜",
        "Frontend Left": "前端左移",
        "Frontend Ls": "前端左摇杆",
        "Frontend Lt": "前端LT键",
    	"Joining a new session": "正在加入新战局",
    	"Exiting the session": "正在退出战局",
        "Frontend Map Nav Down": "前端地图导航下",
        "Frontend Map Nav Left": "前端地图导航左",
        "Frontend Map Nav Right": "前端地图导航右",
        "Frontend Map Nav Up": "前端地图导航上",
        "Frontend Map Zoom": "前端地图缩放",
        "Frontend Nav Down": "前端导航下",
        "Frontend Nav Left": "前端导航左",
        "Frontend Nav Right": "前端导航右",
        "Frontend Nav Up": "前端导航上",
        "Frontend Pause": "前端暂停",
        "Frontend Pause Alternate": "前端备用暂停",
        "Frontend Photo Mode": "前端拍照模式",
        "Frontend Rb": "前端RB键",
        "Frontend Rdown": "前端右下",
        "Frontend Right": "前端右移",
        "Frontend Right Axis X": "前端右X轴",
        "Frontend Right Axis Y": "前端右Y轴",
        "Frontend Rleft": "前端左后",
        "Frontend Rright": "前端右后",
        "Frontend Rs": "前端右摇杆",
        "Frontend Rt": "前端RT键",
        "Frontend Rup": "前端右上",
        "Frontend Scroll Axis X": "前端滚动X轴",
        "Frontend Scroll Axis Y": "前端滚动Y轴",
        "Frontend Select": "前端选择",
        "Frontend Social Club": "前端社交俱乐部",
        "Frontend Social Club Secondary": "前端社交俱乐部次要",
        "Frontend Touch Double Tap X": "前端触摸双击X轴",
        "Frontend Touch Double Tap Y": "前端触摸双击Y轴",
        "Frontend Touch Drag X": "前端触摸拖拽X轴",
        "Frontend Touch Drag Y": "前端触摸拖拽Y轴",
        "Frontend Touch Hold X": "前端触摸长按X轴",
        "Frontend Touch Hold Y": "前端触摸长按Y轴",
        "Frontend Touch Swipe Down X": "前端触摸下滑X轴",
        "Frontend Touch Swipe Down Y": "前端触摸下滑Y轴",
        "Frontend Touch Swipe Left X": "前端触摸左滑X轴",
        "Frontend Touch Swipe Left Y": "前端触摸左滑Y轴",
        "Frontend Touch Swipe Right X": "前端触摸右滑X轴",
        "Frontend Touch Swipe Right Y": "前端触摸右滑Y轴",
        "Frontend Touch Swipe Up X": "前端触摸上滑X轴",
        "Frontend Touch Swipe Up Y": "前端触摸上滑Y轴",
        "Frontend Touch Tap X": "前端触摸点击X轴",
        "Frontend Touch Tap Y": "前端触摸点击Y轴",
        "Frontend Touch Zoom Factor": "前端触摸缩放系数",
        "Frontend Touch Zoom X": "前端触摸缩放X轴",
        "Frontend Touch Zoom Y": "前端触摸缩放Y轴",
        "Frontend Up": "前端上移",
        "Frontend X": "前端X键",
        "Frontend Y": "前端Y键",
        "Full Assisted Aim": "全辅助瞄准",
        "Full Auto For All Weapons": "全武器全自动射击",
        "Full Body": "全身",
        "Fully Automated Robot": "全自动机器人",
        "Function Wheel": "功能轮",
        "Gallop Stop": "疾驰停止",
        "Game Menu Accept": "游戏菜单确认",
        "Game Menu Cancel": "游戏菜单取消",
        "Game Menu Down": "游戏菜单下",
        "Game Menu Extra Option": "游戏菜单额外选项",
        "Game Menu Left": "游戏菜单左",
        "Game Menu Left Axis X": "游戏菜单左X轴",
        "Game Menu Left Axis Y": "游戏菜单左Y轴",
        "Game Menu Ls": "游戏菜单左摇杆",
        "Game Menu Option": "游戏菜单选项",
        "Game Menu Right": "游戏菜单右",
        "Game Menu Right Axis X": "游戏菜单右X轴",
        "Game Menu Right Axis Y": "游戏菜单右Y轴",
        "Game Menu Right Stick Down": "游戏菜单右摇杆下",
        "Game Menu Right Stick Left": "游戏菜单右摇杆左",
        "Game Menu Right Stick Right": "游戏菜单右摇杆右",
        "Game Menu Right Stick Up": "游戏菜单右摇杆上",
        "Game Menu Rs": "游戏菜单右摇杆",
        "Game Menu Scroll Backward": "游戏菜单向后滚动",
        "Game Menu Scroll Forward": "游戏菜单向前滚动",
        "Game Menu Stick Down": "游戏菜单摇杆下",
        "Game Menu Stick Left": "游戏菜单摇杆左",
        "Game Menu Stick Right": "游戏菜单摇杆右",
        "Game Menu Stick Up": "游戏菜单摇杆上",
        "Game Menu Tab Left": "游戏菜单标签左",
        "Game Menu Tab Left Secondary": "游戏菜单次级标签左",
        "Game Menu Tab Right": "游戏菜单标签右",
        "Game Menu Tab Right Secondary": "游戏菜单次级标签右",
        "Game Menu Up": "游戏菜单上",
        "Game Version": "游戏版本",
        "Gameplay Camera": "游戏摄像机",
        "Gang Camp": "帮派营地",
        "Gang Female": "帮派女性",
        "Gang Male": "帮派男性",
        "Gang Savings": "帮派储蓄",
        "Gang Savings Special": "帮派特殊储蓄",
        "Gas Canister": "气体罐",
        "Gauntlets": "臂铠",
        "Gender": "性别",
        "Generate a particle at the position of the created peds": "在创建的NPC位置生成粒子",
        "Generate a particle at the position of the created vehicles": "在创建的载具位置生成粒子",
        "Generates Sound Events": "生成声音事件",
        "Generic Arrow": "通用箭头",
        "Generic Bag": "通用袋子",
        "Generic Objective": "通用目标",
        "Generic Player": "通用玩家",
        "Gesture": "手势",
        "Get": "获取",
        "Get A Complete Set": "获取一整套",
        "Get All Weapons": "获得所有武器",
        "Get Custom Reward": "获取自定义奖励",
        "Get Out Burning Vehicle": "离开燃烧的载具",
        "Get Out Undriveable Vehicle": "离开无法驾驶的载具",
        "Get the complete set of current collections": "获取当前收藏品全套",
        "Ghost Mode": "幽灵模式",
        "Ghost Ped Model": "Ghost Ped Model",
        "Ghost Train": "幽灵列车",
        "Give Ambient Default Task If Mission Ped": "任务行人赋予环境默认任务",
        "Give Gold": "给予金条",
        "Global Game Speed": "全局游戏速度",
        "Gloves": "手套",
        "Gradient": "渐变",
        "Grapple": "抓钩",
        "Gravit Gun": "重力枪",
        "Green": "绿色",
        "Grenade": "手雷",
        "Groom": "梳理",
        "Ground Blizzard": "地面暴风雪",
        "Grub": "食物",
        "Gunbelts": "枪腰带",
        "Gunslinger 1": "枪手一号",
        "Gunslinger 2": "枪手二号",
        "HUD": "HUD",
        "Hail": "冰雹",
        "Hair": "发型",
        "Hands Up": "举手",
        "Hangman": "绞刑者",
        "Happy": "快乐",
        "Has Been In Armed Combat": "曾参与武装战斗",
        "Has Bounty": "存在悬赏",
        "Has Cloth Collision Bounds": "拥有布料碰撞边界",
        "Hash": "哈希",
        "Hat": "帽子",
        "Hat Blocks First Headshot": "帽子阻挡首次爆头",
        "Hats": "帽子",
        "Head": "头",
        "Head Icon": "头顶图标",
        "Head Width": "头宽度",
        "Header Background Color": "标题背景颜色",
        "Header Text Color": "标题文字颜色",
        "Heading": "高度",
        "Heads": "头部",
        "Health": "生命",
        "Herb": "草药",
        "Hi Octane": "辛烷",
        "Hidden": "隐藏",
        "Hide Horse Reins": "隐藏马僵绳",
        "HighPressure": "晴朗净空",
        "Hitch Animal": "栓系动物",
        "Hogtie": "捆绑",
        "Hold": "按住",
        "Hold Last Frame": "保持最后一帧",
        "Home": "主菜单",
        "Honor": "荣誉",
        "Honor Control": "荣誉控制",
        "Honour": "荣誉值",
        "Horse": "马匹",
        "Horse Aim": "马背瞄准",
        "Horse Attack": "马匹攻击",
        "Horse Attack2": "马匹次要攻击",
        "Horse Collect": "马上收集",
        "Horse Command Flee": "命令马匹逃离",
        "Horse Command Follow": "命令马匹跟随",
        "Horse Command Stay": "命令马匹停留",
        "Horse Control": "马匹控制",
        "Horse Cover Transition": "马上切换掩护",
        "Horse Dont Evaluate Rider For Damage Checks": "马匹不评估骑手伤害检测",
        "Horse Exit": "下马",
        "Horse Gun Lr": "马背武器左右",
        "Horse Gun Ud": "马背武器上下",
        "Horse Higher": "马匹(高处)",
        "Horse Jump": "马匹跳跃",
        "Horse Look Behind": "马背向后看",
        "Horse Lower": "马匹(低处)",
        "Horse Marker Color": "马标记颜色",
        "Horse Melee": "马背近战",
        "Horse Move Down Only": "马匹仅下移",
        "Horse Move Left Only": "马匹仅左移",
        "Horse Move Lr": "马匹左右移动",
        "Horse Move Right Only": "马匹仅右移",
        "Horse Move Ud": "马匹上下移动",
        "Horse Move Up Only": "马匹仅上移",
        "Horse Owned": "已拥有马匹",
        "Horse Owned Active": "已拥有马匹(当前)",
        "Horse Owned Bonding 0": "已拥有马匹 默契0级",
        "Horse Owned Bonding 1": "已拥有马匹 默契1级",
        "Horse Owned Bonding 2": "已拥有马匹 默契2级",
        "Horse Owned Bonding 3": "已拥有马匹 默契3级",
        "Horse Owned Bonding 4": "已拥有马匹 默契4级",
        "Horse Owned Hitched": "已拥有马匹(拴住)",
        "Horse Special": "马匹特殊动作",
        "Horse Sprint": "马匹冲刺",
        "Horse Stop": "停止马匹",
        "Horse Temp": "临时马匹",
        "Horse Temp Bonding 0": "临时马匹 默契0级",
        "Horse Temp Bonding 1": "临时马匹 默契1级",
        "Horse Temp Bonding 2": "临时马匹 默契2级",
        "Horse Temp Bonding 3": "临时马匹 默契3级",
        "Horse Temp Bonding 4": "临时马匹 默契4级",
        "Horse Temp Hitched": "临时马匹(拴住)",
        "Horse To Me": "马匹到我",
        "Horseback": "马背",
        "Horseshoe 0": "马蹄铁 0",
        "Horseshoe 1": "马蹄铁 1",
        "Horseshoe 2": "马蹄铁 2",
        "Horseshoe 3": "马蹄铁 3",
        "Horseshoe 4": "马蹄铁 4",
        "Host": "主机",
        "Hostile Town Wont Attack Player For Melee With This Ped": "敌对城镇不会因玩家与此行人近战而攻击玩家",
        "Hot": "炎热",
        "Hotel Bed": "旅馆床铺",
        "Hotkeys": "快捷键",
        "Hours": "小时",
        "Hud Special": "HUD特殊功能",
        "Hug": "拥抱",
        "Human": "人类",
        "Hungry Shark": "嗜血狂鲨",
        "Hunt Down": "追捕",
        "Hurricane": "飓风",
        "Hypnosis": "催眠术",
        "ID": "ID",
        "IP Address": "IP地址",
        "Identity Identification": "身份验证",
        "Idle": "空闲",
        "If Leader Stops Seek Cover": "如果领导者停止寻找掩体",
        "If a carriable item is detected near you, make the player automatically go and pick it up": "如果在你的附近检测到可携带物让玩家自动过去拾取它",
        "If any issues occur, use this function to perform a full reset.": "如果出现任何问题请使用此功能进行完全重置",
        "If any problems occur during grapple operation, use this function to reset the grapple and stop its operation.": "如果你在使用抓钩中途出现任何问题使用此功能将重置抓钩并停止",
        "If the character is unresponsive, please turn off the function and turn it on again": "如果人物没反应请关闭该功能在重新开启",
        "If what you create is a horse, this will allow you to be on the horseback after create": "如果你创建的是一匹马,这将允许你在创建之后骑在马背上",
        "If you are caught by others with a lasso or tied up, this will allow you to escape automatically": "如果你被其他人用套索抓了或者捆绑这将允许你自动逃生",
        "If you are on a horse and vehicle, no one can drag you out of the horse and vehicle": "如果你在马匹和载具上,没有人能把你拖出马匹和载具",
        "If you cannot be replaced, you will never be eliminated": "如果你无法被替代,就永远不会被淘汰",
        "If you kick the ball too far or can't retrieve it, please use this function": "如果你把足球踢得太远 或者 无法召唤回来 请使用此功能",
        "If you turn this function on, you can only attack once per action. If you turn it off, you can attack continuously": "如果你打开了此功能 那么你每次只能攻击一次 如果关闭它就能持续攻击",
        "If you use teleport this will save the location before your last teleport": "如果你使用了传送这将保存你最后传送之前的位置",
        "If you want to keep adding items, we recommend setting the quantity to the maximum": "如果你要持续添加物品建议你把数量调到最大值",
        "If your changed model is a bird, you will be placed in the sky": "如果你改变的模型是鸟类 将会把你放到高空中",
        "Ignite": "点燃",
        "Ignore": "无视",
        "Ignore Aim Before Firing Restrictions": "无视开火前瞄准限制",
        "Ignore Combat Taunts": "无视战斗挑衅",
        "Ignore Drown And Kill Volumes": "无视溺水与击杀区域",
        "Ignore Leg Ik Restrictions": "忽略腿部IK限制",
        "Ignore Navigation For Door Arm Ik": "无视车门手臂IK的导航",
        "Ignore Targets Cover For Los": "无视目标的掩体用于视线检测",
        "Ignore Threat Engage Player Cover Bonus": "无视威胁攻击玩家掩体加成",
        "Ignore Vehicle Entry Collision Tests": "无视载具进入碰撞检测",
        "Ignore Velocity When Closing Vehicle Door": "关闭载具车门时无视速度",
        "Ignore Weapon Degradation": "忽略武器磨损",
        "Ignored By Auto Open Doors": "被自动门忽略",
        "Imitation is the sincerest compliment, but originality is the eternal crown": "模仿是最真诚的恭维,但原创才是永恒的勋章",
        "In Race Mode": "在竞赛模式中",
        "Include Object": "包括物体",
        "Include Ped": "包括NPC",
        "Include Vehicle": "包括载具",
        "Increase": "增加",
        "Increase Bounty": "增加赏金",
        "Infinite": "无限",
        "Infinite Ammo": "无限弹药",
        "Infinite Deadeye": "无限死眼",
        "Infinite Health": "无限生命",
        "Infinite Items": "无限物品",
        "Infinite Stamina": "无限体力",
        "Infinite Trader Goods": "无限商贩货物",
        "Infinite Trailer Attachment": "无限拖车附加",
    	"Do not tread the path of predecessors - chase the very direction they chased": "不要追随前人的足迹 - 去追寻他们曾追寻的方向",
    	"The real luxury lies in none other than you": "真正的奢侈品 - 是你自己",
    	"True value belongs not to those who follow standards, but to those who set them": "真正的价值 - 不是满足标准的人 - 而是定义标准的人",
    	"A true warrior does not shun tears - they forge ahead, tears clinging to their eyes": "真正的强者 - 不是不流泪的人 - 而是含着泪奔跑的人",
        "Info": "信息",
        "Injection": "注射",
        "Injured Extreme": "重伤",
        "Injured Medium": "中度受伤",
        "Injured Mild": "轻伤",
        "Inner Line Color": "内框线颜色",
        "Inner Line Width": "内框宽度",
        "Input": "输入",
        "Input IP": "输入IP",
        "Input Model": "输入模型",
        "Input Name": "输入名字",
        "Input Rockstar ID": "输入RID",
        "Input anim post fx name": "输入后期动画名字",
        "Input animation name": "输入动画名称",
        "Input custom name": "输入自定义名字",
        "Input dictionary name": "输入词典名称",
        "Input emote name or hash": "输入表情名字或哈希",
        "Input interaction name or hash": "输入互动名字或哈希",
        "Input item name or hash": "输入物品名字或哈希",
        "Input new model": "输入新模型",
        "Input object name or hash": "输入物体名字或哈希",
        "Input objects name or hash": "输入物体名字或哈希",
        "Input original model": "输入原模型",
        "Input ped name or hash": "输入NPC名字或哈希",
        "Input reward name or hash": "输入奖励名字或哈希",
        "Input scenarios name or hash": "输入情景名字或哈希",
        "Input screen effect name": "输入屏幕效果名字",
        "Input script name": "输入脚本名字",
        "Input search function": "输入搜索功能",
        "Input search text": "输入搜索文字",
        "Input stack size": "输入堆栈大小",
        "Input text": "输入文字",
        "Input too short": "输入太短",
        "Input vehicles name or hash": "输入载具名字或哈希",
        "Input x coords": "输入X坐标",
        "Input y coords": "输入Y坐标",
        "Input z coords": "输入Z坐标",
        "Inside": "内部",
        "Inspect": "检查",
        "Inspect Lr": "左右检查",
        "Inspect Open Satchel": "检查打开背包",
        "Inspect Ud": "上下检查",
        "Inspect Zoom": "检查缩放",
        "Instant Brake": "瞬间刹车",
        "Instant Brake Key": "瞬间刹车键",
        "Intensify": "增强",
        "Intensity": "强度",
        "Interact Animal": "与动物互动",
        "Interact Hit Carriable": "互动击打可携带物",
        "Interact Horse Brush": "刷洗马匹",
        "Interact Horse Care": "马匹护理",
        "Interact Horse Feed": "喂食马匹",
        "Interact Lead Animal": "牵引动物",
        "Interact Lockon": "锁定互动目标",
        "Interact Lockon A": "A键锁定互动",
        "Interact Lockon Animal": "锁定动物互动",
        "Interact Lockon Call Animal": "召唤锁定动物",
        "Interact Lockon Detach Horse": "解锁马匹",
        "Interact Lockon Neg": "否定锁定互动",
        "Interact Lockon Pos": "确认锁定互动",
        "Interact Lockon Rob": "锁定抢劫互动",
        "Interact Lockon Study Binoculars": "望远镜研究锁定",
        "Interact Lockon Target Info": "锁定目标信息",
        "Interact Lockon Track Animal": "追踪锁定动物",
        "Interact Lockon Y": "Y键锁定互动",
        "Interact Neg": "否定互动",
        "Interact Option1": "互动选项1",
        "Interact Option2": "互动选项2",
        "Interact Pos": "确认互动",
        "Interact Wild Animal": "与野生动物互动",
        "Interaction": "互动",
        "Interaction Menu": "互动菜单",
        "Interior": "室内",
        "Interrogate Beat": "审问殴打",
        "Interrogate Kill": "审问击杀",
        "Interrogate Question": "审问提问",
        "Interrogate Release": "审问释放",
        "Intimidate": "恐吓",
        "Intimidated": "被恐吓",
        "Invalid Data Array": "无效数据数组",
        "Invalid IP format (has to be xxx.xxx.xxx.xxx)": "无效IP格式(必须是xxx.xxx.xxx.xxx)",
        "Invalid Model": "无效模型",
        "Invalid Ped Task": "无效NPC任务",
        "Invalid Pickup Model": "无效拾取物模型",
        "Invalid Train Model": "无效火车模型",
        "Invalid coords": "无线左边",
        "Invalid default IP": "无效IP",
        "Invalid number": "无效数字",
        "Invert Look Around Controls": "反转环视控制",
        "Investigate": "调查",
    	"Model failed to load": "模型加载失败",
    	"Failed to create peds": "创建NPC失败",
    	"Failed to create vehicles": "创建载具失败",
        "Invincible": "无敌",
        "Invisible": "隐身",
    	"Maximum pedestrian creation limit reached. Please delete any unused pedestrians": "创建行人数量已达上限 请删除不需要的行人",
    	"Maximum vehicle creation limit reached. Please delete any unused vehicles": "创建载具已达上限 请删除不需要的载具",
        "Iron Sight": "机械瞄具",
        "Is Aiming": "正在瞄准",
        "Is Aiming Gun": "正在举枪瞄准",
        "Is Aiming With Throwable Weapon": "正在用投掷武器瞄准",
        "Is Aiming With Weapon": "正在用武器瞄准",
        "Is Closing Vehicle Door": "正在关闭载具车门",
        "Is Critical Corpse": "是关键尸体",
        "Is Draft Animal": "是驮畜",
        "Is Ducking In Vehicle": "在载具中蹲伏",
        "Is Entering Cover": "正在进入掩体",
        "Is Exiting Cover": "正在离开掩体",
        "Is Hitching Horse": "正在栓马",
        "Is In Custody": "处于拘押状态",
        "Is In Stationary Scenario": "处于静止情景中",
        "Is Kicking Door": "正在踢门",
        "Is Near Lootable": "在可掠夺物附近",
        "Is Performing Emote": "正在执行表情动作",
        "Is Performing Weapon Emote": "正在执行武器表情",
        "Is Sanctioned Shooter": "是授权射手",
        "Is Scuba": "是潜水状态",
        "Is Seat Shuffling": "正在变换座位",
        "Is Swap Task Running": "正在运行交换任务",
        "Is Tranquilized": "被麻醉",
        "Is Valid For Vehicle Seat Stow": "适用于载具座位收纳",
        "Is Whistling": "正在吹口哨",
        "It": "它",
        "It only appears when the game is loading certain content. If it remains visible for an extended period, the game may be blocked by something. You can use this feature to remove it.": "当游戏处于加载某些内容时它才会出现 如果长时间一直在那里就是游戏出现了某些阻塞 你可以使用此功能移除它",
        "It works better when used at night": "在夜晚使用呈现出来的效果会更好",
        "Item Database": "物品数据库",
        "Items": "物品",
        "Jaw Forward": "下巴前后",
        "Jaw Sharpness": "下巴尖锐度",
        "Jaw Up": "下巴上下",
        "Jaw Width": "下巴宽度",
        "Job": "工作",
        "Jump": "跳跃",
        "Jumping": "跳跃",
        "Just Gets Pulled Out When Electrocuted": "电击时仅被拉出",
        "Karma": "因果",
        "Keep Parachute Pack On After Teleport": "传送后保持降落伞包开启",
        "Keep Relationship Group After Clean Up": "清理后保留关系组",
        "Keep Tasks After Clean Up": "清理后保留任务",
        "Keep Weapon Holstered Unless Fired": "非开火状态保持收枪",
        "Keyboard": "键盘",
        "Keyed": "键入",
        "Kick": "踢出",
        "Kick Attempt": "尝试踢出",
        "Kick Ball": "踢球",
        "Kick Out Horse": "踢出马匹",
        "Kicking Types": "踢腿类型",
        "Kill": "杀死",
        "Kill 1": "击杀1",
        "Kill 10": "击杀10",
        "Kill 11": "击杀11",
        "Kill 12": "击杀12",
        "Kill 13": "击杀13",
        "Kill 14": "击杀14",
        "Kill 15": "击杀15",
        "Kill 16": "击杀16",
        "Kill 17": "击杀17",
        "Kill 18": "击杀18",
        "Kill 19": "击杀19",
        "Kill 2": "击杀2",
        "Kill 20": "击杀20",
        "Kill 21": "击杀21",
        "Kill 22": "击杀22",
        "Kill 23": "击杀23",
        "Kill 24": "击杀24",
        "Kill 25": "击杀25",
        "Kill 26": "击杀26",
        "Kill 27": "击杀27",
        "Kill 28": "击杀28",
        "Kill 29": "击杀29",
        "Kill 3": "击杀3",
        "Kill 30": "击杀30",
        "Kill 31": "击杀31",
        "Kill 32": "击杀32",
        "Kill 4": "击杀4",
        "Kill 5": "击杀5",
        "Kill 6": "击杀6",
        "Kill 7": "击杀7",
        "Kill 8": "击杀8",
        "Kill 9": "击杀9",
        "Kill When Trapped": "被困时击杀",
        "Killed By Stealth": "被潜行击杀",
        "Killed By Takedown": "被擒拿击杀",
        "King": "国王",
        "Knee Strike": "膝盖打击",
        "Knock Out During Hogtie": "捆绑时击晕",
        "Knocked Out": "击倒",
        "Knockedout": "被击晕",
        "Lantern": "提灯",
        "Lassoed": "被套索",
        "Last Mount": "最后骑上",
        "Last Position": "最后位置",
        "Launch": "发射",
        "Law Will Only Attack If Player Is Wanted": "执法者只在玩家被通缉时攻击",
        "Leave Engine On When Exiting Vehicles": "下车保持引擎运转",
        "Leave Session": "离开战局",
        "Left": "左",
        "Left Foot": "左脚",
        "Left Hand": "左手",
        "Left Mouse Button": "鼠标左键",
        "Left Right": "左右",
        "Left Shift": "左Shift",
        "Left Side Kick": "左侧踢",
        "Left Thigh": "左大腿",
        "Left Upperarm": "左肩膀",
        "Leg Attachments": "腿部挂件",
        "Legs": "腿部",
        "Lie Flat": "平躺",
        "Lighting": "灯光",
        "Lightning": "闪电",
        "Lightning Strike": "雷击",
        "Lights Type": "灯光类型",
        "Limit the speed of entity create": "限制实体创建的速度",
        "Line": "线条",
        "Line Color": "线颜色",
        "Loading": "加载",
        "Loading Models": "Loading Models",
        "Loadouts": "装备配置",
        "Local Running Time": "本地运行时间",
        "Local Visible": "本地可视",
        "Location": "位置",
        "Location Higher": "位置(高处)",
        "Location Lower": "位置(低处)",
        "Lock Camera": "锁定相机",
        "Locked": "已上锁",
        "Look Behind": "向后看",
        "Look Down Only": "仅向下看",
        "Look Left Only": "仅向左看",
        "Look Lr": "左右视角控制",
        "Look Right Only": "仅向右看",
        "Look Ud": "上下视角控制",
        "Look Up Only": "仅向上看",
        "Looped": "循环",
        "Looping": "循环播放",
        "Loot": "掠夺",
        "Loot Alive Component": "掠夺活体组件",
        "Loot Ammo": "掠夺弹药",
        "Loot Saddle Bags": "掠夺马鞍袋",
        "Loot Vehicle": "掠夺载具",
        "Loot2": "掠夺2",
        "Loot3": "掠夺3",
        "Looted": "抢劫",
        "Low Deadeye": "死神之眼不足",
        "Low Health": "低生命值",
        "Low Stamina": "低体力",
        "Lower Left": "左下方",
        "Lower Lip Down": "下唇下移",
        "Lower Lip Forward": "下唇前后",
        "Lower Lip Width": "下唇宽度",
        "Lower Priority Of Warp Seats": "降低传送座位优先级",
        "Lower Right": "右下方",
        "Lubber Line": "基准线",
        "Madam Nazar": "纳扎尔夫人",
        "Magic": "魔法",
        "Magnetic Ball": "磁力球",
        "Main Needle": "主指针",
        "Make Head Invisble": "头部隐形",
        "Male": "男",
        "Manage All Objects": "管理所有物体",
        "Manage All Pedestrian": "管理所有行人",
        "Manage All Vehicles": "管理所有载具",
        "Manage Objects": "管理物体",
        "Manage Pedestrian": "管理行人",
        "Manage Pets": "管理宠物",
        "Manage Vehicles": "管理载具",
        "Manes": "马鬃",
        "Manual Control": "手动控制",
        "Map": "地图",
        "Map Blip": "地图标点",
        "Map Poi": "地图兴趣点",
        "Marked For Death": "死亡标记",
        "Marker": "标记",
        "Marker Color": "标记颜色",
        "Masks": "面具",
        "Max Speed": "最大速度",
        "Max Speed Moonshine Production": "最大速度私酒生产",
        "Maximum Particle Number": "最大粒子数量",
        "Me": "我",
        "Melee Attack": "近战攻击",
        "Melee Block": "近战格挡",
        "Melee Grapple": "近战擒拿",
        "Melee Grapple Attack": "擒拿攻击",
        "Melee Grapple Breakout": "挣脱擒拿",
        "Melee Grapple Choke": "擒拿锁喉",
        "Melee Grapple Mount Switch": "擒拿骑乘切换",
        "Melee Grapple Reversal": "擒拿反击",
        "Melee Grapple Stand Switch": "擒拿站立切换",
        "Melee Horse Attack Primary": "马上主要近战攻击",
        "Melee Horse Attack Secondary": "马上次要近战攻击",
        "Melee Max Damage": "近战最大伤害",
        "Melee Modifier": "近战修改键",
        "Melee Strike Against Non Ped": "对非行人的近战打击",
        "Mercy Kill": "仁慈击杀",
        "Message": "消息",
        "Meteorite": "陨石",
        "Mg Blackjack": "小游戏-21点",
        "Mg Dominoes": "小游戏-多米诺骨牌",
        "Mg Dominoes All3s": "小游戏-多米诺骨牌(全3)",
        "Mg Dominoes All5s": "小游戏-多米诺骨牌(全5)",
        "Mg Dominoes Draw": "小游戏-多米诺骨牌(抽牌)",
        "Mg Drinking": "小游戏-喝酒",
        "Mg Fishing": "小游戏-钓鱼",
        "Mg Five Finger Fillet": "小游戏-五指飞刀",
        "Mg Five Finger Fillet Burnout": "小游戏-五指飞刀(燃烧)",
        "Mg Five Finger Fillet Guts": "小游戏-五指飞刀(胆量)",
        "Mg Poker": "小游戏-扑克",
        "Midnight Time": "午夜时间",
        "Might Live After Deadly Damage": "致命伤害后可能存活",
        "Minigame Action Down": "小游戏下动作",
        "Minigame Action Left": "小游戏左动作",
        "Minigame Action Right": "小游戏右动作",
        "Minigame Action Up": "小游戏上动作",
        "Minigame Action X": "小游戏X动作",
        "Minigame Bartender Pour": "小游戏酒保倒酒",
        "Minigame Bartender Raise Bottle": "小游戏酒保举瓶",
        "Minigame Bartender Raise Glass": "小游戏酒保举杯",
        "Minigame Bartender Serve": "小游戏酒保服务",
        "Minigame Blackjack Bet": "小游戏21点下注",
        "Minigame Blackjack Bet Axis Y": "小游戏21点Y轴下注",
        "Minigame Blackjack Decline": "小游戏21点拒绝",
        "Minigame Blackjack Double": "小游戏21点双倍下注",
        "Minigame Blackjack Hand View": "小游戏21点手牌视图",
        "Minigame Blackjack Hit": "小游戏21点要牌",
        "Minigame Blackjack Split": "小游戏21点分牌",
        "Minigame Blackjack Stand": "小游戏21点停牌",
        "Minigame Blackjack Table View": "小游戏21点桌面视图",
        "Minigame Building Camera Next": "小游戏建筑镜头下一个",
        "Minigame Building Camera Prev": "小游戏建筑镜头上一个",
        "Minigame Building Hammer": "小游戏建筑锤",
        "Minigame Change Bet Axis Y": "小游戏Y轴改变赌注",
        "Minigame Clear Bet": "小游戏清空赌注",
        "Minigame Crackpot Boat Show Contr": "小游戏破船展示控制",
        "Minigame Decrease Bet": "小游戏减注",
        "Minigame Dominoes Move Down Only": "小游戏多米诺仅下移",
        "Minigame Dominoes Move Left Only": "小游戏多米诺仅左移",
        "Minigame Dominoes Move Right Only": "小游戏多米诺仅右移",
        "Minigame Dominoes Move Up Only": "小游戏多米诺仅上移",
        "Minigame Dominoes Play Tile": "小游戏多米诺出牌",
        "Minigame Dominoes Skip Deal": "小游戏多米诺跳过发牌",
        "Minigame Dominoes View Dominoes": "小游戏多米诺查看牌",
        "Minigame Dominoes View Moves": "小游戏多米诺查看移动",
        "Minigame Fff A": "小游戏FFF A键",
        "Minigame Fff B": "小游戏FFF B键",
        "Minigame Fff Cycle Sequence Left": "小游戏FFF左循环序列",
        "Minigame Fff Cycle Sequence Right": "小游戏FFF右循环序列",
        "Minigame Fff Flourish Continue": "小游戏FFF华丽继续",
        "Minigame Fff Flourish End": "小游戏FFF华丽结束",
        "Minigame Fff Practice": "小游戏FFF练习模式",
        "Minigame Fff Skip Turn": "小游戏FFF跳过回合",
        "Minigame Fff X": "小游戏FFF X键",
        "Minigame Fff Y": "小游戏FFF Y键",
        "Minigame Fff Zoom": "小游戏FFF缩放",
        "Minigame Fishing Hook": "小游戏钓鱼鱼钩",
        "Minigame Fishing Keep Fish": "小游戏钓鱼保留鱼",
        "Minigame Fishing Lean Left": "小游戏钓鱼向左倾斜",
        "Minigame Fishing Lean Right": "小游戏钓鱼向右倾斜",
        "Minigame Fishing Left Axis X": "小游戏钓鱼左X轴",
        "Minigame Fishing Left Axis Y": "小游戏钓鱼左Y轴",
        "Minigame Fishing Manual Reel In": "小游戏钓鱼手动收线",
        "Minigame Fishing Manual Reel Out": "小游戏钓鱼手动放线",
        "Minigame Fishing Quick Equip": "小游戏钓鱼快速装备",
        "Minigame Fishing Reel Speed Axis": "小游戏钓鱼卷线速度轴",
        "Minigame Fishing Reel Speed Down": "小游戏钓鱼卷线减速",
        "Minigame Fishing Reel Speed Up": "小游戏钓鱼卷线加速",
        "Minigame Fishing Release Fish": "小游戏钓鱼放生鱼",
        "Minigame Fishing Reset Cast": "小游戏钓鱼重置抛竿",
        "Minigame Fishing Right Axis X": "小游戏钓鱼右X轴",
        "Minigame Fishing Right Axis Y": "小游戏钓鱼右Y轴",
        "Minigame Help": "小游戏帮助",
        "Minigame Help Next": "小游戏下个帮助",
        "Minigame Help Prev": "小游戏上个帮助",
        "Minigame Increase Bet": "小游戏加注",
        "Minigame Left Trigger": "小游戏左扳机",
        "Minigame Milking Left Action": "小游戏挤奶左动作",
        "Minigame Milking Right Action": "小游戏挤奶右动作",
        "Minigame New Game": "小游戏新局",
        "Minigame Place Bet": "小游戏下注",
        "Minigame Poker Bet": "小游戏扑克下注",
        "Minigame Poker Board Cards": "小游戏扑克公共牌",
        "Minigame Poker Call": "小游戏扑克跟注",
        "Minigame Poker Cheat Lr": "小游戏扑克作弊左右",
        "Minigame Poker Check": "小游戏扑克过牌",
        "Minigame Poker Check Fold": "小游戏扑克过牌弃牌",
        "Minigame Poker Community Cards": "小游戏扑克公共牌",
        "Minigame Poker Fold": "小游戏扑克弃牌",
        "Minigame Poker Hole Cards": "小游戏扑克底牌",
        "Minigame Poker Show Possible Hand": "小游戏扑克显示可能手牌",
        "Minigame Poker Skip": "小游戏扑克跳过",
        "Minigame Poker Skip Tutorial": "小游戏扑克跳过教程",
        "Minigame Poker Your Cards": "小游戏扑克你的手牌",
        "Minigame Quit": "退出小游戏",
        "Minigame Replay": "小游戏重玩",
        "Minigame Right Trigger": "小游戏右扳机",
        "Minimap": "迷你地图",
        "Minutes": "分钟",
        "Miscellaneous": "其它",
        "Missile": "导弹",
        "Mission": "任务",
        "Mission Area Beau": "任务区域-博",
        "Mission Area Bill": "任务区域-比尔",
        "Mission Area Bounty": "任务区域-赏金",
        "Mission Area Bronte": "任务区域-勃朗特",
        "Mission Area David Geddes": "任务区域-大卫·盖兹",
        "Mission Area Dutch": "任务区域-达奇",
        "Mission Area Eagle Flies": "任务区域-飞鹰",
        "Mission Area Edith": "任务区域-伊迪丝",
        "Mission Area Grays": "任务区域-格雷",
        "Mission Area Gunslinger 1": "任务区域-神枪手1",
        "Mission Area Gunslinger 2": "任务区域-神枪手2",
        "Mission Area Henri": "任务区域-亨利",
        "Mission Area Hosea": "任务区域-何西阿",
        "Mission Area Javier": "任务区域-哈维尔",
        "Mission Area John": "任务区域-约翰",
        "Mission Area Kitty": "任务区域-基蒂",
        "Mission Area Leon": "任务区域-里昂",
        "Mission Area Lightning": "任务区域-闪电",
        "Mission Area Loanshark": "任务区域-放高利贷者",
        "Mission Area Mary": "任务区域-玛丽",
        "Mission Area Micah": "任务区域-迈卡",
        "Mission Area Rains": "任务区域-雷恩斯",
        "Mission Area Rc": "任务区域-RC",
        "Mission Area Reverend": "任务区域-牧师",
        "Mission Area Sadie": "任务区域-莎迪",
        "Mission Area Strauss": "任务区域-施特劳斯",
        "Mission Area Trelawney": "任务区域-特里劳尼",
        "Mission Bg": "任务-BG",
        "Mission Bill": "任务-比尔",
        "Mission Bounty": "任务-赏金",
        "Mission Camp": "任务-营地",
        "Mission Dutch": "任务-达奇",
        "Mission Higher": "任务(高处)",
        "Mission Hosea": "任务-何西阿",
        "Mission John": "任务-约翰",
        "Mission Lower": "任务(低处)",
        "Mission Micah": "任务-迈卡",
        "Misty": "大雾",
        "Model": "模型",
        "Model Changer": "模型更改",
        "Model Hash": "模型哈希",
        "Model Name": "模型名字",
        "Model Preview": "Model Preview",
        "Model Swapping": "模型交换",
        "Model Swapping Selected": "模型交换已选",
        "Molotov": "鸡尾酒",
        "Molotov Volatile": "危害性鸡尾酒",
        "Mood": "情绪",
        "Moonshine": "私酒贩",
        "Motivation Change": "行动更改",
        "Mount": "骑上",
        "Mouse": "鼠标",
        "Mouse Control Camera": "鼠标控制相机",
        "Mouse Control Distance": "鼠标控制距离",
        "Mouse Wheel": "鼠标滚轮",
        "Mouth Angle": "嘴巴角度",
        "Mouth Forward": "嘴巴前后",
        "Mouth Up": "嘴巴上下",
        "Mouth Width": "嘴巴宽度",
        "Move Down Only": "仅向下移动",
        "Move Freely": "自由移动",
        "Move Left Only": "仅向左移动",
        "Move Lr": "左右移动",
        "Move Right Only": "仅向右移动",
        "Move Ud": "上下移动",
        "Move Up Only": "仅向上移动",
        "Movement": "运动",
        "Mp Pickup": "多人游戏拾取物",
        "Mp Text Chat All": "多人文本聊天(全部)",
        "Mp Text Chat Crew": "多人文本聊天(帮派)",
        "Mp Text Chat Friends": "多人文本聊天(好友)",
        "Mp Text Chat Team": "多人文本聊天(队伍)",
        "Multi Start": "多线程启动",
        "Multiplayer Dead Duel": "多人死亡决斗",
        "Multiplayer Dead Feud": "多人死亡世仇",
        "Multiplayer Dead Inform Law": "多人死亡通知警方",
        "Multiplayer Dead Leader Feud": "多人死亡首领世仇",
        "Multiplayer Dead Parley": "多人死亡和谈",
        "Multiplayer Dead Press Charges": "多人死亡提出指控",
        "Multiplayer Dead Respawn": "多人死亡重生",
        "Multiplayer Dead Switch Respawn": "多人死亡切换重生点",
        "Multiplayer Game Bounty Hunter": "多人游戏赏金猎人",
        "Multiplayer Game Other": "多人游戏其它",
        "Multiplayer Game Post": "多人游戏邮递员",
        "Multiplayer Game Robber": "多人游戏土匪",
        "Multiplayer Info": "多人游戏信息",
        "Multiplayer Info Players": "多人玩家信息",
        "Multiplayer Leaderboard Scroll Ud": "多人排行榜滚动",
        "Multiplayer Predator Ability": "多人掠食者能力",
        "Multiplayer Race Respawn": "多人竞速重生",
        "Multiplayer Spectate Hide Hud": "多人观战隐藏HUD",
        "Multiplayer Spectate Player Next": "多人观战下个玩家",
        "Multiplayer Spectate Player Optio": "多人观战玩家选项",
        "Multiplayer Spectate Player Prev": "多人观战上个玩家",
        "Multiple": "多人",
        "Mustache": "胡须",
        "Name": "名称",
        "Near Campfire Scenario": "在篝火场景附近",
        "Near Fire": "靠近火焰",
        "Nearby": "附近",
        "Nearby Entity": "附近实体",
        "Nearby Entity Selected": "附近实体已选",
        "Nearby pedestrians will ignore you": "附近行人无视你",
        "Neckties": "领带",
        "Neckwear": "颈部饰品",
        "Nervous": "紧张",
        "Network": "网络",
        "Network Error": "网络错误",
        "Network Event": "网络事件",
        "Network error kick": "网络错误踢",
        "Network error kick invalid player": "网络错误踢无效玩家",
        "Never Agitation": "永不躁动",
        "Never Bounty": "永不悬赏",
        "Never Die From Capsule Ragdoll Settings": "永不因胶囊体布娃娃设置死亡",
        "Never Do Scenario Exit Probe Checks": "从不执行情景退出探测检查",
        "Never Do Scenario Nav Checks": "从不执行情景导航检查",
        "Never Ever Target This Ped": "永不锁定此行人",
        "Never Leaves Group": "永不离开队伍",
        "Never Wanted": "永不通缉",
        "Next Camera": "下一个摄像头",
        "Next Weapon": "下一件武器",
        "Nightm User": "噩梦用户",
        "Nightm Version": "噩梦版本",
        "No": "不是",
        "No Auto Run When Firing": "开火时不自动奔跑",
        "No Clip": "无碰撞",
        "No Collision": "无碰撞",
        "No Critical Hits": "无暴击",
        "No Ragdoll": "不摔倒",
        "No Reload": "无需重装",
        "No Spread": "无扩散",
        "No Time Delay Before Shot": "射击前无时间延迟",
        "No horse found": "未能找到马匹",
        "No one can see you": "没有人能看到你",
        "Noiseless": "无噪音",
        "Non Looped": "非循环",
        "None": "无",
        "Normal": "正常",
        "Normal Canter": "正常慢跑",
        "Normal Gallop": "正常疾驰",
        "Normal Neutral": "正常中立",
        "Normal Sick": "正常生病",
        "Normal Start": "正常启动",
        "Normal Trot": "正常小跑",
        "Normal Walk": "正常行走",
        "North": "北方",
        "North-East": "东北",
        "North-West": "西北",
        "Nose Curvature": "鼻子弯曲度",
        "Nose Down": "鼻子下移",
        "Nose Length": "鼻子长度",
        "Nose Up": "鼻子上移",
        "Nose Width": "鼻子宽度",
        "Nostril Size": "鼻孔大小",
        "Not Allowed To Jack Any Players": "禁止劫持任何玩家",
        "Not Interruptable": "不可中断",
        "Not Running": "未运行",
        "Notify": "通知",
        "Notify Background Color": "通知背景颜色",
        "Notify Direction": "通知方向",
        "Notify Player Join & Left": "通知玩家加入&离开",
        "Notify Progress Bar Background Color": "通知进度条背景颜色",
        "Notify Progress Bar Fill Color": "通知进度条填充颜色",
        "Notify Text Color": "通知文字颜色",
        "Npc Grabbed Player Ped": "NPC抓住玩家行人",
        "Npc Search": "NPC搜索",
        "Object": "物体",
        "Object Model Mismatch": "物体模型不匹配",
        "Object Rotation": "物体旋转",
        "Objective": "目标",
        "Objective Minor": "次要目标",
        "Objects": "物体",
        "Off": "关闭",
        "Off The Radar": "隐藏雷达",
        "Offhand Holsters": "副手枪套",
        "Offset (X)": "偏移 (X)",
        "Offset (Y)": "偏移 (Y)",
        "Offset (Z)": "偏移 (Z)",
        "Ointment": "护理",
        "On": "开启",
        "On Fire": "着火",
        "On Ground": "在地面上",
        "On Guard Duty": "正在站岗",
        "On Horse": "马匹上",
        "On Screen": "在屏幕上",
        "On Vehicle": "载具上",
        "Once": "一次",
        "One Shot One Kill": "一击一杀",
        "One Shot Will Kill Ped": "一击必杀行人",
        "Online Mode Player": "在线模式玩家",
        "Online Service": "在线客服",
        "Only Allow Left Arm Door Ik": "仅允许左臂车门IK",
        "Only Allow Right Arm Door Ik": "仅允许右臂车门IK",
        "Only Attack Law If Player Is Wanted": "仅在玩家被通缉时攻击执法者",
        "Only Exit Vehicle On Button Release": "仅在按钮释放时离开载具",
        "Only Require One Press To Exit Vehicle": "单次按键退出载具",
        "Only Use Forced Seat When Entering Heli In Group": "组队进直升机时强制座位",
        "Only Visibles": "仅可见",
        "Only in Story Mode": "仅限故事模式",
        "Only peds can see you, no one other can see you (including players)": "只有NPC能看到你,其他人(包括玩家)都看不到你",
        "Opacity": "不透明度",
        "Open Close Menu Tooltip": "打开关闭菜单提示",
        "Open Crafting Menu": "打开制作菜单",
        "Open Door Arm Ik": "开启车门手臂IK",
        "Open Emote Wheel": "打开表情轮盘",
        "Open Emote Wheel Horse": "马上表情轮盘",
        "Open Folder": "打开文件夹",
        "Open Journal": "打开日志",
        "Open Menu": "打开菜单",
        "Open Menu Key": "打开菜单键",
        "Open Satchel Horse Menu": "打开马匹背包菜单",
        "Open Satchel Menu": "打开背包菜单",
        "Open Tooltip": "打开提示框",
        "Open Wheel Menu": "打开轮盘菜单",
        "Open the link to contact online customer service": "打开链接联系在线客服",
        "Open translation folder and you can change any language file here": "打开翻译文件夹,你可以在此处更改任何语言文件",
        "Option Background Color": "选项背景颜色",
        "Option Break Color": "选项横幅颜色",
        "Option Scroll Bar Color": "选项滚动条颜色",
        "Option Selected Text & Icon Color": "选项已选图标文字颜色",
        "Option Unselected Text & Icon Color": "选项未选图标文字颜色",
        "Orbital Cannon": "天基炮",
        "Orientation": "方向",
        "Original": "原来的",
        "Other": "其它",
        "Other Info": "其它信息",
        "Outer Line Color": "外框线颜色",
        "Outer Line Width": "外框宽度",
        "Outfits": "Outfits",
        "Overcast": "阴天",
        "Overcast Dark": "阴暗天",
        "Overfed": "过饱",
        "Overflowing Vehicle": "溢出载具",
        "Overlay 1": "覆盖图标 1",
        "Overlay 2": "覆盖图标 2",
        "Overlay 3": "覆盖图标 3",
        "Overlay 4": "覆盖图标 4",
        "Overlay 5": "覆盖图标 5",
        "Overlay Bill": "覆盖图标-比尔",
        "Overlay Charles": "覆盖图标-查尔斯",
        "Overlay Hosea": "覆盖图标-何西阿",
        "Overlay Javier": "覆盖图标-哈维尔",
        "Overlay John": "覆盖图标-约翰",
        "Overlay Karen": "覆盖图标-凯伦",
        "Overlay Kieran": "覆盖图标-基兰",
        "Overlay Lenny": "覆盖图标-蓝尼",
        "Overlay Loanshark": "覆盖图标-放高利贷者",
        "Overlay Micah": "覆盖图标-迈卡",
        "Overlay Party": "覆盖图标-派对",
        "Overlay Pearson": "覆盖图标-皮尔逊",
        "Overlay Ring": "覆盖图标-戒指",
        "Overlay Saddle": "覆盖图标-马鞍",
        "Overlay Sean": "覆盖图标-肖恩",
        "Overlay Strauss": "覆盖图标-施特劳斯",
        "Overlay Tilly": "覆盖图标-蒂莉",
        "Overlay Uncle": "覆盖图标-大叔",
        "Overlay White 1": "覆盖图标-白色1",
        "Overlay White 2": "覆盖图标-白色2",
        "Overlay White 3": "覆盖图标-白色3",
        "Overlay White 4": "覆盖图标-白色4",
        "Overlay White 5": "覆盖图标-白色5",
        "Override Physics": "覆盖物理",
        "Overweight": "体重超重",
        "Owned": "已拥有",
        "PED": "NPC",
        "Paint Gun": "喷漆枪",
        "Palette": "调色板",
        "Panic": "恐慌",
        "Pants": "裤子",
        "Parachute Brake Left": "降落伞左刹车",
        "Parachute Brake Right": "降落伞右刹车",
        "Parachute Deploy": "展开降落伞",
        "Parachute Detach": "脱离降落伞",
        "Parachute Pitch Down Only": "降落伞仅下俯",
        "Parachute Pitch Ud": "降落伞俯仰控制",
        "Parachute Pitch Up Only": "降落伞仅上仰",
        "Parachute Precision Landing": "精准着陆",
        "Parachute Smoke": "降落伞烟雾",
        "Parachute Turn Left Only": "降落伞仅左转",
        "Parachute Turn Lr": "降落伞左右转向",
        "Parachute Turn Right Only": "降落伞仅右转",
        "Parley": "谈判",
        "Parley With All Player": "与所有玩家谈判",
        "Parley With Player": "与玩家谈判",
        "Partial Assisted Aim": "半辅助瞄准",
        "Partial Free Aim": "半自由瞄准",
        "Particle": "粒子",
        "Particle Background": "粒子背景",
        "Particle Circle Color": "粒子圆圈颜色",
        "Particle Gun": "粒子枪",
        "Particle Gun Selected": "粒子枪已选",
        "Particle Line Color": "粒子线条颜色",
        "Particle Looped": "粒子循环",
        "Particle Looped Selected": "粒子循环已选",
        "Particle Non Looped": "粒子非循环",
        "Particle Non Looped Selected": "粒子非循环已选",
        "Particle Selected": "粒子已选",
        "Party In Camp": "营地中有派对",
        "Passenger": "乘客",
        "Pay Off": "支付",
        "Pc Free Look": "PC自由视角",
        "Ped": "Ped",
        "Ped Ignores Anim Interrupt Events": "行人忽略动画中断事件",
        "Ped Is Enemy To Player": "行人是玩家敌人",
        "Ped Model Mismatch": "NPC模型不匹配",
        "Ped Speech": "NPC演讲",
        "Pedestrian": "行人",
        "Pedestrian Blip": "行人标点",
        "Peds": "NPC",
        "Peds Jacking Me Dont Get In": "劫持者不上车",
        "Performing Shady Activity": "正在进行可疑活动",
        "Performing Work Activity": "正在进行工作活动",
        "Persona Ability": "角色能力",
        "Petrol Pump": "加油泵",
        "Pets": "宠物",
        "Phone": "手机",
        "Phone Disable Camera Animations": "禁用手机相机动画",
        "Phone Disable Talking Animations": "禁用手机通话动画",
        "Phone Disable Texting Animations": "禁用手机短信动画",
        "Phosphorous Bullet": "磷光子弹",
        "Photo Mode": "拍照模式",
        "Photo Mode Back": "返回拍照模式",
        "Photo Mode Change Camera": "拍照模式切换相机",
        "Photo Mode Contrast": "对比度",
        "Photo Mode Contrast Down Only": "仅减少对比度",
        "Photo Mode Contrast Up Only": "仅增加对比度",
        "Photo Mode Dof": "景深效果",
        "Photo Mode Dof Down Only": "仅减少景深",
        "Photo Mode Dof Up Only": "仅增加景深",
        "Photo Mode Exposure Down": "减少曝光",
        "Photo Mode Exposure Lock": "曝光锁定",
        "Photo Mode Exposure Up": "增加曝光",
        "Photo Mode Filter Intensity": "滤镜强度",
        "Photo Mode Filter Intensity Down": "减少滤镜强度",
        "Photo Mode Filter Intensity Up": "增加滤镜强度",
        "Photo Mode Filter Next": "下一个滤镜",
        "Photo Mode Filter Prev": "上一个滤镜",
        "Photo Mode Focal Length": "焦距调节",
        "Photo Mode Focal Length Down Only": "仅减少焦距",
        "Photo Mode Focal Length Up Only": "仅增加焦距",
        "Photo Mode Lense Next": "下一个镜头",
        "Photo Mode Lense Prev": "上一个镜头",
        "Photo Mode Move Down Only": "拍照模式仅下移",
        "Photo Mode Move Left Only": "拍照模式仅左移",
        "Photo Mode Move Lr": "拍照模式左右移动",
        "Photo Mode Move Right Only": "拍照模式仅右移",
        "Photo Mode Move Ud": "拍照模式上下移动",
        "Photo Mode Move Up Only": "拍照模式仅上移",
        "Photo Mode Pc": "PC版拍照模式",
        "Photo Mode Reset": "重置拍照模式",
        "Photo Mode Rotate Left": "拍照模式左旋转",
        "Photo Mode Rotate Right": "拍照模式右旋转",
        "Photo Mode Switch Mode": "切换拍照模式",
        "Photo Mode Take Photo": "拍摄照片",
        "Photo Mode Toggle Hud": "切换HUD显示",
        "Photo Mode View Photos": "查看照片",
        "Photo Mode Zoom In": "放大",
        "Photo Mode Zoom Out": "缩小",
        "Photo Studio": "照相馆",
        "Pickup": "拾取",
        "Pickup Carriable": "拾取可携带物",
        "Pickup Carriable From Parent": "从父物体拾取可携带物",
        "Pickup Carriable2": "拾取可携带物2",
        "Pickups": "拾取物",
        "Pitch": "高音",
        "Place Carriable Onto Parent": "放置可携带物到父物体",
        "Placed Dynamite": "放置炸药",
        "Plane": "飞机",
        "Plant": "植物",
        "Play Agitated Anims In Vehicle": "在载具中播放激动动画",
        "Playback Rate": "播放覆盖",
        "Playback Speed": "播放速度",
        "Playback Speed Multiplier": "播放速度倍率",
        "Playback Style": "播放风格",
        "Player": "玩家",
        "Player Blip": "玩家标点",
        "Player Can Jack Friendly Players": "玩家可劫持友方玩家",
        "Player Clone Create": "玩家克隆创建",
        "Player Clone Remove": "玩家克隆移除",
        "Player Clone Sync": "玩家克隆同步",
        "Player Coach": "玩家马车",
        "Player Corpse": "玩家尸体",
        "Player Horse": "玩家马匹",
        "Player Horse Temp": "玩家临时马匹",
        "Player Info": "玩家信息",
        "Player Is Weird": "玩家异常状态",
        "Player Join": "玩家加入",
        "Player Left": "玩家离开",
        "Player Menu": "玩家菜单",
        "Player Prefer Front Seat Mp": "多人模式玩家偏好前座",
        "Players": "玩家",
        "Poi": "兴趣点",
        "Poison Bottle": "毒药",
        "Ponchos": "斗篷",
        "Portable Stool": "便携凳子",
        "Position X": "位置 X",
        "Position Y": "位置 Y",
        "Position(X)": "位置(X)",
        "Position(Y)": "位置(Y)",
        "Position(Z)": "位置(Z)",
        "Positive Long": "长久安抚",
        "Positive Long 1H": "长久安抚1小时",
        "Positive Long Agitated": "长久安抚躁动",
        "Positive Short": "短暂安抚",
        "Positive Short 1H": "短暂安抚[1小时]",
        "Positive Short Agitated": "短暂安抚躁动",
        "Positive Short Horse Breaking": "短暂安抚驯服",
        "Posse Deputy": "团队副手",
        "Posse Leader": "团队领袖",
        "Post Office": "邮局",
        "Post Office Rec": "邮局可领取",
        "Predator Invulnerable": "天敌免疫",
        "Prefer Front Seat": "偏好前排座位",
        "Prefer Melee Body Ik Hit Reaction": "偏好近战身体IK受击反应",
        "Preset": "预设",
        "Press": "按下",
        "Press F11 set hotkey": "按F11设置快捷键",
        "Press Mouse": "按下鼠标",
    	"Press the Enter key on the keyboard to start teaching\nPress the A key on the handle to start teaching\nPress the Esc key on the keyboard to skip teaching\nPress the B key on the handle to skip teaching.": "键盘按下回车键开始教学\n手柄按下A键开始教学\n键盘按下Esc键跳过教学\n手柄按下B键跳过教学",
        "Press enter add esc quit": "按回车添加Esc退出",
        "Press enter complete esc quit ctrl + x | v copy paste": "按回车完成Esc退出ctrl + x | v复制粘贴",
        "Press enter complete esc quit ctrl + x | v copy paste | tab switch keyboard": "按回车完成Esc退出ctrl + x | v复制粘贴 | tab切换键盘",
        "Press enter to complete the editing esc quit": "按回车完成编辑Esc退出",
        "Pressing this key will remove the menu from your game": "按下此键将会把菜单从您的游戏中移除",
        "Prev Weapon": "上一件武器",
        "Prevent All Melee Takedowns": "防止所有近战擒拿",
        "Prevent All Melee Taunts": "阻止所有近战挑衅",
        "Prevent Auto Shuffle To Drivers Seat": "阻止自动换到驾驶座",
        "Prevent Auto Shuffle To Turret Seat": "阻止自动换到炮塔位",
        "Prevent Dragged Out Of Car Threat Response": "阻止被拖出车的威胁响应",
        "Prevent Failed Melee Takedowns": "防止失败的近战擒拿",
        "Prevent Flee From Intimidated Task": "防止从恐吓任务中逃跑",
        "Prevent Going Into Shunt In Vehicle State": "防止进入载具中推挤状态",
        "Prevent Going Into Still In Vehicle State": "防止进入载具静止状态",
        "Prevent Ped From Reacting To Being Jacked": "阻止被劫持反应",
        "Prevent Ped Stamina Refill": "防止行人耐力恢复",
        "Prevent Scavengers": "阻止清道夫",
        "Prevent Using Lower Priority Seats": "阻止使用低优先级座位",
        "Prevent other cheaters from deleting themselves from your game.": "阻止其它作弊者从你的游戏里把他自己删除掉",
        "Prevent other players from making physical contact with your entity during the session, while you also cannot make physical contact with other players' entities": "在战局内阻止其它玩家和你的实体接触同时你也无法和其它玩家发生实体接触",
        "Prevent the crash caused by the overflowing vehicle pool": "Prevent the crash caused by the overflowing vehicle pool",
        "Preview": "预览",
        "Preview Camera": "预览相机",
        "Primary": "主要",
        "Priority": "优先",
        "Prison Cage": "牢笼",
        "Prisoner Escort(Passenger Train)": "囚犯押运列车(客运列车)",
        "Private": "私人",
        "Pro Member": "高级会员",
        "Proc Bank": "可互动银行",
        "Proc Bounty Poster": "可互动悬赏海报",
        "Proc Home": "可互动房屋",
        "Proc Home Locked": "可互动房屋(上锁)",
        "Proc Loanshark": "可互动放高利贷者",
        "Proc Track": "可互动踪迹",
        "Process Attachments On Start": "启动时处理附件",
        "Progress Bar Background Color": "进度条背景颜色",
        "Progress Bar Fill Color": "进度条填充颜色",
        "Progress Bar Preview": "进度条预览",
        "Prompt Page Next": "提示页下一页",
        "Protection": "保护",
        "Provisions": "补给品",
        "Public": "公开",
        "Push": "推开",
        "Push To Talk": "按键通话",
        "Quantity": "数量",
        "Quantity Of Remaining Items": "剩余物品数量",
        "Quick": "快速",
        "Quick Animation": "快速动画",
        "Quick Completion": "快速完成",
        "Quick Entry Into Entity": "快速进入实体",
        "Quick Equip Item": "快速装备物品",
        "Quick Exit": "快速退出",
        "Quick Exit From An Entity": "快速退出实体",
        "Quick Item Pickup": "快速拾取物品",
        "Quick Loot Items": "快速掠夺物品",
        "Quick Respawn": "快速重生",
        "Quick Select Inspect": "快速选择检查",
        "Quick Select Put Away Rod": "快速收起鱼竿",
        "Quick Select Secondary Nav Next": "快速选择次级导航下一个",
        "Quick Select Secondary Nav Prev": "快速选择次级导航上一个",
        "Quick Select Set For Swap": "快速选择设置交换",
        "Quick Select Toggle Shortcut Item": "快速选择切换快捷物品",
        "Quick Shoot": "快速射击",
        "Quick Shortcut Abilities Menu": "快捷能力菜单",
        "Quick Skinning": "快速剥皮",
        "Quick Stop": "快速停止",
        "Quick Use Item": "快速使用物品",
        "Quick XP": "快速经验",
        "Quit": "退出",
        "Radar Edge Pointer": "雷达边缘指针",
        "Radial Menu Nav Lr": "环形菜单左右导航",
        "Radial Menu Nav Ud": "环形菜单上下导航",
        "Radial Menu Slot Nav Next": "环形菜单槽位下一个",
        "Radial Menu Slot Nav Prev": "环形菜单槽位上一个",
        "Radio Wheel Lr": "电台轮盘左右",
        "Radio Wheel Ud": "电台轮盘上下",
        "Radius Search": "范围搜索",
        "Ragdoll Floats Indefinitely": "布娃娃无限漂浮",
        "Rain": "雨天",
        "Random Event": "随机事件",
        "Random Treasure Map & 100 dollar": "随机藏宝图&100美元",
        "Randomize": "随机",
        "Range": "范围",
    	"Create a personal private session , no one else can join, including your friends": "创建一个只有你一个人的私人战局其它任何人都无法进入 包括你的好友",
    	"Create a solo session that no one else can join, including your friends. (No essential difference from a private session,only the method varies.)": "创建一个只有你一个人的战局其它任何人都无法进入 包括你的好友(和私人战局没有本质区别只是方法不同)",
    	"Find a new public session randomly": "随机寻找一个新的公开战局",
    	"This will allow you to seamlessly switch to a new session, rather than helping you join a session from Story Mode (it only works when you are already in a session)": "这将可以帮助你无缝切换新的战局 而不是帮助你从故事模式加入战局(只有当你在战局中才起作用)",
        "Range Limitations": "范围限制",
        "Rank": "等级",
        "Rapids": "急流",
    	"You will be notified via the menu when you join a new session, when a new player joins your current session, or when a player leaves": "当你加入一个新的战局或者战局中有新的玩家加入或者有玩家离开会通过菜单来通知你",
    	"Force Leave Session": "强制离开战局",
        "Rc": "陌生人任务",
        "Rc Albert": "陌生人任务-阿尔伯特",
        "Rc Algernon Wasp": "陌生人任务-阿尔杰农·黄蜂",
        "Rc Art": "陌生人任务-艺术",
        "Rc Calloway": "陌生人任务-卡洛威",
        "Rc Chain Gang": "陌生人任务-囚犯队",
        "Rc Charlotte Balfour": "陌生人任务-夏洛特·鲍尔弗",
        "Rc Crackpot": "陌生人任务-疯子",
        "Rc Deborah": "陌生人任务-黛博拉",
        "Rc Gunslinger 1": "陌生人任务-神枪手1",
        "Rc Gunslinger 2": "陌生人任务-神枪手2",
        "Rc Gunslinger 3": "陌生人任务-神枪手3",
        "Rc Gunslinger 5": "陌生人任务-神枪手5",
        "Rc Henri": "陌生人任务-亨利",
        "Rc Hobbs": "陌生人任务-霍布斯",
        "Rc Jeremy Gill": "陌生人任务-杰里米·吉尔",
        "Rc Kitty": "陌生人任务-基蒂",
        "Rc Lightning": "陌生人任务-闪电",
        "Rc Obediah Hinton": "陌生人任务-奥比迪亚·欣顿",
        "Rc Odd Fellows": "陌生人任务-怪人",
        "Rc Oh Brother": "陌生人任务-哦兄弟",
        "Rc Old Flame": "陌生人任务-旧情人",
        "Rc Slave Catcher": "陌生人任务-奴隶捕手",
        "Rc War Veteran": "陌生人任务-战争老兵",
        "Real Rockstar ID": "真实RID",
        "Rear Up": "后腿站立",
        "Reason": "原因",
        "Receive": "接收",
        "Recovery": "恢复",
        "Redirect": "Redirect",
        "Region Caravan": "区域-商队",
        "Region Hideout": "区域-藏身处",
        "Region Hunting": "区域-狩猎",
        "Regular Radar": "常规雷达",
        "Reject Traffic Callout Disputes": "拒绝交通呼叫争议",
        "Release": "抬起",
        "Reload": "装弹",
        "Remain where you are and rest": "留在原地休息",
        "Remove": "移除",
        "Remove Busy spinner": "移除忙碌旋转器",
        "Remove Dead Extra Far Away": "移除远处尸体",
        "Remove the campfire you've created": "删除你已经创建出来的营火",
        "Rename": "重命名",
        "Repair Vehicle": "修理载具",
        "Replay Action Replay Cancel": "取消动作回放",
        "Replay Action Replay Start": "动作回放开始",
        "Replay Advance": "回放前进",
        "Replay Back": "回放后退",
        "Replay Cameradown": "回放镜头下移",
        "Replay Cameraup": "回放镜头上移",
        "Replay Clip Delete": "删除回放片段",
        "Replay Ctrl": "回放控制",
        "Replay Cyclemarkerleft": "循环左标记",
        "Replay Cyclemarkerright": "循环右标记",
        "Replay Endpoint": "回放终点",
        "Replay Ffwd": "回放快进",
        "Replay Fovdecrease": "回放视野缩小",
        "Replay Fovincrease": "回放视野扩大",
        "Replay Hidehud": "隐藏回放HUD",
        "Replay Marker Delete": "删除回放标记",
        "Replay Newmarker": "新回放标记",
        "Replay Pause": "回放暂停",
        "Replay Preview": "回放预览",
        "Replay Preview Audio": "预览回放音频",
        "Replay Record": "回放录制",
        "Replay Recording Start": "开始录制回放",
        "Replay Recording Stop": "停止录制回放",
        "Replay Restart": "重启回放",
        "Replay Rewind": "回放倒带",
        "Replay Save": "保存回放",
        "Replay Save Snapshot": "保存回放快照",
        "Replay Screenshot": "回放截图",
        "Replay Showhotkey": "显示回放热键",
        "Replay Start Stop Recording": "回放开始/停止录制",
        "Replay Start Stop Recording Secon": "回放开始/停止录制次要",
        "Replay Startpoint": "回放起点",
        "Replay Timeline Duplicate Clip": "时间线复制片段",
        "Replay Timeline Pickup Clip": "时间线拾取片段",
        "Replay Timeline Place Clip": "时间线放置片段",
        "Replay Timeline Save": "保存时间线",
        "Replay Toggle Timeline": "切换时间线",
        "Replay Toggletime": "切换回放时间",
        "Replay Toggletips": "切换回放提示",
        "Replay Tools": "回放工具",
        "Reports": "举报",
        "Request Session": "请求战局",
        "Request Stealth Movement": "请求潜行移动",
        "Reset": "重置",
        "Reset As Default Settings": "重置为默认设置",
        "Reset Flags": "重置旗帜",
        "Reset IP": "Reset IP",
        "Reset Last Vehicle On Vehicle Exit": "下车时重置最后载具",
        "Reset Name": "重置名字",
        "Reset Population": "重置人口",
        "Reset Position": "重置位置",
        "Reset ip to original": "R重置IP为原来的",
        "Reset name to original": "重置名字为原来的",
        "Reset rank to original": "重置等级为原来的",
        "Reset to default": "重置到默认",
        "Reset translation to default language": "将翻译重置为默认语言",
        "Respawn At Place Of Death": "重生在死亡点",
        "Response": "响应",
        "Rest": "休息",
        "Restore All Core": "重置所有核心",
        "Restore Deadeye": "恢复死眼",
        "Restore Health": "恢复生命",
        "Restore Stamina": "恢复体力",
        "Resurrect": "复活",
        "Return": "返回",
        "Reveal Hud": "显示HUD",
        "Reverse": "颠倒",
        "Revive": "复活",
        "Revive Instead Of Bleeding Out": "复活而非流血致死",
        "Ride": "骑行",
        "Ride 2": "骑行2",
        "Rider": "骑手",
        "Riding": "骑乘",
        "Riding Relaxed": "放松骑乘",
        "Right": "右",
    	"Change the kick animation": "改变踢腿的动画",
    	"Destruction Aura": "毁灭力场",
    	"To ensure an optimal experience, please activate the invincibility and no ragdoll features prior to using this function": "为了更好的体验效果在使用之前请打开无敌和不摔倒功能",
    	"This feature enables you to customize the generation of destructive force in your surrounding area": "这将允许你在你的四周自定义产生破坏力",
    	"Customize the direction for destructive force generation": "自定义你要产生破坏力的方位",
    	"Directly Ahead": "正前方",
    	"Directly Behind": "正后方",
    	"Directly Above": "正上方",
    	"Left Side": "左侧方",
    	"Right Side": "右侧方",
    	"Underfoot": "脚下",
    	"The aimbot system helps compensate for your lack of firearm proficiency": "枪械熟练度不够自瞄系统可以帮助你来弥补",
    	"What is Aimbot: A forced auto targeting function implemented by third party mods cheats. It ignores aiming difficulty and directly locks onto enemy vital parts (e.g., the head), and is commonly found in online multiplayer mods or cheating tools": "何为自瞄: 第三方模组外挂实现的强制自动锁定目标功能,可无视瞄准难度,直接对准敌人要害(如头部),常见于联机 Mod 或作弊工具",
    	"This feature enables you to force all controllable pedestrians, vehicles and objects in your chosen range to move away from you": "允许让你推开你所选范围内的所有可控制的行人 载具 物体",
    	"Just as the name implies, this feature enables you to take control of any desired target via mental command": "顾名思义通过意念来让你控制你想要控制的目标",
    	"In Front of Your Face": "在你的脸面前",
    	"Behind You": "在你的身后",
    	"Above Your Head": "在你的头顶",
    	"Under Your Feet": "在你的脚下",
    	"To Your Left Side": "在你的左侧方",
    	"To Your Right Side": "在你的右侧方",
    	"Adjust the distance between it and you": "改变它与你之间的距离",
    	"Spawn Position": "产生位置",
        "Right Button": "右键",
        "Right Foot": "右脚",
        "Right Hand": "右手",
        "Right Mouse Button": "鼠标右键",
        "Right Side Kick": "右侧踢",
        "Right Thigh": "右大腿",
        "Right Upperarm": "右肩膀",
        "Rings Left Hand": "戒指(左手)",
        "Rings Right Hand": "戒指(右手)",
        "River Blast": "冲击波",
        "Robbery Bank": "抢劫-银行",
        "Robbery Coach": "抢劫-马车",
        "Robbery Home": "抢劫-房屋",
        "Rockstar ID": "RID",
        "Rockstar ID 1": "Rockstar ID 1",
        "Rockstar ID 2": "Rockstar ID 2",
        "Rockstar Reward": "Rockstar奖励",
        "Roles": "职业",
        "Rotation": "旋转",
        "Rotation (X)": "旋转 (X)",
        "Rotation (Y)": "旋转 (Y)",
        "Rotation (Z)": "旋转 (Z)",
        "Rotation Height": "旋转高度",
        "Rotation Mode": "旋转模式",
        "Rotation Radius": "旋转半径",
        "Rotation Speed": "旋转速度",
        "Rpg Overweight": "RPG-超重",
        "Rpg Underweight": "RPG-体重过轻",
        "Run": "奔跑",
        "Run From Fires And Explosions": "逃离火灾和爆炸",
        "Run To Transport": "跑向交通工具",
        "Running": "运行",
        "Running Door Interaction Task": "正在运行门交互任务",
        "SMOKE": "SMOKE",
        "STEW": "STEW",
        "Sad": "悲伤",
        "Sad Extreme": "极度悲伤",
        "Saddle": "马鞍",
        "Saddle Horns": "鞍角",
        "Saddle Lanterns": "马鞍灯",
        "Saddle Stirrups": "马鞍镫",
        "Saddle Transfer": "马鞍转移",
        "Saddlebags": "马鞍包",
        "Saddles": "马鞍",
        "Saloon": "酒馆",
        "Same": "Same",
        "Sandstorm": "沙尘暴",
        "Satchels": "挎包",
        "Save Current": "保存当前",
        "Save Current Clothes": "保存当前服装",
        "Save Current Facial": "保存当前面容",
        "Save Current Position": "保存当前位置",
        "Save Last Position": "保存最后位置",
        "Save Replay Clip": "保存回放片段",
        "Save To Horse Holster": "保存到马套",
        "Scale": "大小",
        "Scale(X)": "大小(X)",
        "Scale(Y)": "大小(Y)",
        "Scale(Z)": "大小(Z)",
        "Scared": "害怕",
        "Scenarios": "情景",
        "Scm Abe Stablehand": "SCM-艾贝·马夫",
        "Scm Abigail": "SCM-艾比盖尔",
        "Scm Albert Cakes": "SCM-阿尔伯特·凯克斯",
        "Scm Andreas": "SCM-安德烈亚斯",
        "Scm Ansel Atherton": "SCM-安塞尔·阿瑟顿",
        "Scm Beau": "SCM-博",
        "Scm Bronte": "SCM-勃朗特",
        "Scm Calderon": "SCM-卡尔德隆",
        "Scm Charles": "SCM-查尔斯",
        "Scm David Geddes": "SCM-大卫·盖兹",
        "Scm Dorkins": "SCM-多金斯",
        "Scm Eagle Flies": "SCM-飞鹰",
        "Scm Edith": "SCM-伊迪丝",
        "Scm Evelyn": "SCM-伊芙琳",
        "Scm Frances": "SCM-弗朗西斯",
        "Scm Grays": "SCM-格雷",
        "Scm Jack": "SCM-杰克",
        "Scm Javier": "SCM-哈维尔",
        "Scm Kieran": "SCM-基兰",
        "Scm Lenny": "SCM-蓝尼",
        "Scm Leon": "SCM-里昂",
        "Scm Letter": "SCM-信件",
        "Scm Marybeth": "SCM-玛丽贝丝",
        "Scm Molly Oshea": "SCM-莫莉·奥谢",
        "Scm Monroe": "SCM-门罗",
        "Scm Pearson": "SCM-皮尔逊",
        "Scm Penelope": "SCM-佩内洛普",
        "Scm Rains": "SCM-雷恩斯",
        "Scm Reverend": "SCM-牧师",
        "Scm Sadie": "SCM-莎迪",
        "Scm Sean": "SCM-肖恩",
        "Scm Strauss": "SCM-施特劳斯",
        "Scm Susan": "SCM-苏珊",
        "Scm Tom Dickens": "SCM-汤姆·狄更斯",
        "Scm Trelawney": "SCM-特里劳尼",
        "Scm Uncle": "SCM-大叔",
        "Screen Compass": "屏幕指南针",
        "Screen Effect": "屏幕效果",
        "Script Command": "脚本命令",
        "Script Command Call Attempt": "尝试脚本命令调用",
        "Script Event": "脚本事件",
        "Script Hash": "脚本哈希",
        "Script Lb": "脚本LB键",
        "Script Left Axis X": "脚本左X轴",
        "Script Left Axis Y": "脚本左Y轴",
        "Script Ls": "脚本左摇杆",
        "Script Lt": "脚本LT键",
        "Script Manager": "脚本管理",
        "Script Name": "脚本名字",
        "Script Pad Down": "脚本方向下",
        "Script Pad Left": "脚本方向左",
        "Script Pad Right": "脚本方向右",
        "Script Pad Up": "脚本方向上",
        "Script Rb": "脚本RB键",
        "Script Rdown": "脚本R下",
        "Script Right Axis X": "脚本右X轴",
        "Script Right Axis Y": "脚本右Y轴",
        "Script Rleft": "脚本R左",
        "Script Rright": "脚本R右",
        "Script Rs": "脚本右摇杆",
        "Script Rt": "脚本RT键",
        "Script Rup": "脚本R上",
        "Script Select": "脚本选择",
        "ScriptHookRDR2": "ScriptHookRDR2",
        "ScriptHookRDR2.dll failed to load": "ScriptHookRDR2.dll failed to load",
        "ScriptHookRDR2.dll successfully loaded": "ScriptHookRDR2.dll successfully loaded",
        "Scripted Fly Lr": "脚本控制左右飞行",
        "Scripted Fly Ud": "脚本控制上下飞行",
        "Scripted Fly Zdown": "脚本控制垂直下降",
        "Scripted Fly Zup": "脚本控制垂直上升",
        "Search": "搜索",
        "Search High": "高位搜索",
        "Search Low": "低位搜索",
        "Seat": "座位",
        "Secondary": "次要",
        "Secondary Special Ability Seconda": "次要特殊能力第二项",
        "Seconds": "秒数",
        "Seductive": "诱惑",
        "Select Character Franklin": "选择富兰克林",
        "Select Character Michael": "选择麦克",
        "Select Character Multiplayer": "选择多人角色",
        "Select Character Trevor": "选择崔佛",
        "Select Item Wheel": "选择道具轮盘",
        "Select Next Weapon": "选择下一件武器",
        "Select Next Wheel": "选择下一个武器轮盘",
        "Select Prev Weapon": "选择上一件武器",
        "Select Quickselect Dualwield": "快速选择双持武器",
        "Select Quickselect Melee No Unarm": "快速选择非徒手近战",
        "Select Quickselect Primary Longar": "快速选择长型主武器",
        "Select Quickselect Secondary Long": "快速选择长型副武器",
        "Select Quickselect Sidearms Left": "快速选择左手副武器",
        "Select Quickselect Sidearms Right": "快速选择右手副武器",
        "Select Quickselect Thrown": "快速选择投掷物",
        "Select Quickselect Unarmed": "快速选择徒手",
        "Select Radar Mode": "选择雷达模式",
        "Select Weapon Auto Rifle": "选择自动步枪",
        "Select Weapon Handgun": "选择手枪",
        "Select Weapon Heavy": "选择重武器",
        "Select Weapon Melee": "选择近战武器",
        "Select Weapon Shotgun": "选择霰弹枪",
        "Select Weapon Smg": "选择冲锋枪",
        "Select Weapon Sniper": "选择狙击枪",
        "Select Weapon Special": "选择特殊武器",
        "Select Weapon Unarmed": "选择徒手",
        "Select the horse you want to operate now, corresponding to the horse you are currently riding, the personal horse you already have and is active on the map, the last horse you ride, if you do not select or choose incorrectly, the following functions will not be used.": "选择你现在要操作的马匹,分别对应,当前你正在骑乘的马匹,已拥有的个人马匹并且活跃在地图上,你最后骑乘的马匹,如果你未选择或者选择不正确以下功能将无法使用",
        "Selected Player": "已选玩家",
        "Self": "自身",
        "Self Blip": "自身标点",
        "Sell": "出售",
        "Send Enemies": "发送敌人",
        "Send crash to": "Send crash to",
        "Send crash v1 to session": "发送崩溃V1到战局",
        "Send crash v2 to session": "发送崩溃V2到战局",
        "Send enemies to attack the player.": "发送敌人攻击玩家",
        "Send network error kick to": "发送网络错误踢至",
        "Send reset population kick to": "发送重置人口踢至",
        "Send session split kick to": "发送战局分离踢至",
        "Sensitivity": "灵敏度",
        "Session": "战局",
        "Session Host": "战局主机",
        "Session Split": "战局分离",
        "Set Horse Flee Command Disabled": "禁用马匹逃跑指令",
        "Set Horse Follow Command Disabled": "禁用马匹跟随指令",
        "Set Horse Stay Command Disabled": "禁用马匹停留指令",
        "Set Waypoint To Player": "设置航点到玩家",
        "Settings": "设置",
        "Shape": "形状",
        "Shark Types": "鲨鱼类型",
        "Shield": "护盾",
        "Shirts": "衬衫",
        "Shocked": "震惊",
        "Shocked Mild": "轻微震惊",
        "Shoes": "马蹄铁",
        "Shoot Force": "射击力",
        "Shooting": "射击",
        "Shop Animal Trapper": "商店-动物捕手",
        "Shop Barber": "商店-理发师",
        "Shop Blacksmith": "商店-铁匠",
        "Shop Bounty": "商店悬赏",
        "Shop Butcher": "商店-屠夫",
        "Shop Buy": "商店购买",
        "Shop Change Currency": "商店切换货币",
        "Shop Coach Fencing": "商店-马车销赃",
        "Shop Doctor": "商店-医生",
        "Shop Gunsmith": "商店-枪匠",
        "Shop Horse": "商店-马匹",
        "Shop Horse Fencing": "商店-马匹销赃",
        "Shop Horse Saddle": "商店-马鞍",
        "Shop Inspect": "商店检查",
        "Shop Market Stall": "商店-市场摊位",
        "Shop Sell": "商店出售",
        "Shop Shady Store": "商店-黑市商店",
        "Shop Special": "商店特殊商品",
        "Shop Store": "商店-杂货店",
        "Shop Tackle": "商店-渔具",
        "Shop Tailor": "商店-裁缝",
        "Shop Train": "商店-火车",
        "Shop Trainer": "商店-训练师",
        "Short Distance": "短距离",
        "Should Be On Mount": "应在坐骑上",
        "Should Charge Now": "立即冲锋",
        "Should Fix If No Collision": "无碰撞时自动修复",
        "Should Ped Followers Ignore Waypoint Mbr": "行人跟随者应忽略路径点成员",
        "Should Throw Smoke Grenade Now": "立即投掷烟雾弹",
        "Shout To Group On Player Melee": "玩家近战时呼叫团队",
        "Show Player": "显示玩家",
        "Show Profile": "显示档案",
        "Shower": "阵雨",
        "Shunting": "冲撞",
        "Sick 1": "患病1级",
        "Sick 2": "患病2级",
        "Side Riding": "侧骑",
        "Simple": "简单",
        "Simple Radar": "简易雷达",
        "Simulated Shake": "物理抖动",
        "Skid": "打滑",
        "Skip Cutscene": "跳过过场动画",
        "Skip Explosion Occlusion": "跳过爆炸遮挡",
        "Skip Idle Animation": "跳过空闲动画",
        "Skip If Blocked By Higher Priority Task": "被更高优先级任务阻塞时跳过",
        "Skirts": "裙子",
        "Slap Face": "打耳光",
        "Sleeping": "睡眠",
        "Sleet": "雨夹雪",
        "Slide": "滑行",
        "Sliding": "滑落",
        "Slope": "斜坡",
        "Slot": "插槽",
        "Slow": "缓慢",
        "Slow Motion": "慢动作",
        "Small UFO": "小飞碟",
        "Small things make big things, details make perfection": "小事成就大事,细节成就完美",
        "Smokegrenade": "烟雾手榴弹",
        "Smooth Scrolling": "平滑滚动",
        "Smooth Transition": "平滑度",
        "Smug": "自满",
    	"The larger the value, the faster the change": "数值越大变化越快",
    	"The larger the value, the faster the change": "数值越小变化越慢",
        "Snake Venom": "蛇毒",
        "Sniper Zoom": "狙击镜缩放",
        "Sniper Zoom In": "狙击镜放大",
        "Sniper Zoom In Alternate": "备用狙击镜放大",
        "Sniper Zoom In Only": "仅放大狙击镜",
        "Sniper Zoom In Secondary": "次要狙击镜放大",
        "Sniper Zoom Out": "狙击镜缩小",
        "Sniper Zoom Out Alternate": "备用狙击镜缩小",
        "Sniper Zoom Out Only": "仅缩小狙击镜",
        "Sniper Zoom Out Secondary": "次要狙击镜缩小",
        "Snow": "雪",
        "Snow Clearing": "雪清除",
        "Snow Coverage": "雪覆盖",
        "Snow Light": "雪光",
        "Social Club": "社交俱乐部",
        "Solo": "单人",
        "Soot": "煤灰",
        "Sorcerer": "巫师",
        "Sort": "排序",
        "Sounds": "声音",
        "South": "南方",
        "South-East": "东南",
        "South-West": "西南",
        "Spacing": "间隙",
        "Spacing of each entity superimposed together": "每个实体叠加在一起的间距",
        "Spank": "打屁股",
        "Sparkler": "烟花棒",
        "Spats": "鞋罩",
        "Speaker": "扬声器",
        "Speaker Off": "扬声器关闭",
        "Special": "特殊",
        "Special Ability": "特殊能力",
        "Special Ability Action": "特殊能力动作",
        "Special Ability Pc": "PC版特殊能力",
        "Special Ability Secondary": "次要特殊能力",
        "Spectate": "观看",
        "Spectate Player": "观看玩家",
        "Speed": "速度",
        "Speed Vector": "速度矢量",
        "Spin Jump": "旋转跳",
        "Spoofer": "欺骗",
        "Spoofer IP": "欺骗IP",
        "Spoofer Name": "欺骗名字",
        "Spoofer Rockstar ID": "欺骗Rockstar ID",
        "Spoofer the blip you display on other players' mini maps": "欺骗你在其他玩家的迷你地图上显示的标点",
        "Sprint": "冲刺",
        "Sprint To Me": "跑向我",
        "Spurs": "马刺",
        "Stable": "马厩",
        "Stack Size": "堆栈大小",
        "Stalking": "潜行",
        "Stamina": "体力",
        "Standard Train 1": "标准列车一号",
        "Standard Train 2": "标准列车二号",
        "Standard Train 3": "标准列车三号",
        "Start": "启动",
        "Start Kick": "启动踢",
        "Static": "静态",
        "Station Stops": "停靠车站",
        "Status": "状态",
        "Stay In Car On Jack": "被劫持时留在车内",
        "Stealth": "潜行模式",
        "Stealth Cover Enter": "潜行进入掩体",
        "Steer Around Dead Bodies": "绕行尸体",
        "Steer Into Skids": "转向打滑方向",
        "Steers Around Peds": "绕行行人",
        "Steers Around Vehicles": "绕行载具",
        "Step Slope Assist": "陡坡辅助",
        "Sticky Feed Accept": "粘滞反馈确认",
        "Sticky Feed Cancel": "粘滞反馈取消",
        "Sticky Feed X": "粘滞反馈X轴",
        "Sticky Feed Y": "粘滞反馈Y轴",
        "Stickybomb": "粘性炸弹",
        "Stop All": "停止全部",
        "Stop Leading Animal": "停止牵引动物",
        "Stop Pickup": "停止拾取",
        "Stop Weapon Firing On Impact": "碰撞时停止武器开火",
        "Stopping": "停止中",
        "Stops": "停止",
        "Story Mode Money": "故事模式金钱",
        "Story Mode Player": "故事模式玩家",
        "Strength": "强度",
        "Stressed": "压力",
        "Style": "风格",
        "Submenu Bar Background Color": "子菜单栏背景颜色",
        "Submenu Bar Text Color": "子菜单栏文字颜色",
        "Submenu Bar Title Navigation": "子菜单栏标题导航",
        "Submissive": "顺从",
        "Success": "成功",
        "Suck": "允吸",
        "Suicide": "自杀",
        "Sulk": "生闷气",
        "Summer Cow": "夏季奶牛",
        "Summer Feed": "夏季饲料",
        "Summer Guard": "夏季守卫",
        "Summer Horse": "夏季马匹",
        "Summon Back": "召唤回来",
        "Sunny": "晴朗",
        "Super Jump": "超级跳",
        "Super Run": "超级跑",
        "Super Swim": "超级游泳",
        "Supplies Ammo": "补给-弹药",
        "Supplies Food": "补给-食物",
        "Supplies Health": "补给-生命值",
        "Supply Icon Ammo": "补给图标-弹药",
        "Supply Icon Food": "补给图标-食物",
        "Supply Icon Health": "补给图标-生命值",
        "Suppress Gunfire Events": "抑制开火事件",
        "Suppress Horse Flee": "抑制马匹逃跑",
        "Suppress In Air Event": "抑制空中事件",
        "Suppress Lengendary Eagleeye Trail Color": "隐藏传奇鹰眼轨迹颜色",
        "Suppress Lethal Melee Actions": "抑制致命近战动作",
        "Suppress Low Lod Ragdoll Switch When Corpse Settles": "尸体静止时抑制低模布娃娃切换",
        "Supress Shocking Events": "压制震惊事件",
        "Surrender": "投降",
        "Suspenders": "吊裤带",
        "Swamp": "沼泽",
        "Swap": "交换",
        "Swap Hash": "交换哈希",
        "Swap Name": "交换名字",
        "Swapping": "交换",
        "Swapping Reins": "交换缰绳控制",
        "Swim": "游泳",
        "Swim Anywhere": "随地游泳",
        "Swimming": "游泳",
        "Switch Firing Mode": "切换开火模式",
        "Switch Shoulder": "切换肩部视角",
        "Sync Computer": "同步电脑",
        "Sync Session": "同步战局",
        "Tag Sync Continuous": "标签持续同步",
        "Tag Sync In": "标签同步入",
        "Tag Sync Out": "标签同步出",
        "Tails": "马尾",
        "Talk": "交谈",
        "Talking": "说话",
        "Talking Happy": "快乐交谈",
        "Target Zone": "目标区域",
        "Targettable With No Los": "无视视线可锁定",
        "Task Action": "任务行动",
        "Task Cull Extra Far Away": "任务剔除超远距离",
        "Taxidermist": "动物标本制作师",
        "Teeth": "牙齿装饰",
    	"Train Track": "火车轨道",
    	"Teleport To Nearest": "传送到最近的",
    	"Cannot find the player nearest to you": "找不到离你最近的玩家",
    	"Cannot find the nearest train to you": "找不到离你最近的火车",
    	"Cannot find the nearest train track to you": "找不到离你最近的火车轨道",
    	"Teleport To Nearest Player": "传送到最近的玩家",
    	"This will teleport you to the side of the nearest player within your current game session": "这将把你传送到战局玩家里距离你最近的玩家身边",
        "Teleport": "传送",
        "Teleport At Will": "随意传送",
        "Teleport Hole": "传送球",
        "Teleport Into Vehicle": "传送进载具",
        "Teleport Player To Me": "传送玩家到我",
        "Teleport Player To Waypoint": "传送玩家到航点",
        "Teleport To": "传送到",
        "Teleport To Last Position": "传送到最后位置",
        "Teleport To Leader Vehicle": "传送至队长载具",
        "Teleport To Me": "传送到我",
        "Teleport To Nearby": "传送到附近",
        "Teleport To Nearest Location": "传送到最近位置",
        "Teleport To Player": "传送到玩家",
        "Teleport To Waypoint": "传送到航点",
        "Temporarily change your horse attribute rank.": "临时改变你的马匹属性等级.",
        "Text": "文字",
        "The clothing model does not match. This garment is %s clothing": "服装模型不匹配该服装是%s性服装",
        "The create of the model is prevented due to the limitation of the entity on the create speed": "The create of the model is prevented due to the limitation of the entity on the create speed",
        "The distance they keep from you": "它们与你保持的距离",
        "Themes": "主题",
        "They cannot be stacked together so you only choose one entity type at a time that you want to control": "它们不可以叠加在一起所以你每次只选择一个你想控制的实体类型",
        "This can prevent certain unknown entity from causing game crash": "这可以防止某些未知实体导致游戏崩溃",
        "This controls the switching of all protections, including the default anti-crash protection pad on the backend": "这可以控制所有保护的开关 包括后端默认的反崩溃保护垫片",
        "This creates a marker on your screen. right-clicking will teleport you to the marker's targeted location": "这将在屏幕上创建一个标记,按下鼠标右键会将你传送到标记的目标位置",
        "This function cannot be used on the game session host.": "此功能无法对战局主机使用",
        "This function is only available to pro version users": "此功能仅适用于高级版用户",
        "This function only takes effect within the session.": "此功能仅在战局内生效。",
        "This is a notification message for you to preview": "这是一条供你预览的通知消息",
        "This is the force that can shoot them out": "这是可以把它们射出去的力量",
        "This will add XP 15000 times after using this feature once, until it is no longer added": "这将在使用此功能一次后添加XP15000次,直到不再添加为止",
        "This will add extra effects to your current weapon bullet": "这将为你当前的武器子弹添加额外效果",
        "This will allow the menu to open in the last position you close": "这将允许菜单在你上次关闭的位置打开",
        "You are allowed to travel to Guarma, Sisika Penitentiary, Sisika Island, and the Luxury Steamboat Grand Korrigan": "允许你前往瓜玛岛 西西卡监狱 西西卡岛屿 科里根号豪华游轮",
        "This will allow you to quickly dismount horses or exit vehicles": "这将允许你快速退出马匹或者快速退出载具",
        "This will allow you to quickly mount horses or enter vehicles": "这将允许你快速骑上马匹或者快速进入载具",
        "This will allow you to respawn in the last place after death": "这将允许你在死亡后重生在最后的地点",
        "This will allow you to ride a horse sideways": "这将允许你侧身骑马",
        "This will allow you to see yourself when you turn on invisible, but others still cannot see you": "这将允许你在打开隐身时看到自己,其他人仍然看不到你",
        "This will allow your to traverse some entity or wall": "这将允许你穿过某些实体或墙",
        "This will anesthetize the created peds after creation": "这将在创建后对创建的NPC进行麻醉",
        "This will automatically create the last item you created": "这将自动创建你最后一次创建的物品",
        "This will automatically pickup the items you created": "这将自动拾取你创建出来的物品",
        "This will automatically teleport you to the last camera position after you turn off the freely move camera function": "这将在你关闭自由移动相机功能后自动把你传送到最后的相机位置",
        "This will blocked sync with the player and blocked all entity events related to this player from occurring": "这将阻止与该玩家的同步,并阻止与该玩家相关的所有实体事件发生",
        "This will cause the created peds to die after creation": "这将造成创建的NPC在创建后死亡",
        "This will cause the player to permanently remove you from their game , whether through the player list or by any other means , ensuring they'll never see you again.": "这将让该玩家从他的游戏里移除你 不管是玩家列表还是其它手段永远都看不到你",
        "This will check whether the hotkey you're about to set is already bound to other functions. If bound, the setting will be canceled": "这将检查你下次要设置的快捷键按键有没有和其它功能绑定,如果被绑定就会取消设置",
        "This will continuously generate flames on the player until the player exits the session or changes the model": "这将在玩家身上持续产生火焰直到玩家退出战局或者改变模型",
        "This will create a campfire in front of you for you to use": "这将在你的面前创建一个营火供你使用",
        "This will create an original translation file that you can translate into other language": "这将创建一个可以翻译成其它语言的原始翻译文件",
        "This will create entity in front of you so you can see various models": "这将在你面前创建实体,以便你可以看到各种模型",
        "This will delete the previous create peds": "这将删除之前创建的NPC",
        "This will delete the previous create vehicles": "这将删除之前创建的载具",
        "This will display a small information box for providing additional explanations or descriptions.": "这将显示一个小的说明信息框,用于提供的额外解释或说明.",
        "This will fake the icon above your head. press alt to see in the game": "这将伪造在你头顶的图标在游戏内按下alt可以看见",
        "This will filter out known trap cage": "这将过滤掉已知笼子陷阱",
        "This will immediately exit the game when you press Alt+F4 on your keyboard": "这将在你按下键盘的Alt+F4按键时立刻退出游戏",
        "This will keep the camera consistent with your character": "这会让相机跟你的角色保持一致",
        "This will leave you so weak that touching anything may cause you to fall": "这将让你变得非常虚弱,触碰到任何东西都会摔倒",
        "This will make it easier for the horse to ride on steep slopes and not slip easily": "这将使马匹更容易在陡坡上骑行,不容易滑倒",
        "This will make it easier for you to walk on steep slopes and not slip easily": "这将使你更容易在陡坡上行走,不容易滑倒",
        "This will make the grabbed entity adhere to the ground and won't rise up": "这将让抓取的实体一直吸附在地面上不会上升",
        "This will make you invisible to other players on the map": "这将让其它玩家在地图上看不见你",
        "This will make your body rotate to follow the facing direction of the in-game camera": "这将让你的身体跟随游戏内相机看着的方向来旋转",
        "This will make your character invincible and not die": "这将让你的角色无敌不会死亡",
        "This will make your game extremely fast.": "这将使游戏速度非常快.",
        "This will make your personal items not be reduced.": "这将让你的个人物品不会减少.",
        "This will move you safely to the ground when you turn off the move freely function": "这将在你关闭自由移动功能时将你安全的移动到地面上",
        "This will move you safely to the ground when you turn off the walk on air function": "这将在你关闭空中行走功能时将你安全的移动到地面上",
        "This will only apply to entity within the range": "这将只对范围内的实体生效",
        "This will only grab the entities that can be seen on the screen.": "这将只会抓取在屏幕上看到的实体.",
        "This will place a prominent sign where you mark it from the map for you to find it better": "这将在你从地图上标记的地方放置一个显眼的标志供你更好的找到它",
        "This will prevent other cheaters from detecting your health changes": "这将让其它作弊者检测不到你的生命值变化",
        "This will prevent other player and ped from using melee attack on you, but you can still attack others": "这将阻止其它玩家和NPC对你使用近战攻击但是你仍然可以攻击别人",
        "This will prevent other players from carrying you": "这将防止其它玩家扛运你",
        "This will prevent you from being kick out of the session while the session is in an idle state": "这将防止你在战局处于空闲状态时被踢出战局",
        "This will put you in the driver's position after the vehicle is create": "这将在车辆创建后把你放入主驾驶位",
        "This will quickly respawn in the place where you die No matter how you die": "这将在你死亡的地点快速重生 无论你是怎么死掉的",
        "This will reset all colors to their original state": "这将把所有颜色重置为其原始状态",
        "This will reset all settings in the menu to default, and after resetting, unload the menu and re injection": "这将重置菜单内的所有设置为默认,重置后卸载菜单重新注入",
        "Save the weapon you're currently holding to your horse's saddlebag": "把你当前手持的武器保存到马套",
        "This will set the time to night, making the lightning effect more visible": "这将使时间控制在夜晚让闪电的效果更佳明显",
        "This will show all session player on the map": "这将在地图上显示所有战局玩家",
        "This will show how long the menu has been running so far after you injected the menu this time": "这将显示在你这次注入菜单后,菜单已经运行了多长时间",
        "This will teleport you to the nearest location in the world": "这将把你传送到世界中距离你最近的地方",
        "This will trigger the sheriff to hunt down the player and initiate an ongoing manhunt": "这将让警长去追捕玩家并造成持续通缉",
        "Thread ID": "线程ID",
        "Thread State": "线程状态",
        "Throw": "投掷",
        "Throw All": "投掷所有",
        "Throw Grenade": "投掷手雷",
        "Throw Passenger": "投掷乘客",
        "Throw Rider": "投掷骑手",
        "Thunder": "雷",
        "ThunderStorm": "暴风雨",
        "Time": "时间",
        "Time Cycle": "时间周期",
        "Time Of Day": "时间",
        "Tired": "疲倦",
        "Tired Mild": "轻微疲倦",
        "Tithing Decrease Amount": "减少捐献金额",
        "Tithing Increase Amount": "增加捐献金额",
        "Tleport To Camera": "传送到相机",
        "To Horse": "到马匹",
        "To Horseback": "到马背",
        "To Me": "到我",
        "Toggle Holster": "切换枪套",
        "Toggle Weapon Scope": "切换武器瞄准镜",
        "Tooltip Background Color": "提示框背景颜色",
        "Tooltip Text Color": "提示框文字颜色",
        "Torpedo": "鱼雷",
        "Torpedo Underwater": "水下鱼雷",
        "Torso": "躯干",
        "Totem Gun": "图腾枪",
        "Town": "城镇",
        "Tracking": "追踪",
        "Tracking Arrow": "跟踪箭",
        "Trailer": "拖车",
        "Train": "火车",
        "Trains": "火车",
        "Transition": "过渡",
        "Transition Speed": "过渡速度",
        "Translation file format error line: %i": "翻译文件格式错误行: %i",
        "Translation file parse error": "翻译文件解析错误",
        "Translation file parsing error line: %i": "翻译文件解析错误行: %i",
        "Translations": "翻译",
        "Trap Cage": "笼子陷阱",
        "Treasure Chest": "宝箱",
        "Treasure Chest Type": "宝箱类型",
        "Treat As Ambient Ped For Driver Lock On": "视为环境行人进行驾驶锁定",
        "Treat As Mission Pop Type For Speech": "视为任务弹出式语音类型",
        "Treat As Player During Targeting": "瞄准时视为玩家",
        "Treat Dislike As Hate When In Combat": "战斗中视厌恶为仇恨",
        "Treat Non Friendly As Hate When In Combat": "战斗中视非友好为仇恨",
        "Trolling": "恶搞",
        "Trot Stop": "小跑停止",
        "Try to remove itself from your game.": "尝试从你的游戏里移除它自己",
        "Tuck Medium Pelt": "中等厚度皮毛",
        "Twirl Pistol": "旋转手枪",
        "Types": "类型",
        "UFO Mode": "飞碟模式",
        "UFO Types": "飞碟类型",
        "Unable to kick out the player": "无法踢出玩家",
        "Underfire": "交火中",
        "Underfire Heavy": "激烈交火",
        "Underfire Mild": "轻微交火",
        "Underweight": "体重不足",
        "Unknown": "未知",
        "Unload Menu Key": "卸载菜单键",
        "Unruliness": "野性",
        "Up": "上",
        "Up Down": "上下",
        "Update": "更新",
        "Upper Body": "上半身",
        "Upper Body Damage Anims Only": "仅上半身受伤动画",
        "Upper Left": "左上方",
        "Upper Lip Forward": "上唇前后",
        "Upper Lip Height": "上唇高度",
        "Upper Lip Width": "上唇宽度",
        "Upper Right": "右上方",
        "Upperbody": "上半身",
        "Upperbody Tags": "上半身标签",
        "Upside Down": "颠倒",
        "Usage Function": "使用功能",
        "Usage Notify": "使用通知",
        "Use Absolute Mover": "使用绝对移动器",
        "Use Bullet Penetration": "使用子弹穿透",
        "Use Camera Heading For Desired Direction Lock On Test": "使用相机朝向进行锁定方向测试",
        "Use Explosive Rounds": "使用爆炸弹药",
        "Use Fast Enter Exit Vehicle Rates": "使用快速进出载具速率",
        "Use Follow Leader Threat Response": "使用跟随队长威胁响应",
        "Use Head Orientation For Perception": "使用头部方向进行感知",
        "Use Interior Capsule Settings": "使用内部胶囊体设置",
        "Use Kinematic Mode When Stationary": "静止时使用运动学模式",
        "Use Kinematic Physics": "使用运动学物理",
        "Use Magic": "使用魔法",
        "Use Mover Extraction": "使用移动器提取",
        "Use Phosphorous Rounds": "使用磷化弹药",
        "Use Probe Slope Stairs Detection": "使用探头坡度楼梯检测",
        "Use Racing Lines": "使用竞速路线",
        "Use Slo Mo Blood Vfx": "使用慢动作血液特效",
        "Use Tighter Avoidance Settings": "使用更严格的规避设置",
        "Use Tighter Enter Vehicle Settings": "使用更严格的进入载具设置",
        "Use Tighter Turn Settings For Script": "为脚本使用更严格的转向设置",
        "Use the mouse to select a feature, then press the left button to use it": "使用鼠标选择功能按下鼠标左键使用功能",
        "Use the mouse wheel to control the front and rear distance": "使用鼠标滚轮控制前后距离",
        "Used for Self": "用于自身",
        "Used for pedestrian": "用于行人",
        "Used for pedestrian vehicles and objects": "用于行人载具和物体",
        "Used for shooting and aiming position": "用于射击和瞄准位置",
        "Using Cover": "使用掩体",
    	"Weariness Level": "疲劳度",
    	"It can fill your eyes with bloodshot veins": "可以让你的眼睛充满血丝",
        "Using grapple consumes stamina each time, but this effectively preserves your current stamina by preventing further drain": "在你每次使用抓钩时都会消耗体力这将储存你现在的体力防止体力减少",
        "V1": "V1",
        "V2": "V2",
        "VIP": "贵宾",
        "VRAM Message Warn": "显存消息警告",
        "Valid": "有效",
        "Value": "视场角圈大小",
        "Veh Accelerate": "载具加速",
        "Veh Aim": "载具瞄准",
        "Veh Attack": "载具攻击",
        "Veh Attack2": "载具次要攻击",
        "Veh Boat Accelerate": "船只加速",
        "Veh Boat Aim": "船只瞄准",
        "Veh Boat Attack": "船只攻击",
        "Veh Boat Attack2": "船只次要攻击",
        "Veh Boat Brake": "船只刹车",
        "Veh Boat Turn Left Only": "船只仅左转",
        "Veh Boat Turn Lr": "船只左右转向",
        "Veh Boat Turn Right Only": "船只仅右转",
        "Veh Brake": "载具刹车",
        "Veh Car Accelerate": "汽车加速",
        "Veh Car Aim": "汽车瞄准",
        "Veh Car Attack": "汽车攻击",
        "Veh Car Attack2": "汽车次要攻击",
        "Veh Car Brake": "汽车刹车",
        "Veh Car Turn Left Only": "汽车仅左转",
        "Veh Car Turn Lr": "汽车左右转向",
        "Veh Car Turn Right Only": "汽车仅右转",
        "Veh Draft Accelerate": "牵引载具加速",
        "Veh Draft Aim": "牵引载具瞄准",
        "Veh Draft Attack": "牵引载具攻击",
        "Veh Draft Attack2": "牵引载具次要攻击",
        "Veh Draft Brake": "牵引载具刹车",
        "Veh Draft Move Down Only": "牵引载具仅下移",
        "Veh Draft Move Ud": "牵引载具上下移动",
        "Veh Draft Move Up Only": "牵引载具仅上移",
        "Veh Draft Switch Drivers": "牵引载具切换驾驶员",
        "Veh Draft Turn Left Only": "牵引载具仅左转",
        "Veh Draft Turn Lr": "牵引载具左右转向",
        "Veh Draft Turn Right Only": "牵引载具仅右转",
        "Veh Drive Look": "驾驶视角观察",
        "Veh Drive Look2": "驾驶视角观察2",
        "Veh Drop Projectile": "载具投掷物",
        "Veh Duck": "载具蹲下",
        "Veh Exit": "离开载具",
        "Veh Fly Attack": "飞行载具攻击",
        "Veh Fly Attack Camera": "飞行载具攻击镜头",
        "Veh Fly Attack2": "飞行载具次要攻击",
        "Veh Fly Duck": "飞行载具下蹲",
        "Veh Fly Mouse Control Override": "飞行载具鼠标控制覆盖",
        "Veh Fly Pitch Down Only": "飞行载具仅下俯",
        "Veh Fly Pitch Ud": "飞行载具俯仰控制",
        "Veh Fly Pitch Up Only": "飞行载具仅上仰",
        "Veh Fly Roll Left Only": "飞行载具仅左翻滚",
        "Veh Fly Roll Lr": "飞行载具左右翻滚",
        "Veh Fly Roll Right Only": "飞行载具仅右翻滚",
        "Veh Fly Select Next Weapon": "飞行载具选择下一件武器",
        "Veh Fly Select Prev Weapon": "飞行载具选择上一件武器",
        "Veh Fly Select Target Left": "飞行载具选择左侧目标",
        "Veh Fly Select Target Right": "飞行载具选择右侧目标",
        "Veh Fly Throttle Down": "飞行载具油门减小",
        "Veh Fly Throttle Up": "飞行载具油门加大",
        "Veh Fly Undercarriage": "飞行载具起落架",
        "Veh Fly Vertical Flight Mode": "飞行载具垂直模式",
        "Veh Fly Yaw Left": "飞行载具左偏航",
        "Veh Fly Yaw Right": "飞行载具右偏航",
        "Veh Grappling Hook": "载具抓钩",
        "Veh Gun Lr": "载具武器左右",
        "Veh Gun Ud": "载具武器上下",
        "Veh Handbrake": "载具手刹",
        "Veh Handcart Accelerate": "手推车加速",
        "Veh Handcart Brake": "手推车刹车",
        "Veh Headlight": "载具车灯",
        "Veh Horn": "载具喇叭",
        "Veh Jump": "载具跳跃",
        "Veh Look Behind": "载具向后看",
        "Veh Mouse Control Override": "载具鼠标控制覆盖",
        "Veh Move Down Only": "载具仅下移",
        "Veh Move Left Only": "载具仅左移",
        "Veh Move Lr": "载具左右移动",
        "Veh Move Right Only": "载具仅右移",
        "Veh Move Ud": "载具上下移动",
        "Veh Move Up Only": "载具仅上移",
        "Veh Next Radio": "下一个电台",
        "Veh Next Radio Track": "下一首电台曲目",
        "Veh Passenger Aim": "乘客瞄准",
        "Veh Passenger Attack": "乘客攻击",
        "Veh Prev Radio": "上一个电台",
        "Veh Prev Radio Track": "上一首电台曲目",
        "Veh Pushbike Front Brake": "自行车前刹",
        "Veh Pushbike Pedal": "自行车踏板",
        "Veh Pushbike Rear Brake": "自行车后刹",
        "Veh Pushbike Sprint": "自行车冲刺",
        "Veh Radio Wheel": "电台轮盘",
        "Veh Roof": "载具天窗",
        "Veh Select Next Weapon": "载具选择下一件武器",
        "Veh Select Prev Weapon": "载具选择上一件武器",
        "Veh Shuffle": "载具座位切换",
        "Veh Slowmo Down Only": "载具仅慢动作下",
        "Veh Slowmo Ud": "载具慢动作上下",
        "Veh Slowmo Up Only": "载具仅慢动作上",
        "Veh Special": "载具特殊功能",
        "Veh Special Ability Franklin": "富兰克林特殊能力",
        "Veh Stunt Ud": "载具特技上下",
        "Veh Sub Ascend": "潜艇上浮",
        "Veh Sub Descend": "潜艇下潜",
        "Veh Sub Mouse Control Override": "潜艇鼠标控制覆盖",
        "Veh Sub Pitch Down Only": "潜艇仅下俯",
        "Veh Sub Pitch Ud": "潜艇俯仰控制",
        "Veh Sub Pitch Up Only": "潜艇仅上仰",
        "Veh Sub Throttle Down": "潜艇油门减小",
        "Veh Sub Throttle Up": "潜艇油门加大",
        "Veh Sub Turn Hard Left": "潜艇急左转",
        "Veh Sub Turn Hard Right": "潜艇急右转",
        "Veh Sub Turn Left Only": "潜艇仅左转",
        "Veh Sub Turn Lr": "潜艇左右转向",
        "Veh Sub Turn Right Only": "潜艇仅右转",
        "Veh Traversal": "载具穿越动作",
        "Vehicle": "载具",
        "Vehicle Bullet": "载具子弹",
        "Vehicle Model Mismatch": "载具模型不匹配",
        "Vehicle Proximity Migration": "载具临近迁移",
        "Vehicles": "载具",
        "Vertical Scroll Bar": "垂直滚动条",
        "Vertical Scroll Bar Background Color": "垂直滚动条背景颜色",
        "Vertical Scroll Bar Selected Color": "垂直滚动条已选颜色",
        "Vests": "马甲",
        "Virtual Waypoint": "虚拟航点",
        "Visible": "可见",
        "Visual Effect": "视觉效果",
        "Vortex Gun": "漩涡枪",
        "Wagon": "马车",
        "Wait For Direct Entry Point To Be Free When Exiting": "退出时等待直接入口可用",
        "Waiting For Player Control Interrupt": "等待玩家控制中断",
        "Walk": "行走",
        "Walk On Air": "空中行走",
        "Walk Stop": "步行停止",
        "Warn": "警告",
        "Warp Mode": "扭曲模式",
        "Watchdog Mode": "看门狗模式",
        "Water": "水中",
        "Water Breathe": "水呼吸",
        "Weak": "虚弱",
        "Weapon": "武器",
        "Weapon Bow": "武器-弓箭",
        "Weapon Cannon": "武器-加农炮",
        "Weapon Dynamite": "武器-炸药",
        "Weapon Gatling": "武器-加特林",
        "Weapon Handgun": "武器-手枪",
        "Weapon Longarm": "武器-长枪",
        "Weapon Melee": "武器-近战",
        "Weapon Molotov": "武器-燃烧瓶",
        "Weapon Shotgun": "武器-霰弹枪",
        "Weapon Sniper": "武器-狙击枪",
        "Weapon Special": "武器特殊功能",
        "Weapon Special Two": "武器第二特殊功能",
        "Weapon Throwable": "武器-投掷物",
        "Weapon Throwing Knife": "武器-飞刀",
        "Weapon Tomahawk": "武器-战斧",
        "Weapon Torch": "武器-火把",
        "Weather": "天气",
        "West": "西方",
        "When Losing": "损耗时",
        "When the current remaining items are less than the selected quantity, automatically trigger create": "当前剩余物品小于所选数量执行自动创建",
        "When you run on the ground": "当你在地面奔跑时",
        "When you sprint in the water": "当你在水里冲刺时",
        "When you summon a horse, immediately ride on it": "当你召唤马匹时立即骑上",
        "When you use a weapon to shoot, this will modify the accuracy of your shooting": "当你使用武器射击时,这将改变你射击的精准度",
        "Whistle": "口哨",
        "Whistle Horseback": "马上口哨",
        "Whistle Ride Horse": "口哨骑马",
        "Whistle Tone": "口哨音调",
        "Whiteout": "雪盲",
        "Width": "宽度",
    	"Modify the bounding box width": "修改包围盒宽度",
    	"Modify the bounding box height": "修改包围盒高度",
        "Wild Animal Cage": "野生动物笼",
        "Will Commandeer Rather Than Jack": "优先征用而非劫持",
        "Will Fly Through Windscreen": "碰撞时飞出挡风玻璃",
        "Will Jack Any Player": "会劫持任何玩家",
        "Will Jack Wanted Players Rather Than Steal Car": "优先劫持通缉玩家而非偷车",
        "Will Not Hotwire Law Enforcement Vehicle": "不会偷窃执法载具",
        "Will Remain On Boat After Mission Ends": "任务结束后留在船上",
        "Will Take Damage When Vehicle Crashes": "载具碰撞时承受伤害",
        "Will the meteor automatically return to you after the attack completes, or will it require manual recall": "这将在你攻击完成后 是否让陨石自动回到身边还是手动回到身边",
        "Wind Extreme": "强风",
        "Wind Medium": "中风",
        "Wind Mild": "微风",
        "Winter Train": "冬季列车",
        "With meticulous attention to detail at our core, we are dedicated to perfecting every aspect": "以注重细节为核心,以完善细节为方向",
        "World": "世界",
        "World Position": "世界位置",
        "Xmas": "圣诞节",
        "Xmas Secondary": "圣诞节次要",
        "Yes": "是的",
        "You are allowed to enter swimming mode anywhere": "允许你在任何地方进入游泳状态",
        "You can conjure a flame at the targeted location": "你可以在瞄准的地方生成一团火焰",
        "You can send a kick command once every 60 seconds. Otherwise, it will cause the connection to become unstable": "You can send a kick command once every 60 seconds. Otherwise, it will cause the connection to become unstable",
        "You can send up to 10 enemies to attack the player each time": "你每次最多可以发送10个敌人去攻击玩家",
        "You can summon a lightning strike at the targeted location": "你可以在瞄准的地方召唤闪电攻击",
        "You don't have a camp yet": "你还没有营地",
        "You haven't unlocked the role yet": "你还没有解锁这个职业",
        "You need to be in the session to use this function": "你需要在战局中才能使用此功能",
        "You need to create an item first before you can use this option": "你需要创建一个物品后才能使用该选项",
        "You're already dead": "你已经是死亡的状态了",
        "You're too far from the football; you need to be close enough to kick it": "你和足球的距离太远了 要近距离才可以踢球",
        "Your backpack must have all the following collections, otherwise this function will not work": "你的背包里必须得拥有以下所有收藏品,否则这个功能不会起作用",
        "a_f_m_armcholeracorpse_01": "阿马迪约霍乱女尸",
        "a_f_m_armtownfolk_01": "阿马迪约镇女工01",
        "a_f_m_armtownfolk_02": "阿马迪约镇女工02",
        "a_f_m_asbtownfolk_01": "安斯伯格镇女工",
        "a_f_m_bivfancytravellers_01": "比弗之吻时髦女旅客",
        "a_f_m_blwtownfolk_01": "黑水镇女工01",
        "a_f_m_blwtownfolk_02": "黑水镇女工02",
        "a_f_m_blwupperclass_01": "黑水上流社会女士",
        "a_f_m_btchillbilly_01": "蓝水沼泽乡野农妇",
        "a_f_m_btcobesewomen_01": "蓝水沼泽女缝纫工",
        "a_f_m_bynfancytravellers_01": "拜恩时髦女旅客",
        "a_f_m_familytravelers_cool_01": "清凉装家庭女旅客",
        "a_f_m_familytravelers_warm_01": "保暖装家庭女旅客",
        "a_f_m_gamhighsociety_01": "圣丹尼斯上流女士",
        "a_f_m_grifancytravellers_01": "格里兹里时髦女旅客",
        "a_f_m_guatownfolk_01": "瓜玛岛女岛民",
        "a_f_m_htlfancytravellers_01": "哈根山时髦女旅客",
        "a_f_m_lagtownfolk_01": "拉格拉斯沼泽女居民",
        "a_f_m_lowersdtownfolk_01": "圣丹尼斯下层女工01",
        "a_f_m_lowersdtownfolk_02": "圣丹尼斯下层女工02",
        "a_f_m_lowersdtownfolk_03": "圣丹尼斯下层女工03",
        "a_f_m_lowertrainpassengers_01": "下层车厢女乘客",
        "a_f_m_middlesdtownfolk_01": "圣丹尼斯中产女士01",
        "a_f_m_middlesdtownfolk_02": "圣丹尼斯中产女士02",
        "a_f_m_middlesdtownfolk_03": "圣丹尼斯中产女士03",
        "a_f_m_middletrainpassengers_01": "中层车厢女乘客",
        "a_f_m_nbxslums_01": "新波尔多贫民窟妇女",
        "a_f_m_nbxupperclass_01": "新波尔多上流女士",
        "a_f_m_nbxwhore_01": "新波尔多妓女",
        "a_f_m_rhdprostitute_01": "罗德镇妓女",
        "a_f_m_rhdtownfolk_01": "罗德镇女工01",
        "a_f_m_rhdtownfolk_02": "罗德镇女工02",
        "a_f_m_rhdupperclass_01": "罗德镇上流女士",
        "a_f_m_rkrfancytravellers_01": "雷克托时髦女旅客",
        "a_f_m_roughtravellers_01": "粗犷女旅行者",
        "a_f_m_sclfancytravellers_01": "斯卡罗时髦女旅客",
        "a_f_m_sdchinatown_01": "圣丹尼斯唐人街妇女",
        "a_f_m_sdfancywhore_01": "圣丹尼斯高级妓女",
        "a_f_m_sdobesewomen_01": "圣丹尼斯女裁缝",
        "a_f_m_sdserversformal_01": "圣丹尼斯正式女侍者",
        "a_f_m_sdslums_02": "圣丹尼斯贫民窟妇女02",
        "a_f_m_skpprisononline_01": "斯基林监狱女囚",
        "a_f_m_strtownfolk_01": "草莓镇女工",
        "a_f_m_tumtownfolk_01": "图姆布斯镇女工01",
        "a_f_m_tumtownfolk_02": "图姆布斯镇女工02",
        "a_f_m_unicorpse_01": "独角兽帮女尸",
        "a_f_m_uppertrainpassengers_01": "上层车厢女乘客",
        "a_f_m_valprostitute_01": "瓦伦丁妓女",
        "a_f_m_valtownfolk_01": "瓦伦丁镇女工",
        "a_f_m_vhtprostitute_01": "范霍恩港妓女",
        "a_f_m_vhttownfolk_01": "范霍恩港女工",
        "a_f_m_waptownfolk_01": "华帕诺原住民妇女",
        "a_f_o_blwupperclass_01": "黑水镇上流老妇",
        "a_f_o_btchillbilly_01": "蓝水沼泽乡野老妇",
        "a_f_o_guatownfolk_01": "瓜玛岛老妇人",
        "a_f_o_lagtownfolk_01": "拉格拉斯老妇人",
        "a_f_o_sdchinatown_01": "圣丹尼斯唐人街老妇",
        "a_f_o_sdupperclass_01": "圣丹尼斯上流老妇",
        "a_f_o_waptownfolk_01": "华帕诺原住民老妇",
        "a_m_m_armcholeracorpse_01": "阿马迪约霍乱男尸",
        "a_m_m_armdeputyresident_01": "阿马迪约副警长",
        "a_m_m_armtownfolk_01": "阿马迪约镇男工01",
        "a_m_m_armtownfolk_02": "阿马迪约镇男工02",
        "a_m_m_asbboatcrew_01": "安斯伯格船工",
        "a_m_m_asbdeputyresident_01": "安斯伯格副警长",
        "a_m_m_asbminer_01": "安斯伯格矿工01",
        "a_m_m_asbminer_02": "安斯伯格矿工02",
        "a_m_m_asbminer_03": "安斯伯格矿工03",
        "a_m_m_asbminer_04": "安斯伯格矿工04",
        "a_m_m_asbtownfolk_01": "安斯伯格镇男工",
        "a_m_m_asbtownfolk_01_laborer": "安斯伯格镇劳工",
        "a_m_m_bivfancydrivers_01": "比弗之吻时髦车夫",
        "a_m_m_bivfancytravellers_01": "比弗之吻时髦男旅客",
        "a_m_m_bivroughtravellers_01": "比弗之吻粗犷旅客",
        "a_m_m_bivworker_01": "比弗之吻工人",
        "a_m_m_blwforeman_01": "黑水镇工头",
        "a_m_m_blwlaborer_01": "黑水镇劳工01",
        "a_m_m_blwlaborer_02": "黑水镇劳工02",
        "a_m_m_blwobesemen_01": "黑水镇男裁缝",
        "a_m_m_blwtownfolk_01": "黑水镇男工",
        "a_m_m_blwupperclass_01": "黑水上流绅士",
        "a_m_m_btchillbilly_01": "蓝水沼泽乡野农夫",
        "a_m_m_btcobesemen_01": "蓝水沼泽男裁缝",
        "a_m_m_bynfancydrivers_01": "拜恩时髦车夫",
        "a_m_m_bynfancytravellers_01": "拜恩时髦男旅客",
        "a_m_m_bynroughtravellers_01": "拜恩粗犷旅客",
        "a_m_m_bynsurvivalist_01": "拜恩生存主义者",
        "a_m_m_cardgameplayers_01": "牌局男玩家",
        "a_m_m_chelonian_01": "龟岛帮成员",
        "a_m_m_deliverytravelers_cool_01": "清凉装送货男工",
        "a_m_m_deliverytravelers_warm_01": "保暖装送货男工",
        "a_m_m_dominoesplayers_01": "多米诺骨牌男玩家",
        "a_m_m_emrfarmhand_01": "翡翠牧场农工",
        "a_m_m_familytravelers_cool_01": "清凉装家庭男旅客",
        "a_m_m_familytravelers_warm_01": "保暖装家庭男旅客",
        "a_m_m_farmtravelers_cool_01": "清凉装农场男工",
        "a_m_m_farmtravelers_warm_01": "保暖装农场男工",
        "a_m_m_fivefingerfilletplayers_01": "五指刀戏男玩家",
        "a_m_m_foreman": "工头",
        "a_m_m_gamhighsociety_01": "圣丹尼斯上流绅士",
        "a_m_m_grifancydrivers_01": "格里兹里时髦车夫",
        "a_m_m_grifancytravellers_01": "格里兹里时髦男旅客",
        "a_m_m_griroughtravellers_01": "格里兹里粗犷旅客",
        "a_m_m_grisurvivalist_01": "格里兹里生存主义者",
        "a_m_m_guatownfolk_01": "瓜玛岛男岛民",
        "a_m_m_htlfancydrivers_01": "哈根山时髦车夫",
        "a_m_m_htlfancytravellers_01": "哈根山时髦男旅客",
        "a_m_m_htlroughtravellers_01": "哈根山粗犷旅客",
        "a_m_m_htlsurvivalist_01": "哈根山生存主义者",
        "a_m_m_huntertravelers_cool_01": "清凉装猎人",
        "a_m_m_huntertravelers_warm_01": "保暖装猎人",
        "a_m_m_jamesonguard_01": "詹姆斯顿守卫",
        "a_m_m_lagtownfolk_01": "拉格拉斯沼泽男居民",
        "a_m_m_lowersdtownfolk_01": "圣丹尼斯下层男工01",
        "a_m_m_lowersdtownfolk_02": "圣丹尼斯下层男工02",
        "a_m_m_lowertrainpassengers_01": "下层车厢男乘客",
        "a_m_m_middlesdtownfolk_01": "圣丹尼斯中产男士01",
        "a_m_m_middlesdtownfolk_02": "圣丹尼斯中产男士02",
        "a_m_m_middlesdtownfolk_03": "圣丹尼斯中产男士03",
        "a_m_m_middletrainpassengers_01": "中层车厢男乘客",
        "a_m_m_moonshiners_01": "私酒贩子",
        "a_m_m_nbxdockworkers_01": "新波尔多码头工人",
        "a_m_m_nbxlaborers_01": "新波尔多劳工",
        "a_m_m_nbxslums_01": "新波尔多贫民窟男子",
        "a_m_m_nbxupperclass_01": "新波尔多上流绅士",
        "a_m_m_nearoughtravellers_01": "近郊粗犷旅客",
        "a_m_m_rancher_01": "牧场主",
        "a_m_m_ranchertravelers_cool_01": "清凉装牧场主",
        "a_m_m_ranchertravelers_warm_01": "保暖装牧场主",
        "a_m_m_rhddeputyresident_01": "罗德镇副警长",
        "a_m_m_rhdforeman_01": "罗德镇工头",
        "a_m_m_rhdobesemen_01": "罗德镇男裁缝",
        "a_m_m_rhdtownfolk_01": "罗德镇男工01",
        "a_m_m_rhdtownfolk_01_laborer": "罗德镇劳工",
        "a_m_m_rhdtownfolk_02": "罗德镇男工02",
        "a_m_m_rhdupperclass_01": "罗德镇上流绅士",
        "a_m_m_rkrfancydrivers_01": "雷克托时髦车夫",
        "a_m_m_rkrfancytravellers_01": "雷克托时髦男旅客",
        "a_m_m_rkrroughtravellers_01": "雷克托粗犷旅客",
        "a_m_m_rkrsurvivalist_01": "雷克托生存主义者",
        "a_m_m_sclfancydrivers_01": "斯卡罗时髦车夫",
        "a_m_m_sclfancytravellers_01": "斯卡罗时髦男旅客",
        "a_m_m_sclroughtravellers_01": "斯卡罗粗犷旅客",
        "a_m_m_sdchinatown_01": "圣丹尼斯唐人街男居民",
        "a_m_m_sddockforeman_01": "圣丹尼斯码头工头",
        "a_m_m_sddockworkers_02": "圣丹尼斯码头工人02",
        "a_m_m_sdfancytravellers_01": "圣丹尼斯时髦男旅客",
        "a_m_m_sdlaborers_02": "圣丹尼斯劳工02",
        "a_m_m_sdobesemen_01": "圣丹尼斯男裁缝",
        "a_m_m_sdroughtravellers_01": "圣丹尼斯粗犷旅客",
        "a_m_m_sdserversformal_01": "圣丹尼斯正式男侍者",
        "a_m_m_sdslums_02": "圣丹尼斯贫民窟男子02",
        "a_m_m_skpprisoner_01": "斯基林监狱男囚",
        "a_m_m_skpprisonline_01": "斯基林监狱队列男囚",
        "a_m_m_smhthug_01": "圣米歇尔湖暴徒",
        "a_m_m_strdeputyresident_01": "草莓镇副警长",
        "a_m_m_strfancytourist_01": "草莓镇时髦游客",
        "a_m_m_strlaborer_01": "草莓镇劳工",
        "a_m_m_strtownfolk_01": "草莓镇男工",
        "a_m_m_tumtownfolk_01": "图姆布斯镇男工01",
        "a_m_m_tumtownfolk_02": "图姆布斯镇男工02",
        "a_m_m_uniboatcrew_01": "独角兽帮船工",
        "a_m_m_unicoachguards_01": "独角兽帮马车守卫",
        "a_m_m_unicorpse_01": "独角兽帮男尸",
        "a_m_m_unigunslinger_01": "独角兽帮枪手",
        "a_m_m_uppertrainpassengers_01": "上层车厢男乘客",
        "a_m_m_valcriminals_01": "瓦伦丁罪犯",
        "a_m_m_valdeputyresident_01": "瓦伦丁副警长",
        "a_m_m_valfarmer_01": "瓦伦丁农夫",
        "a_m_m_vallaborer_01": "瓦伦丁劳工",
        "a_m_m_valtownfolk_01": "瓦伦丁镇男工01",
        "a_m_m_valtownfolk_02": "瓦伦丁镇男工02",
        "a_m_m_vhtboatcrew_01": "范霍恩港船工",
        "a_m_m_vhtthug_01": "范霍恩港暴徒",
        "a_m_m_vhttownfolk_01": "范霍恩港男工",
        "a_m_m_wapwarriors_01": "华帕诺原住民战士",
        "a_m_o_blwupperclass_01": "黑水镇上流老翁",
        "a_m_o_btchillbilly_01": "蓝水沼泽乡野老翁",
        "a_m_o_guatownfolk_01": "瓜玛岛老翁",
        "a_m_o_lagtownfolk_01": "拉格拉斯老翁",
        "a_m_o_sdchinatown_01": "圣丹尼斯唐人街老翁",
        "a_m_o_sdupperclass_01": "圣丹尼斯上流老翁",
        "a_m_o_waptownfolk_01": "华帕诺原住民老翁",
        "a_m_y_asbminer_01": "安斯伯格青年矿工01",
        "a_m_y_asbminer_02": "安斯伯格青年矿工02",
        "a_m_y_asbminer_03": "安斯伯格青年矿工03",
        "a_m_y_asbminer_04": "安斯伯格青年矿工04",
        "a_m_y_nbxstreetkids_01": "新波尔多街头少年",
        "a_m_y_nbxstreetkids_slums_01": "新波尔多贫民窟少年",
        "a_m_y_sdstreetkids_slums_02": "圣丹尼斯贫民窟少年02",
        "a_m_y_unicorpse_01": "独角兽帮青年男尸",
        "am_valentinedoctors_females_01": "情人节医生任务女01",
        "amsp_robsdgunsmith_males_01": "抢劫圣丹尼斯枪匠任务男01",
        "armoredcar01x": "装甲车厢01型",
        "armoredcar03x": "装甲车厢03型",
        "armysupplywagon": "陆军标准补给车",
        "boatsteam02x": "蒸汽动力船02型",
        "bountywagon01x": "赏金囚犯运输车01型",
        "breach_cannon": "攻城破门炮",
        "buggy01": "轻型敞篷马车01型",
        "buggy02": "轻型敞篷马车02改良款",
        "buggy03": "轻型敞篷马车03竞技版",
        "caboose01x": "守车01型",
        "cameratakepicture": "相机拍照",
        "cameratakepictureadv": "相机高级拍照",
        "cameratakepicturestudio": "相机工作室拍照",
        "cameratransitionblink": "相机眨眼转场",
        "cameratransitionblinkadv": "相机高级眨眼转场",
        "cameratransitionflash": "相机闪光转场",
        "cameratransitionwipe_l": "相机向左划出转场",
        "cameratransitionwipe_r": "相机向右划出转场",
        "cameraviewfinder": "相机取景器",
        "cameraviewfinderadv": "相机高级取景器",
        "cameraviewfinderstudio": "相机工作室取景器",
        "cameraviewfinderstudioposse": "相机工作室团队取景器",
        "camtransition01": "相机转场01",
        "camtransitionblink": "相机眨眼转场",
        "camtransitionblinksick": "相机生病眨眼转场",
        "camtransitionblinkslow": "相机慢速眨眼转场",
        "canoe": "原木独木舟标准款",
        "canoetreetrunk": "树干雕刻独木舟",
        "cart01": "通用货运板车基础款",
        "cart02": "强化货运板车02型",
        "cart03": "农用板车03装载款",
        "cart04": "矿场运输板车04型",
        "cart05": "商用板车05密封款",
        "cart06": "雪地运输板车06型",
        "cart07": "沙漠板车07宽轮款",
        "cart08": "军用板车08加固型",
        "casp_coachrobbery_lenny_males_01": "马车抢劫任务-兰尼男01",
        "casp_coachrobbery_micah_males_01": "马车抢劫任务-迈卡男01",
        "casp_hunting02_males_01": "狩猎02任务男01",
        "chaptertitle_introch01": "章节标题-第一章",
        "chaptertitle_introch02": "章节标题-第二章",
        "chaptertitle_introch03": "章节标题-第三章",
        "chaptertitle_introch04": "章节标题-第四章",
        "chaptertitle_introch05": "章节标题-第五章",
        "chaptertitle_introch06": "章节标题-第六章",
        "chaptertitle_introch08epi01": "章节标题-尾声01",
        "chaptertitle_introch09epi02": "章节标题-尾声02",
        "chuckwagon000x": "营地炊事车000型",
        "chuckwagon002x": "移动厨房车002型",
        "coach2": "四轮载客马车标准款",
        "coach3": "豪华载客马车03型",
        "coach3_cutscene": "过场动画专用马车03型",
        "coach4": "装甲载客马车04型",
        "coach5": "长途客运马车05型",
        "coach6": "贵族雕花马车06型",
        "coal_wagon": "煤炭运输专用车",
        "coalhopper01x": "敞篷运煤车01型",
        "consumefortgeneric01": "通用消耗品01",
        "consumegeneric01": "通用消耗01",
        "cr_strawberry_males_01": "草莓镇执法任务男01",
        "cs_abe": "亚伯",
        "cs_aberdeenpigfarmer": "阿伯丁养猪农",
        "cs_aberdeensister": "阿伯丁姐妹",
        "cs_abigailroberts": "阿比盖尔·罗伯茨",
        "cs_acrobat": "杂技演员",
        "cs_adamgray": "亚当·格雷",
        "cs_agnesdowd": "艾格尼丝·道德",
        "cs_albertcakeesquire": "阿尔伯特·蛋糕绅士",
        "cs_albertmason": "阿尔伯特·梅森",
        "cs_andershelgerson": "安德斯·赫尔格森",
        "cs_angel": "安吉尔",
        "cs_angryhusband": "愤怒的丈夫",
        "cs_angusgeddes": "安格斯·格迪斯",
        "cs_ansel_atherton": "安塞尔·阿瑟顿",
        "cs_antonyforemen": "安东尼·福尔曼",
        "cs_archerfordham": "阿彻·福德汉姆",
        "cs_archibaldjameson": "阿奇博尔德·詹姆森",
        "cs_archiedown": "阿尔奇·唐",
        "cs_artappraiser": "艺术品鉴定师",
        "cs_asbdeputy_01": "安斯伯格副警长",
        "cs_ashton": "阿什顿",
        "cs_balloonoperator": "热气球操作员",
        "cs_bandbassist": "乐队贝斯手",
        "cs_banddrummer": "乐队鼓手",
        "cs_bandpianist": "乐队钢琴师",
        "cs_bandsinger": "乐队主唱",
        "cs_baptiste": "巴普蒂斯特",
        "cs_bartholomewbraithwaite": "巴塞洛缪·布雷斯韦特",
        "cs_bathingladies_01": "沐浴女士",
        "cs_beatenupcaptain": "被殴打的船长",
        "cs_beaugray": "博·格雷",
        "cs_billwilliamson": "比尔·威廉森",
        "cs_bivcoachdriver": "马车夫",
        "cs_blwphotographer": "黑白摄影师",
        "cs_blwwitness": "黑白目击者",
        "cs_braithwaitebutler": "布雷斯韦特管家",
        "cs_braithwaitemaid": "布雷斯韦特女仆",
        "cs_braithwaiteservant": "布雷斯韦特仆人",
        "cs_brendacrawley": "布伦达·克劳利",
        "cs_bronte": "勃朗特",
        "cs_brontesbutler": "勃朗特管家",
        "cs_brotherdorkins": "多金斯兄弟",
        "cs_brynntildon": "布林·提尔顿",
        "cs_bubba": "巴霸",
        "cs_cabaretmc": "卡巴莱主持人",
        "cs_cajun": "卡津人",
        "cs_cancan_01": "康康舞者一型",
        "cs_cancan_02": "康康舞者二型",
        "cs_cancan_03": "康康舞者三型",
        "cs_cancan_04": "康康舞者四型",
        "cs_cancanman_01": "康康舞男",
        "cs_captainmonroe": "门罗上尉",
        "cs_cassidy": "卡西迪",
        "cs_catherinebraithwaite": "凯瑟琳·布雷斯韦特",
        "cs_cattlerustler": "盗牛贼",
        "cs_cavehermit": "洞穴隐士",
        "cs_chainprisoner_01": "锁链囚犯一型",
        "cs_chainprisoner_02": "锁链囚犯二型",
        "cs_charlessmith": "查尔斯·史密斯",
        "cs_chelonianmaster": "龟岛大师",
        "cs_cigcardguy": "香烟卡收集者",
        "cs_clay": "克莱",
        "cs_cleet": "克利特",
        "cs_clive": "克莱夫",
        "cs_colfavours": "科尔·法沃斯",
        "cs_colmodriscoll": "科尔姆·奥德里斯科",
        "cs_cooper": "库珀",
        "cs_cornwalltrainconductor": "康沃尔列车长",
        "cs_crackpotinventor": "疯狂发明家",
        "cs_crackpotrobot": "疯狂机器人",
        "cs_creepyoldlady": "诡异老妇",
        "cs_creolecaptain": "克里奥尔船长",
        "cs_creoledoctor": "克里奥尔医生",
        "cs_creoleguy": "克里奥尔人",
        "cs_dalemaroney": "戴尔·马洛尼",
        "cs_daveycallender": "戴维·卡伦德",
        "cs_davidgeddes": "大卫·格迪斯",
        "cs_desmond": "德斯蒙德",
        "cs_didsbury": "迪兹伯里",
        "cs_dinoboneslady": "恐龙骨女士",
        "cs_disguisedduster_01": "伪装尘镇成员一型",
        "cs_disguisedduster_02": "伪装尘镇成员二型",
        "cs_disguisedduster_03": "伪装尘镇成员三型",
        "cs_doroetheawicklow": "多萝西娅·威克洛",
        "cs_drhiggins": "希金斯博士",
        "cs_drmalcolmmacintosh": "马尔科姆·麦金托什博士",
        "cs_duncangeddes": "邓肯·格迪斯",
        "cs_dusterinformant_01": "尘镇线人",
        "cs_dutch": "达奇",
        "cs_eagleflies": "飞鹰",
        "cs_edgarross": "埃德加·罗斯",
        "cs_edith_john": "伊迪丝·约翰",
        "cs_edithdown": "伊迪丝·唐",
        "cs_edmundlowry": "埃德蒙·劳瑞",
        "cs_escapeartist": "逃脱大师",
        "cs_escapeartistassistant": "逃脱助手",
        "cs_evelynmiller": "伊芙琳·米勒",
        "cs_exconfedinformant": "前南方联盟线人",
        "cs_exconfedsleader_01": "前南方联盟领袖",
        "cs_exoticcollector": "异国收藏家",
        "cs_famousgunslinger_01": "著名枪手一型",
        "cs_famousgunslinger_02": "著名枪手二型",
        "cs_famousgunslinger_03": "著名枪手三型",
        "cs_famousgunslinger_04": "著名枪手四型",
        "cs_famousgunslinger_05": "著名枪手五型",
        "cs_famousgunslinger_06": "著名枪手六型",
        "cs_featherstonchambers": "费瑟斯通·钱伯斯",
        "cs_featsofstrength": "力量挑战者",
        "cs_fightref": "拳击裁判",
        "cs_fire_breather": "喷火者",
        "cs_fishcollector": "鱼类收藏家",
        "cs_forgivenhusband_01": "被宽恕的丈夫",
        "cs_forgivenwife_01": "被宽恕的妻子",
        "cs_formyartbigwoman": "艺术大块头女士",
        "cs_francis_sinclair": "弗朗西斯·辛克莱",
        "cs_frenchartist": "法国艺术家",
        "cs_frenchman_01": "法国人",
        "cs_fussar": "富萨尔",
        "cs_garethbraithwaite": "加雷思·布雷斯韦特",
        "cs_gavin": "加文",
        "cs_genstoryfemale": "通用故事女性",
        "cs_genstorymale": "通用故事男性",
        "cs_geraldbraithwaite": "杰拉德·布雷斯韦特",
        "cs_germandaughter": "德国女儿",
        "cs_germanfather": "德国父亲",
        "cs_germanmother": "德国母亲",
        "cs_germanson": "德国儿子",
        "cs_gilbertknightly": "吉尔伯特·奈特利",
        "cs_gloria": "格洛丽亚",
        "cs_grizzledjon": "灰胡子乔恩",
        "cs_guidomartelli": "吉多·马泰利",
        "cs_hamish": "哈米什",
        "cs_hectorfellowes": "赫克托·费洛斯",
        "cs_henrilemiux": "亨利·勒米厄",
        "cs_herbalist": "草药师",
        "cs_hercule": "赫拉克勒斯",
        "cs_hestonjameson": "赫斯顿·詹姆森",
        "cs_hobartcrawley": "霍巴特·克劳利",
        "cs_hoseamatthews": "何西阿·马修斯",
        "cs_iangray": "伊恩·格雷",
        "cs_jackmarston": "杰克·马斯顿",
        "cs_jackmarston_teen": "少年杰克·马斯顿",
        "cs_jamie": "杰米",
        "cs_janson": "詹森",
        "cs_javierescuella": "哈维尔·埃斯奎拉",
        "cs_jeb": "杰布",
        "cs_jimcalloway": "吉姆·卡洛威",
        "cs_jockgray": "乔克·格雷",
        "cs_joe": "乔",
        "cs_joebutler": "乔管家",
        "cs_johnmarston": "约翰·马斯顿",
        "cs_johnthebaptisingmadman": "洗礼疯子约翰",
        "cs_johnweathers": "约翰·韦瑟斯",
        "cs_josiahtrelawny": "约西亚·特里劳尼",
        "cs_jules": "朱尔斯",
        "cs_karen": "凯伦",
        "cs_karensjohn_01": "凯伦的约翰",
        "cs_kieran": "基兰",
        "cs_laramie": "拉勒米",
        "cs_leighgray": "利·格雷",
        "cs_lemiuxassistant": "勒米厄助手",
        "cs_lenny": "蓝尼",
        "cs_leon": "莱昂",
        "cs_leostrauss": "利奥·施特劳斯",
        "cs_levisimon": "列维·西蒙",
        "cs_leviticuscornwall": "莱维提克斯·康沃尔",
        "cs_lillianpowell": "莉莲·鲍威尔",
        "cs_lillymillet": "莉莉·米利特",
        "cs_londonderryson": "伦敦德里之子",
        "cs_lucanapoli": "卢卡·纳波利",
        "cs_magnifico": "马格尼菲科",
        "cs_mamawatson": "玛玛·沃森",
        "cs_marshall_thurwell": "马歇尔·瑟威尔",
        "cs_marybeth": "玛丽贝丝",
        "cs_marylinton": "玛丽·林顿",
        "cs_meditatingmonk": "冥想僧侣",
        "cs_meredith": "梅雷迪思",
        "cs_meredithsmother": "梅雷迪思之母",
        "cs_micahbell": "迈卡·贝尔",
        "cs_micahsnemesis": "迈卡死敌",
        "cs_mickey": "米奇",
        "cs_miltonandrews": "米尔顿·安德鲁斯",
        "cs_missmarjorie": "玛乔丽小姐",
        "cs_mixedracekid": "混血儿童",
        "cs_moira": "莫伊拉",
        "cs_mollyoshea": "莫莉·奥谢",
        "cs_mp_agent_hixon": "希克森特工(多人模式)",
        "cs_mp_alfredo_montez": "阿尔弗雷多·蒙特兹(多人模式)",
        "cs_mp_allison": "艾莉森(多人模式)",
        "cs_mp_amos_lansing": "阿莫斯·兰辛(多人模式)",
        "cs_mp_bessie_adair": "贝茜·阿代尔(多人模式)",
        "cs_mp_bonnie": "邦妮(多人模式)",
        "cs_mp_bountyhunter": "赏金猎人(多人模式)",
        "cs_mp_camp_cook": "营地厨师(多人模式)",
        "cs_mp_cliff": "克利夫(多人模式)",
        "cs_mp_cripps": "克里普斯(多人模式)",
        "cs_mp_dannylee": "丹尼·李(多人模式)",
        "cs_mp_grace_lancing": "格蕾丝·兰辛(多人模式)",
        "cs_mp_gus_macmillan": "格斯·麦克米伦(多人模式)",
        "cs_mp_hans": "汉斯(多人模式)",
        "cs_mp_harriet_davenport": "哈丽特·达文波特(多人模式)",
        "cs_mp_henchman": "打手(多人模式)",
        "cs_mp_horley": "霍利(多人模式)",
        "cs_mp_jeremiah_shaw": "杰里迈亚·肖(多人模式)",
        "cs_mp_jessica": "杰西卡(多人模式)",
        "cs_mp_jorge_montez": "豪尔赫·蒙特兹(多人模式)",
        "cs_mp_langston": "兰斯顿(多人模式)",
        "cs_mp_lee": "李(多人模式)",
        "cs_mp_lem": "莱姆(多人模式)",
        "cs_mp_mabel": "梅布尔(多人模式)",
        "cs_mp_maggie": "玛吉(多人模式)",
        "cs_mp_marshall_davies": "戴维斯警长(多人模式)",
        "cs_mp_moonshiner": "私酒贩(多人模式)",
        "cs_mp_mradler": "阿德勒先生(多人模式)",
        "cs_mp_oldman_jones": "老琼斯(多人模式)",
        "cs_mp_policechief_lambert": "兰伯特警长(多人模式)",
        "cs_mp_revenge_marshall": "复仇警长(多人模式)",
        "cs_mp_samson_finch": "萨姆森·芬奇(多人模式)",
        "cs_mp_senator_ricard": "里卡德参议员(多人模式)",
        "cs_mp_seth": "塞斯(多人模式)",
        "cs_mp_shaky": "沙基(多人模式)",
        "cs_mp_sherifffreeman": "弗里曼警长(多人模式)",
        "cs_mp_teddybrown": "泰迪·布朗(多人模式)",
        "cs_mp_terrance": "特伦斯(多人模式)",
        "cs_mp_the_boy": "男孩(多人模式)",
        "cs_mp_travellingsaleswoman": "旅行女商贩(多人模式)",
        "cs_mp_went": "温特(多人模式)",
        "cs_mradler": "阿德勒先生",
        "cs_mrdevon": "德文先生",
        "cs_mrlinton": "林顿先生",
        "cs_mrpearson": "皮尔逊先生",
        "cs_mrs_calhoun": "卡尔霍恩夫人",
        "cs_mrs_sinclair": "辛克莱夫人",
        "cs_mrsadler": "阿德勒太太",
        "cs_mrsfellows": "费洛斯夫人",
        "cs_mrsgeddes": "格迪斯夫人",
        "cs_mrslondonderry": "伦敦德里夫人",
        "cs_mrsweathers": "韦瑟斯夫人",
        "cs_mrwayne": "韦恩先生",
        "cs_mud2bigguy": "泥浆大块头",
        "cs_mysteriousstranger": "神秘陌生人",
        "cs_nbxdrunk": "醉酒新波尔多市民",
        "cs_nbxexecuted": "被处决者",
        "cs_nbxpolicechiefformal": "新波尔多正式警长",
        "cs_nbxreceptionist_01": "新波尔多接待员",
        "cs_nial_whelan": "尼尔·惠兰",
        "cs_nicholastimmins": "尼古拉斯·蒂明斯",
        "cs_nils": "尼尔斯",
        "cs_norrisforsythe": "诺里斯·福赛斯",
        "cs_obediahhinton": "奥巴代亚·欣顿",
        "cs_oddfellowspinhead": "怪人钉头",
        "cs_odprostitute": "老鸨妓女",
        "cs_operasinger": "歌剧歌手",
        "cs_paytah": "佩塔",
        "cs_penelopebraithwaite": "佩内洛普·布雷斯韦特",
        "cs_pinkertongoon": "平克顿打手",
        "cs_poisonwellshaman": "毒井萨满",
        "cs_poorjoe": "可怜乔",
        "cs_priest_wedding": "婚礼神父",
        "cs_princessisabeau": "伊莎贝公主",
        "cs_professorbell": "贝尔教授",
        "cs_rainsfall": "雨落",
        "cs_ramon_cortez": "拉蒙·科尔特斯",
        "cs_reverendfortheringham": "福瑟林汉姆牧师",
        "cs_revswanson": "斯旺森牧师",
        "cs_rhodeputy_01": "罗兹副警长一型",
        "cs_rhodeputy_02": "罗兹副警长二型",
        "cs_rhodesassistant": "罗兹助理",
        "cs_rhodeskidnapvictim": "罗兹绑架受害者",
        "cs_rhodessaloonbouncer": "罗兹酒馆保镖",
        "cs_ringmaster": "马戏团长",
        "cs_rockyseven_widow": "岩石七寡妇",
        "cs_samaritan": "撒玛利亚人",
        "cs_scottgray": "斯科特·格雷",
        "cs_sd_streetkid_01": "圣丹尼斯街头少年一型",
        "cs_sd_streetkid_01a": "圣丹尼斯街头少年一型A",
        "cs_sd_streetkid_01b": "圣丹尼斯街头少年一型B",
        "cs_sd_streetkid_02": "圣丹尼斯街头少年二型",
        "cs_sddoctor_01": "圣丹尼斯医生",
        "cs_sdpriest": "圣丹尼斯神父",
        "cs_sdsaloondrunk_01": "圣丹尼斯酒馆醉汉",
        "cs_sdstreetkidthief": "圣丹尼斯街头少年小偷",
        "cs_sean": "肖恩",
        "cs_sherifffreeman": "弗里曼警长",
        "cs_sheriffowens": "欧文斯警长",
        "cs_sistercalderon": "卡尔德隆修女",
        "cs_slavecatcher": "奴隶追捕者",
        "cs_soothsayer": "预言者",
        "cs_strawberryoutlaw_01": "草莓镇亡命徒一型",
        "cs_strawberryoutlaw_02": "草莓镇亡命徒二型",
        "cs_strdeputy_01": "草莓镇副警长一型",
        "cs_strdeputy_02": "草莓镇副警长二型",
        "cs_strsheriff_01": "草莓镇警长",
        "cs_sunworshipper": "太阳崇拜者",
        "cs_susangrimshaw": "苏珊·格里姆肖",
        "cs_swampfreak": "沼泽怪人",
        "cs_swampweirdosonny": "沼泽怪人桑尼",
        "cs_sworddancer": "剑舞者",
        "cs_tavishgray": "塔维什·格雷",
        "cs_taxidermist": "动物标本师",
        "cs_theodorelevin": "西奥多·莱文",
        "cs_thomasdown": "托马斯·唐",
        "cs_tigerhandler": "驯虎师",
        "cs_tilly": "蒂莉",
        "cs_timothydonahue": "蒂莫西·多纳休",
        "cs_tinyhermit": "小隐士",
        "cs_tomdickens": "汤姆·迪肯斯",
        "cs_towncrier": "镇公告员",
        "cs_treasurehunter": "宝藏猎人",
        "cs_twinbrother_01": "双胞胎兄弟一型",
        "cs_twinbrother_02": "双胞胎兄弟二型",
        "cs_twingroupie_01": "双胞胎追星族一型",
        "cs_twingroupie_02": "双胞胎追星族二型",
        "cs_uncle": "大叔",
        "cs_unidusterjail_01": "尘镇监狱成员",
        "cs_valauctionboss_01": "瓦伦丁拍卖主管",
        "cs_valdeputy_01": "瓦伦丁副警长",
        "cs_valprayingman": "瓦伦丁祈祷者",
        "cs_valprostitute_01": "瓦伦丁妓女一型",
        "cs_valprostitute_02": "瓦伦丁妓女二型",
        "cs_valsheriff": "瓦伦丁警长",
        "cs_vampire": "吸血鬼",
        "cs_vht_bathgirl": "浴场女郎",
        "cs_wapitiboy": "瓦皮提男孩",
        "cs_warvet": "战争老兵",
        "cs_watson_01": "沃森一型",
        "cs_watson_02": "沃森二型",
        "cs_watson_03": "沃森三型",
        "cs_welshfighter": "威尔士斗士",
        "cs_wintonholmes": "温顿·霍姆斯",
        "cs_wrobel": "罗贝尔",
        "cutscene_mar6_train": "MAR6火车过场",
        "cutscene_mp_fmtut_pt1": "多人教程过场Pt1",
        "cutscene_mp_fmtut_pt2": "多人教程过场Pt2",
        "cutscene_mp_fmtut_pt3": "多人教程过场Pt3",
        "cutscene_mp_fmtut_pt4": "多人教程过场Pt4",
        "cutscene_mp_fmtut_pt5": "多人教程过场Pt5",
        "cutscene_mp_fmtut_pt6": "多人教程过场Pt6",
        "cutscene_mp_freemodetutorial": "多人自由模式教程过场",
        "cutscene_mp_lbedw": "多人LBE DW过场",
        "cutscene_mp_lbfin": "多人LB FIN过场",
        "cutscene_mp_lbmon": "多人LB MON过场",
        "cutscene_mp_legbounty_barbarella": "传奇悬赏-芭芭莱拉过场",
        "cutscene_mp_legbounty_cecil": "传奇悬赏-塞西尔过场",
        "cutscene_mp_legbounty_ettadoyle": "传奇悬赏-埃塔·多伊尔过场",
        "cutscene_mp_legbounty_owlhoot": "传奇悬赏-猫头鹰过场",
        "cutscene_mp_legbounty_philipcarlier": "传奇悬赏-菲利普·卡利尔过场",
        "cutscene_mp_legbounty_redbenclempson": "传奇悬赏-红本·克莱姆森过场",
        "cutscene_mp_legbounty_sergio": "传奇悬赏-塞尔吉奥过场",
        "cutscene_mp_legbounty_tobinwinfield": "传奇悬赏-托宾·温菲尔德过场",
        "cutscene_mp_legbounty_wolfman": "传奇悬赏-狼人过场",
        "cutscene_mp_legbounty_yukonnik": "传奇悬赏-育空尼克过场",
        "cutscene_mp_lom_ind": "多人LOM IND过场",
        "cutscene_mp_lom_intro": "多人LOM介绍过场",
        "cutscene_mp_lom_rho": "多人LOM RHO过场",
        "cutscene_mp_lom_train": "多人LOM火车过场",
        "cutscene_mp_moonshineintro": "多人私酒贩介绍过场",
        "cutscene_mpintro": "多人模式介绍过场",
        "cutscene_rbch2rsc11_bink1": "RBCH2RSC11过场Bink1",
        "cutscene_rbch2rsc11_bink2": "RBCH2RSC11过场Bink2",
        "cutscene_rbch2rsc11_bink3": "RBCH2RSC11过场Bink3",
        "cutscene_rbch2rsc11_bink4": "RBCH2RSC11过场Bink4",
        "cutscene_rbch2rsc11_bink5": "RBCH2RSC11过场Bink5",
        "cutscene_rbch2rsc11_bink6": "RBCH2RSC11过场Bink6",
        "cutscene_rbch2rsc11_bink7": "RBCH2RSC11过场Bink7",
        "cutscene_rbch2rsc11_bink8": "RBCH2RSC11过场Bink8",
        "deadeye": "死神之眼",
        "deadeyeempty": "死神之眼耗尽",
        "death01": "死亡01",
        "deathfailmp01": "多人死亡失败01",
        "directionalhit01": "方向性命中01",
        "eagleeye": "鹰眼",
        "female_skeleton": "女性骨架通用模型",
        "g_f_m_uniduster_01": "尘镇女工",
        "g_m_m_bountyhunters_01": "赏金猎人",
        "g_m_m_uniafricanamericangang_01": "非裔帮派成员",
        "g_m_m_unibanditos_01": "土匪帮成员",
        "g_m_m_unibraithwaites_01": "布雷斯韦特家族成员",
        "g_m_m_unibrontegoons_01": "勃朗特打手",
        "g_m_m_unicornwallgoons_01": "康沃尔公司打手",
        "g_m_m_unicriminals_01": "罪犯类型一",
        "g_m_m_unicriminals_02": "罪犯类型二",
        "g_m_m_uniduster_01": "尘镇成员",
        "g_m_m_uniduster_02": "尘镇成员二型",
        "g_m_m_uniduster_03": "尘镇成员三型",
        "g_m_m_uniduster_04": "尘镇成员四型",
        "g_m_m_uniduster_05": "尘镇成员五型",
        "g_m_m_unigrays_01": "格雷家族成员",
        "g_m_m_unigrays_02": "格雷家族成员二型",
        "g_m_m_uniinbred_01": "畸形人",
        "g_m_m_unilangstonboys_01": "兰斯顿男孩帮成员",
        "g_m_m_unimicahgoons_01": "迈卡打手",
        "g_m_m_unimountainmen_01": "山地人",
        "g_m_m_uniranchers_01": "牧场主",
        "g_m_m_uniswamp_01": "沼泽居民",
        "g_m_o_uniexconfeds_01": "前南方联盟老兵",
        "g_m_y_uniexconfeds_01": "前南方联盟青年兵",
        "g_m_y_uniexconfeds_02": "前南方联盟青年兵二型",
        "gatchuck": "加特林机枪马车基础款",
        "gatchuck_2": "加特林机枪马车改良型",
        "gatling_gun": "加特林机枪基础型",
        "gatlingmaxim02": "加特林-马克沁混合型02式",
        "gc_lemoynecaptive_males_01": "莱莫恩俘虏(男性)",
        "gc_skinnertorture_males_01": "剥皮帮酷刑受害者(男性)",
        "ge_delloboparty_females_01": "德罗博派对任务女01",
        "ghosttraincaboose": "幽灵列车守车",
        "ghosttraincoalcar": "幽灵列车运煤车",
        "ghosttrainpassenger": "幽灵列车客运车厢",
        "ghosttrainsteamer": "幽灵列车蒸汽机车",
        "gunslingerfill": "枪手填充",
        "handcart": "手推式货运小车",
        "has been bound to": "已被绑定到",
        "horseboat": "驮马运输船",
        "hotairballoon01": "观测热气球01型",
        "hotchkiss_cannon": "霍奇基斯速射炮",
        "huntercart01": "猎人装备运输车01型",
        "is spectating": "正在观看",
        "keelboat": "龙骨货船通用型",
        "killcam": "击杀镜头",
        "killcamhonorchange": "击杀镜头荣誉变化",
        "kingcastleblue": "国王城堡蓝队",
        "kingcastlered": "国王城堡红队",
        "lightning": "lightning",
        "loansharking_asbminer_males_01": "高利贷安斯伯格矿工男01",
        "loansharking_horsechase1_males_01": "高利贷马匹追逐任务男01",
        "loansharking_undertaker_females_01": "高利贷殡仪员任务女01",
        "loansharking_undertaker_males_01": "高利贷殡仪员任务男01",
        "logwagon": "原木运输车标准款",
        "logwagon2": "重型原木运输车II型",
        "male_skeleton": "男性骨架通用模型",
        "mbh_rhodesrancher_females_01": "罗兹镇牧场主任务女01",
        "mbh_rhodesrancher_teens_01": "罗兹镇牧场主青少年任务01",
        "mbh_skinnersearch_males_01": "剥皮帮搜索任务男01",
        "mes_abigail2_males_01": "亚比盖尔2任务男01",
        "mes_finale2_females_01": "终章2任务女01",
        "mes_finale2_males_01": "终章2任务男01",
        "mes_finale3_males_01": "终章3任务男01",
        "mes_marston1_males_01": "马斯顿1任务男01",
        "mes_marston2_males_01": "马斯顿2任务男01",
        "mes_marston5_2_males_01": "马斯顿5第二阶段男01",
        "mes_marston6_females_01": "马斯顿6任务女01",
        "mes_marston6_males_01": "马斯顿6任务男01",
        "mes_marston6_teens_01": "马斯顿6任务青少年01",
        "mes_sadie4_males_01": "莎迪4任务男01",
        "mes_sadie5_males_01": "莎迪5任务男01",
        "midlandboxcar05x": "中部棚车05型",
        "midlandrefrigeratorcar": "中部冷藏车厢",
        "minecart01x": "矿井轨道矿车01型",
        "mission_endcredits": "任务-结束字幕",
        "mission_fin1_ridebad": "任务-结局1坏结局骑行",
        "mission_fin1_ridegood": "任务-结局1好结局骑行",
        "mission_gng0_ride": "任务-GNG0骑行",
        "missionchoice": "任务选择",
        "missionfail01": "任务失败01",
        "mp_a_f_m_cardgameplayers_01": "多人模式女牌手",
        "mp_a_f_m_protect_endflow_blackwater_01": "多人模式黑水镇护送女",
        "mp_a_f_m_saloonband_females_01": "多人模式沙龙女乐手",
        "mp_a_f_m_saloonpatrons_01": "多人沙龙女顾客01",
        "mp_a_f_m_saloonpatrons_02": "多人沙龙女顾客02",
        "mp_a_f_m_saloonpatrons_03": "多人沙龙女顾客03",
        "mp_a_f_m_saloonpatrons_04": "多人沙龙女顾客04",
        "mp_a_f_m_saloonpatrons_05": "多人沙龙女顾客05",
        "mp_a_f_m_unicorpse_01": "多人模式独角兽帮女尸",
        "mp_a_m_m_asbminers_01": "多人模式安斯伯格矿工01",
        "mp_a_m_m_asbminers_02": "多人模式安斯伯格矿工02",
        "mp_a_m_m_coachguards_01": "多人模式马车守卫",
        "mp_a_m_m_fos_coachguards_01": "多人模式化石马车守卫",
        "mp_a_m_m_jamesonguard_01": "多人模式詹姆斯顿守卫",
        "mp_a_m_m_laboruprisers_01": "多人模式劳工起义者",
        "mp_a_m_m_lom_asbminers_01": "多人模式洛姆安斯伯格矿工",
        "mp_a_m_m_moonshinemakers_01": "多人模式私酒酿造者",
        "mp_a_m_m_protect_endflow_blackwater_01": "多人模式黑水镇护送男",
        "mp_a_m_m_saloonband_males_01": "多人模式沙龙男乐手",
        "mp_a_m_m_saloonpatrons_01": "多人沙龙男顾客01",
        "mp_a_m_m_saloonpatrons_02": "多人沙龙男顾客02",
        "mp_a_m_m_saloonpatrons_03": "多人沙龙男顾客03",
        "mp_a_m_m_saloonpatrons_04": "多人沙龙男顾客04",
        "mp_a_m_m_saloonpatrons_05": "多人沙龙男顾客05",
        "mp_a_m_m_unicorpse_01": "多人模式独角兽帮男尸",
        "mp_archerytarget": "多人射箭靶",
        "mp_arrowdisorient": "多人箭矢迷惑",
        "mp_arrowdrain": "多人箭矢消耗",
        "mp_arrowtracking": "多人箭矢追踪",
        "mp_asn_benedictpoint_females_01": "多人本尼迪克特角任务女01",
        "mp_asn_benedictpoint_males_01": "多人本尼迪克特角任务男01",
        "mp_asn_blackwater_males_01": "多人黑水镇任务男01",
        "mp_asn_braithwaitemanor_males_01": "布雷思韦特庄园任务男01",
        "mp_asn_braithwaitemanor_males_02": "布雷思韦特庄园任务男02",
        "mp_asn_braithwaitemanor_males_03": "布雷思韦特庄园任务男03",
        "mp_asn_civilwarfort_males_01": "内战要塞任务男01",
        "mp_asn_gaptoothbreach_males_01": "裂牙缺口任务男01",
        "mp_asn_pikesbasin_males_01": "派克盆地任务男01",
        "mp_asn_sdpolicestation_males_01": "圣丹尼斯警局任务男01",
        "mp_asn_sdwedding_females_01": "圣丹尼斯婚礼女01",
        "mp_asn_sdwedding_males_01": "圣丹尼斯婚礼男01",
        "mp_asn_shadybelle_females_01": "阴暗贝尔任务女01",
        "mp_asn_stillwater_males_01": "静水任务男01",
        "mp_asntrk_elysianpool_males_01": "极乐池追踪任务男01",
        "mp_asntrk_grizzlieswest_males_01": "灰熊西部追踪任务男01",
        "mp_asntrk_hagenorchard_males_01": "哈根果园追踪任务男01",
        "mp_asntrk_isabella_males_01": "伊莎贝拉追踪任务男01",
        "mp_asntrk_talltrees_males_01": "高树追踪任务男01",
        "mp_bagreturnenemy": "多人敌方包归还",
        "mp_bagreturnfriendly": "多人友方包归还",
        "mp_beau_bink_females_01": "博与宾克任务女01",
        "mp_beau_bink_males_01": "博与宾克任务男01",
        "mp_bink_ember_of_the_east_males_01": "东方余烬任务男01",
        "mp_boundsshrink": "多人边界缩小",
        "mp_bountylagrasswamp": "多人拉格拉斯沼泽悬赏",
        "mp_bountyselection": "多人悬赏选择",
        "mp_bountysniperthreat": "多人悬赏狙击威胁",
        "mp_campdef_bluewater_females_01": "蓝水沼泽营地守卫(女性·多人模式)",
        "mp_campdef_bluewater_males_01": "蓝水沼泽营地守卫(男性·多人模式)",
        "mp_campdef_chollasprings_females_01": "乔拉泉营地守卫(女性·多人模式)",
        "mp_campdef_chollasprings_males_01": "乔拉泉营地守卫(男性·多人模式)",
        "mp_campdef_eastnewhanover_females_01": "东新汉诺威营地守卫(女性·多人模式)",
        "mp_campdef_eastnewhanover_males_01": "东新汉诺威营地守卫(男性·多人模式)",
        "mp_campdef_gaptoothbreach_females_01": "裂牙湾营地守卫(女性·多人模式)",
        "mp_campdef_gaptoothbreach_males_01": "裂牙湾营地守卫(男性·多人模式)",
        "mp_campdef_gaptoothridge_females_01": "裂牙岭营地守卫(女性·多人模式)",
        "mp_campdef_gaptoothridge_males_01": "裂牙岭营地守卫(男性·多人模式)",
        "mp_campdef_greatplains_males_01": "大平原营地守卫(男性·多人模式)",
        "mp_campdef_grizzlies_males_01": "灰熊山脉营地守卫(男性·多人模式)",
        "mp_campdef_heartlands1_males_01": "中心地带Ⅰ区营地守卫(男性·多人模式)",
        "mp_campdef_heartlands2_females_01": "中心地带Ⅱ区营地守卫(女性·多人模式)",
        "mp_campdef_heartlands2_males_01": "中心地带Ⅱ区营地守卫(男性·多人模式)",
        "mp_campdef_hennigans_females_01": "亨尼根领地营地守卫(女性·多人模式)",
        "mp_campdef_hennigans_males_01": "亨尼根领地营地守卫(男性·多人模式)",
        "mp_campdef_littlecreek_females_01": "小溪营地守卫(女性·多人模式)",
        "mp_campdef_littlecreek_males_01": "小溪营地守卫(男性·多人模式)",
        "mp_campdef_radleyspasture_females_01": "拉德利牧场营地守卫(女性·多人模式)",
        "mp_campdef_radleyspasture_males_01": "拉德利牧场营地守卫(男性·多人模式)",
        "mp_campdef_riobravo_females_01": "布拉沃河营地守卫(女性·多人模式)",
        "mp_campdef_riobravo_males_01": "布拉沃河营地守卫(男性·多人模式)",
        "mp_campdef_roanoke_females_01": "罗阿诺克营地守卫(女性·多人模式)",
        "mp_campdef_roanoke_males_01": "罗阿诺克营地守卫(男性·多人模式)",
        "mp_campdef_talltrees_females_01": "高树营地守卫(女性·多人模式)",
        "mp_campdef_talltrees_males_01": "高树营地守卫(男性·多人模式)",
        "mp_campdef_tworocks_females_01": "双岩营地守卫(女性·多人模式)",
        "mp_campspiritanimal": "多人营地灵魂动物",
        "mp_campwipedown": "多人营地下滑擦除",
        "mp_campwipel": "多人营地左滑擦除",
        "mp_campwiper": "多人营地右滑擦除",
        "mp_campwipeup": "多人营地上滑擦除",
        "mp_carmela_bink_victim_males_01": "卡梅拉·宾克事件受害者(男性·多人模式)",
        "mp_cd_revengemayor_01": "市长复仇任务01",
        "mp_chu_kid_armadillo_males_01": "犰狳镇儿童任务男01",
        "mp_chu_kid_diabloridge_males_01": "恶魔岭儿童任务男01",
        "mp_chu_kid_emrstation_males_01": "埃默森车站儿童任务男01",
        "mp_chu_kid_greatplains2_males_01": "大平原2儿童任务男01",
        "mp_chu_kid_greatplains_males_01": "大平原儿童任务男01",
        "mp_chu_kid_heartlands_males_01": "心脏地带儿童任务男01",
        "mp_chu_kid_lagras_males_01": "拉格拉斯儿童任务男01",
        "mp_chu_kid_lemoyne_females_01": "莱莫恩儿童任务女01",
        "mp_chu_kid_lemoyne_males_01": "莱莫恩儿童任务男01",
        "mp_chu_kid_recipient_males_01": "儿童任务接收者男01",
        "mp_chu_kid_rhodes_males_01": "罗兹镇儿童任务男01",
        "mp_chu_kid_saintdenis_females_01": "圣丹尼斯儿童任务女01",
        "mp_chu_kid_saintdenis_males_01": "圣丹尼斯儿童任务男01",
        "mp_chu_kid_scarlettmeadows_males_01": "猩红草原儿童任务男01",
        "mp_chu_kid_tumbleweed_males_01": "风滚草镇儿童任务男01",
        "mp_chu_kid_valentine_males_01": "瓦伦丁儿童任务男01",
        "mp_chu_rob_ambarino_males_01": "安巴里诺抢劫任务男01",
        "mp_chu_rob_annesburg_males_01": "安尼斯堡抢劫任务男01",
        "mp_chu_rob_benedictpoint_females_01": "本尼迪克特角抢劫任务女01",
        "mp_chu_rob_benedictpoint_males_01": "本尼迪克特角抢劫任务男01",
        "mp_chu_rob_blackwater_males_01": "黑水镇抢劫任务男01",
        "mp_chu_rob_caligahall_males_01": "卡利加大厅抢劫任务男01",
        "mp_chu_rob_coronado_males_01": "科罗纳多抢劫任务男01",
        "mp_chu_rob_cumberland_males_01": "坎伯兰抢劫任务男01",
        "mp_chu_rob_fortmercer_females_01": "默瑟要塞抢劫任务女01",
        "mp_chu_rob_fortmercer_males_01": "默瑟要塞抢劫任务男01",
        "mp_chu_rob_greenhollow_males_01": "绿谷抢劫任务男01",
        "mp_chu_rob_macfarlanes_females_01": "麦克法兰农场抢劫任务女01",
        "mp_chu_rob_macfarlanes_males_01": "麦克法兰农场抢劫任务男01",
        "mp_chu_rob_macleans_males_01": "麦克莱恩抢劫任务男01",
        "mp_chu_rob_millesani_males_01": "米勒萨尼抢劫任务男01",
        "mp_chu_rob_montanariver_males_01": "蒙大拿河抢劫任务男01",
        "mp_chu_rob_paintedsky_males_01": "彩绘天空抢劫任务男01",
        "mp_chu_rob_rathskeller_males_01": "拉特斯凯勒抢劫任务男01",
        "mp_chu_rob_recipient_males_01": "抢劫任务接收者男01",
        "mp_chu_rob_rhodes_males_01": "罗兹镇抢劫任务男01",
        "mp_chu_rob_strawberry_males_01": "草莓镇抢劫任务男01",
        "mp_clay": "克莱角色",
        "mp_convoy_recipient_females_01": "护送任务接收者女01",
        "mp_convoy_recipient_males_01": "护送任务接收者男01",
        "mp_creatoroutline01": "多人创作者轮廓01",
        "mp_creatoroutline02": "多人创作者轮廓02",
        "mp_creatoroutline03": "多人创作者轮廓03",
        "mp_creatoroutline04": "多人创作者轮廓04",
        "mp_cs_antonyforemen": "安东尼·福尔曼(多人模式)",
        "mp_de_u_f_m_bigvalley_01": "大谷女01",
        "mp_de_u_f_m_bluewatermarsh_01": "蓝水沼泽女01",
        "mp_de_u_f_m_braithwaite_01": "布雷思韦特女01",
        "mp_de_u_f_m_doverhill_01": "多佛山女01",
        "mp_de_u_f_m_greatplains_01": "大平原女01",
        "mp_de_u_f_m_hangingrock_01": "悬岩女01",
        "mp_de_u_f_m_heartlands_01": "心脏地带女01",
        "mp_de_u_f_m_hennigansstead_01": "亨尼根农场女01",
        "mp_de_u_f_m_silentstead_01": "寂静农场女01",
        "mp_de_u_m_m_aurorabasin_01": "极光盆地男01",
        "mp_de_u_m_m_barrowlagoon_01": "巴罗泻湖男01",
        "mp_de_u_m_m_bigvalleygraves_01": "大谷坟墓男01",
        "mp_de_u_m_m_centralunionrr_01": "中央联合铁路男01",
        "mp_de_u_m_m_pleasance_01": "普莱森斯男01",
        "mp_de_u_m_m_rileyscharge_01": "莱利冲锋男01",
        "mp_de_u_m_m_vanhorn_01": "范霍恩男01",
        "mp_de_u_m_m_westernhomestead_01": "西部家园男01",
        "mp_deathink_color00": "多人死亡墨水颜色00",
        "mp_deathink_color01": "多人死亡墨水颜色01",
        "mp_deathink_color02": "多人死亡墨水颜色02",
        "mp_deathink_color03": "多人死亡墨水颜色03",
        "mp_deathink_color04": "多人死亡墨水颜色04",
        "mp_deathink_color05": "多人死亡墨水颜色05",
        "mp_deathink_color06": "多人死亡墨水颜色06",
        "mp_deathink_color07": "多人死亡墨水颜色07",
        "mp_deathink_color08": "多人死亡墨水颜色08",
        "mp_deathink_color09": "多人死亡墨水颜色09",
        "mp_deathink_color10": "多人死亡墨水颜色10",
        "mp_deliver_teamcolor00": "多人交付队伍颜色00",
        "mp_deliver_teamcolor01": "多人交付队伍颜色01",
        "mp_deliver_teamcolor02": "多人交付队伍颜色02",
        "mp_deliver_teamcolor03": "多人交付队伍颜色03",
        "mp_deliver_teamcolor04": "多人交付队伍颜色04",
        "mp_deliver_teamcolor05": "多人交付队伍颜色05",
        "mp_deliver_teamcolor06": "多人交付队伍颜色06",
        "mp_deliver_teamcolor07": "多人交付队伍颜色07",
        "mp_deliver_teamcolor08": "多人交付队伍颜色08",
        "mp_deliver_teamcolor09": "多人交付队伍颜色09",
        "mp_deliver_teamcolor10": "多人交付队伍颜色10",
        "mp_downed": "多人倒地",
        "mp_dr_u_f_m_bayougatorfood_01": "沼泽鳄鱼食物女01",
        "mp_dr_u_f_m_bigvalleycave_01": "大谷洞穴女01",
        "mp_dr_u_f_m_bigvalleycliff_01": "大谷悬崖女01",
        "mp_dr_u_f_m_bluewaterkidnap_01": "蓝水绑架女01",
        "mp_dr_u_f_m_colterbandits_01": "科尔特点匪徒女01",
        "mp_dr_u_f_m_colterbandits_02": "科尔特点匪徒女02",
        "mp_dr_u_f_m_missingfisherman_01": "失踪渔夫女01",
        "mp_dr_u_f_m_missingfisherman_02": "失踪渔夫女02",
        "mp_dr_u_f_m_mistakenbounties_01": "错误赏金女01",
        "mp_dr_u_f_m_plaguetown_01": "瘟疫镇女01",
        "mp_dr_u_f_m_quakerscove_01": "贵格会湾女01",
        "mp_dr_u_f_m_quakerscove_02": "贵格会湾女02",
        "mp_dr_u_f_m_sdgraveyard_01": "圣丹尼斯墓地女01",
        "mp_dr_u_m_m_bigvalleycave_01": "大谷洞穴男01",
        "mp_dr_u_m_m_bigvalleycliff_01": "大谷悬崖男01",
        "mp_dr_u_m_m_bluewaterkidnap_01": "蓝水绑架男01",
        "mp_dr_u_m_m_canoeescape_01": "独木舟逃亡男01",
        "mp_dr_u_m_m_hwyrobbery_01": "公路抢劫男01",
        "mp_dr_u_m_m_mistakenbounties_01": "错误赏金男01",
        "mp_dr_u_m_m_pikesbasin_01": "派克盆地男01",
        "mp_dr_u_m_m_pikesbasin_02": "派克盆地男02",
        "mp_dr_u_m_m_plaguetown_01": "瘟疫镇男01",
        "mp_dr_u_m_m_roanokestandoff_01": "罗阿诺克对峙男01",
        "mp_dr_u_m_m_sdgraveyard_01": "圣丹尼斯墓地男01",
        "mp_dr_u_m_m_sdmugging_01": "圣丹尼斯抢劫男01",
        "mp_dr_u_m_m_sdmugging_02": "圣丹尼斯抢劫男02",
        "mp_female": "在线模式女",
        "mp_fm_bounty_caged_males_01": "多人赏金笼中目标男01",
        "mp_fm_bounty_ct_corpses_01": "多人赏金尸体目标01",
        "mp_fm_bounty_hideout_males_01": "多人赏金藏身处目标男01",
        "mp_fm_bounty_horde_law_01": "多人赏金群体执法者01",
        "mp_fm_bounty_horde_males_01": "多人赏金群体目标男01",
        "mp_fm_bounty_infiltration_males_01": "多人赏金渗透任务男01",
        "mp_fm_bountytarget_females_dlc008_01": "多人赏金目标女DLC",
        "mp_fm_bountytarget_males_dlc008_01": "多人赏金目标男DLC",
        "mp_fm_knownbounty_guards_01": "多人已知赏金守卫01",
        "mp_fm_knownbounty_informants_females_01": "多人已知赏金线人女01",
        "mp_fm_knownbounty_informants_males_01": "多人已知赏金线人男01",
        "mp_fm_multitrack_victims_males_01": "多线追踪受害者男01",
        "mp_fm_stakeout_corpses_males_01": "监视任务尸体男01",
        "mp_fm_stakeout_poker_males_01": "监视扑克任务男01",
        "mp_fm_stakeout_target_males_01": "监视目标男01",
        "mp_fm_track_prospector_01": "追踪探矿者01",
        "mp_fm_track_sd_lawman_01": "追踪圣丹尼斯执法者01",
        "mp_fm_track_targets_males_01": "追踪目标男01",
        "mp_freeroam_tut_females_01": "自由漫游教学女01",
        "mp_freeroam_tut_males_01": "自由漫游教学男01",
        "mp_freeroamcountdown": "多人自由模式倒计时",
        "mp_g_f_m_armyoffear_01": "恐惧军团女兵",
        "mp_g_f_m_cultguards_01": "邪教守卫女成员",
        "mp_g_f_m_cultmembers_01": "邪教普通女成员",
        "mp_g_f_m_laperlegang_01": "珍珠帮派女成员",
        "mp_g_f_m_laperlevips_01": "珍珠帮派贵宾女成员",
        "mp_g_f_m_owlhootfamily_01": "猫头鹰家族女成员",
        "mp_g_m_m_animalpoachers_01": "盗猎者",
        "mp_g_m_m_armoredjuggernauts_01": "重装铁甲兵",
        "mp_g_m_m_armyoffear_01": "恐惧军团士兵",
        "mp_g_m_m_bountyhunters_01": "赏金猎人(多人模式)",
        "mp_g_m_m_cultguards_01": "邪教守卫",
        "mp_g_m_m_cultmembers_01": "邪教成员",
        "mp_g_m_m_fos_debtgang_01": "债务帮成员",
        "mp_g_m_m_fos_debtgangcapitali_01": "债务帮资本家",
        "mp_g_m_m_fos_vigilantes_01": "义警团",
        "mp_g_m_m_mercs_01": "雇佣兵",
        "mp_g_m_m_mountainmen_01": "山地人(多人模式)",
        "mp_g_m_m_owlhootfamily_01": "猫头鹰家族成员",
        "mp_g_m_m_redbengang_01": "红本帮成员",
        "mp_g_m_m_riflecronies_01": "步枪帮成员",
        "mp_g_m_m_uniafricanamericangang_01": "非裔帮派成员(多人模式)",
        "mp_g_m_m_unibanditos_01": "土匪帮成员(多人模式)",
        "mp_g_m_m_unibraithwaites_01": "布雷斯韦特家族成员(多人模式)",
        "mp_g_m_m_unibrontegoons_01": "勃朗特打手(多人模式)",
        "mp_g_m_m_unicornwallgoons_01": "康沃尔公司打手(多人模式)",
        "mp_g_m_m_unicriminals_01": "罪犯类型一(多人模式)",
        "mp_g_m_m_unicriminals_02": "罪犯类型二(多人模式)",
        "mp_g_m_m_unicriminals_03": "罪犯类型三(多人模式)",
        "mp_g_m_m_unicriminals_04": "罪犯类型四(多人模式)",
        "mp_g_m_m_unicriminals_05": "罪犯类型五(多人模式)",
        "mp_g_m_m_unicriminals_06": "罪犯类型六(多人模式)",
        "mp_g_m_m_unicriminals_07": "罪犯类型七(多人模式)",
        "mp_g_m_m_unicriminals_08": "罪犯类型八(多人模式)",
        "mp_g_m_m_unicriminals_09": "罪犯类型九(多人模式)",
        "mp_g_m_m_uniduster_01": "尘镇成员(多人模式)",
        "mp_g_m_m_uniduster_02": "尘镇成员二型(多人模式)",
        "mp_g_m_m_uniduster_03": "尘镇成员三型(多人模式)",
        "mp_g_m_m_unigrays_01": "格雷家族成员(多人模式)",
        "mp_g_m_m_uniinbred_01": "畸形人(多人模式)",
        "mp_g_m_m_unilangstonboys_01": "兰斯顿男孩帮成员(多人模式)",
        "mp_g_m_m_unimountainmen_01": "山地人(多人模式)",
        "mp_g_m_m_uniranchers_01": "牧场主(多人模式)",
        "mp_g_m_m_uniswamp_01": "沼泽居民(多人模式)",
        "mp_g_m_o_uniexconfeds_01": "前南方联盟老兵(多人模式)",
        "mp_g_m_o_uniexconfeds_cap_01": "前南方联盟军官(多人模式)",
        "mp_g_m_y_uniexconfeds_01": "前南方联盟青年兵(多人模式)",
        "mp_guidomartelli": "吉多·马泰利角色",
        "mp_gunvoutd2_males_01": "枪战对决2男01",
        "mp_gunvoutd3_bht_01": "枪战对决3赏金猎人目标01",
        "mp_gunvoutd3_males_01": "枪战对决3男01",
        "mp_healthdrop": "多人生命值下降",
        "mp_healthregen": "多人生命值恢复",
        "mp_inregion_exit": "多人区域内退出",
        "mp_inregion_netplayer00": "多人区域内玩家00",
        "mp_inregion_netplayer01": "多人区域内玩家01",
        "mp_inregion_netplayer02": "多人区域内玩家02",
        "mp_inregion_netplayer03": "多人区域内玩家03",
        "mp_inregion_netplayer04": "多人区域内玩家04",
        "mp_inregion_netplayer05": "多人区域内玩家05",
        "mp_inregion_netplayer06": "多人区域内玩家06",
        "mp_inregion_netplayer07": "多人区域内玩家07",
        "mp_inregion_netplayer08": "多人区域内玩家08",
        "mp_inregion_netplayer09": "多人区域内玩家09",
        "mp_inregion_netplayer10": "多人区域内玩家10",
        "mp_intercept_recipient_females_01": "拦截任务接收者女01",
        "mp_intercept_recipient_males_01": "拦截任务接收者男01",
        "mp_intro_females_01": "多人模式介绍女01",
        "mp_intro_males_01": "多人模式介绍男01",
        "mp_jailbreak_males_01": "越狱任务男01",
        "mp_jailbreak_recipient_males_01": "越狱接收者男01",
        "mp_lbm_carmela_banditos_01": "卡梅拉匪帮任务01",
        "mp_lbt_m3_males_01": "传说悬赏3男01",
        "mp_lbt_m6_females_01": "传说悬赏6女01",
        "mp_lbt_m6_males_01": "传说悬赏6男01",
        "mp_lbt_m7_males_01": "传说悬赏7男01",
        "mp_lm_stealhorse_buyers_01": "偷马买家01",
        "mp_lobbybw01": "多人黑水大厅01",
        "mp_lobbybw01_intro": "多人黑水大厅01介绍",
        "mp_male": "在线模式男",
        "mp_matchendpulse": "多人比赛结束脉冲",
        "mp_matchendpulseloser": "多人比赛结束失败者脉冲",
        "mp_matchendpulsewinner": "多人比赛结束胜利者脉冲",
        "mp_moonshinerdisorient": "多人私酒贩迷惑",
        "mp_moonshinetoxic": "多人私酒毒性",
        "mp_naturalistanimaloverlay": "多人自然主义者动物覆盖",
        "mp_naturalistanimaltransformend": "多人自然主义者动物变形结束",
        "mp_naturalistanimaltransformstart": "多人自然主义者动物变形开始",
        "mp_naturalistanimaltransformstart_fcrouch": "多人自然主义者动物变形开始-女性蹲下",
        "mp_naturalistanimaltransformstart_ffall": "多人自然主义者动物变形开始-女性跌倒",
        "mp_naturalistanimaltransformstart_fstand": "多人自然主义者动物变形开始-女性站立",
        "mp_naturalistanimaltransformstart_mcrouch": "多人自然主义者动物变形开始-男性蹲下",
        "mp_naturalistanimaltransformstart_mfall": "多人自然主义者动物变形开始-男性跌倒",
        "mp_naturalistanimaltransformstart_mstand": "多人自然主义者动物变形开始-男性站立",
        "mp_oth_recipient_males_01": "其他任务接收者男01",
        "mp_outlaw1_males_01": "亡命徒1男01",
        "mp_outlaw2_males_01": "亡命徒2男01",
        "mp_outofarea": "多人区域外",
        "mp_outofareadirectional": "多人方向性区域外",
        "mp_outofbounds": "多人越界",
        "mp_pedkill": "多人NPC击杀",
        "mp_pickupcollectible": "多人拾取收集品",
        "mp_post_multipackage_females_01": "多人邮寄多包裹任务女01",
        "mp_post_multipackage_males_01": "多人邮寄多包裹任务男01",
        "mp_post_multirelay_females_01": "多人邮寄多段接力任务女01",
        "mp_post_multirelay_males_01": "多人邮寄多段接力任务男01",
        "mp_post_relay_females_01": "多人邮寄接力任务女01",
        "mp_post_relay_males_01": "多人邮寄接力任务男01",
        "mp_predator": "掠食者角色",
        "mp_predatorproximity": "多人捕食者接近",
        "mp_prsn_asn_males_01": "刺杀任务男01",
        "mp_racebooststart": "多人比赛加速开始",
        "mp_re_animalattack_females_01": "动物袭击事件女性一型(多人模式)",
        "mp_re_animalattack_males_01": "动物袭击事件男性一型(多人模式)",
        "mp_re_duel_females_01": "决斗事件女性(多人模式)",
        "mp_re_duel_males_01": "决斗事件男性(多人模式)",
        "mp_re_graverobber_females_01": "盗墓者事件女性(多人模式)",
        "mp_re_graverobber_males_01": "盗墓者事件男性(多人模式)",
        "mp_re_hobodog_females_01": "流浪汉与狗事件女性(多人模式)",
        "mp_re_hobodog_males_01": "流浪汉与狗事件男性(多人模式)",
        "mp_re_kidnapped_females_01": "绑架事件女性(多人模式)",
        "mp_re_kidnapped_males_01": "绑架事件男性(多人模式)",
        "mp_re_moonshinecamp_males_01": "私酒营地事件男性(多人模式)",
        "mp_re_photography_females_01": "摄影事件女性一型(多人模式)",
        "mp_re_photography_females_02": "摄影事件女性二型(多人模式)",
        "mp_re_photography_males_01": "摄影事件男性(多人模式)",
        "mp_re_rivalcollector_males_01": "敌对收藏家事件男性(多人模式)",
        "mp_re_runawaywagon_females_01": "失控马车事件女性(多人模式)",
        "mp_re_runawaywagon_males_01": "失控马车事件男性(多人模式)",
        "mp_re_slumpedhunter_females_01": "瘫倒猎人事件女性(多人模式)",
        "mp_re_slumpedhunter_males_01": "瘫倒猎人事件男性(多人模式)",
        "mp_re_suspendedhunter_males_01": "悬吊猎人事件男性(多人模式)",
        "mp_re_treasurehunter_females_01": "宝藏猎人事件女性(多人模式)",
        "mp_re_treasurehunter_males_01": "宝藏猎人事件男性(多人模式)",
        "mp_re_wildman_males_01": "野人事件男性(多人模式)",
        "mp_recover_recipient_females_01": "回收任务接收者女01",
        "mp_recover_recipient_males_01": "回收任务接收者男01",
        "mp_region": "多人区域",
        "mp_repo_recipient_females_01": "收回任务接收者女01",
        "mp_repo_recipient_males_01": "收回任务接收者男01",
        "mp_repoboat_recipient_females_01": "船只收回接收者女01",
        "mp_repoboat_recipient_males_01": "船只收回接收者男01",
        "mp_rescue_bottletree_females_01": "瓶树救援女01",
        "mp_rescue_bottletree_males_01": "瓶树救援男01",
        "mp_rescue_colter_males_01": "科尔特点救援男01",
        "mp_rescue_cratersacrifice_males_01": "火山口献祭救援男01",
        "mp_rescue_heartlands_males_01": "心脏地带救援男01",
        "mp_rescue_loftkidnap_males_01": "阁楼绑架救援男01",
        "mp_rescue_lonniesshack_males_01": "隆尼斯棚屋救援男01",
        "mp_rescue_moonstone_males_01": "月长石救援男01",
        "mp_rescue_mtnmanshack_males_01": "山民棚屋救援男01",
        "mp_rescue_recipient_females_01": "救援任务接收者女01",
        "mp_rescue_recipient_males_01": "救援任务接收者男01",
        "mp_rescue_rivalshack_males_01": "对手棚屋救援男01",
        "mp_rescue_scarlettmeadows_males_01": "猩红草原救援男01",
        "mp_rescue_sddogfight_females_01": "圣丹尼斯斗狗救援女01",
        "mp_rescue_sddogfight_males_01": "圣丹尼斯斗狗救援男01",
        "mp_resupply_recipient_females_01": "补给接收者女01",
        "mp_resupply_recipient_males_01": "补给接收者男01",
        "mp_revenge1_males_01": "复仇1任务男01",
        "mp_rewardsexposureloop": "多人奖励曝光循环",
        "mp_riderformation": "多人骑手队形",
        "mp_s_m_m_cornwallguard_01": "康沃尔守卫男01(多人模式)",
        "mp_s_m_m_fos_harborguards_01": "港口守卫男01(多人模式)",
        "mp_s_m_m_pinlaw_01": "执法者男01(多人模式)",
        "mp_s_m_m_revenueagents_01": "税务员男01(多人模式)",
        "mp_s_m_m_revenueagents_cap_01": "戴帽税务员男01(多人模式)",
        "mp_skillgeneric01": "多人通用技能01",
        "mp_stealboat_recipient_males_01": "偷船接收者男01",
        "mp_stealhorse_recipient_males_01": "偷马接收者男01",
        "mp_stealwagon_recipient_males_01": "偷马车接收者男01",
        "mp_suddendeath": "多人突然死亡",
        "mp_tattoo_female": "纹身女性角色",
        "mp_tattoo_male": "纹身男性角色",
        "mp_trans_winlose_pulse": "多人胜负脉冲转场",
        "mp_u_f_m_bountytarget_001": "赏金目标女001",
        "mp_u_f_m_bountytarget_002": "赏金目标女002",
        "mp_u_f_m_bountytarget_003": "赏金目标女003",
        "mp_u_f_m_bountytarget_004": "赏金目标女004",
        "mp_u_f_m_bountytarget_005": "赏金目标女005",
        "mp_u_f_m_bountytarget_006": "赏金目标女006",
        "mp_u_f_m_bountytarget_007": "赏金目标女007",
        "mp_u_f_m_bountytarget_008": "赏金目标女008",
        "mp_u_f_m_bountytarget_009": "赏金目标女009",
        "mp_u_f_m_bountytarget_010": "赏金目标女010",
        "mp_u_f_m_bountytarget_011": "赏金目标女011",
        "mp_u_f_m_bountytarget_012": "赏金目标女012",
        "mp_u_f_m_bountytarget_013": "赏金目标女013",
        "mp_u_f_m_bountytarget_014": "赏金目标女014",
        "mp_u_f_m_buyer_improved_01": "改进型买家女01",
        "mp_u_f_m_buyer_improved_02": "改进型买家女02",
        "mp_u_f_m_buyer_regular_01": "常规买家女01",
        "mp_u_f_m_buyer_regular_02": "常规买家女02",
        "mp_u_f_m_buyer_special_01": "特殊买家女01",
        "mp_u_f_m_buyer_special_02": "特殊买家女02",
        "mp_u_f_m_cultpriest_01": "邪教祭司女01",
        "mp_u_f_m_gunslinger3_rifleman_02": "枪手3步枪手女02",
        "mp_u_f_m_gunslinger3_sharpshooter_01": "枪手3神射手女01",
        "mp_u_f_m_laperlevipmasked_01": "假面贵宾女01",
        "mp_u_f_m_laperlevipmasked_02": "假面贵宾女02",
        "mp_u_f_m_laperlevipmasked_03": "假面贵宾女03",
        "mp_u_f_m_laperlevipmasked_04": "假面贵宾女04",
        "mp_u_f_m_laperlevipunmasked_01": "露脸贵宾女01",
        "mp_u_f_m_laperlevipunmasked_02": "露脸贵宾女02",
        "mp_u_f_m_laperlevipunmasked_03": "露脸贵宾女03",
        "mp_u_f_m_laperlevipunmasked_04": "露脸贵宾女04",
        "mp_u_f_m_lbt_owlhootvictim_01": "猫头鹰歹徒受害者女01",
        "mp_u_f_m_legendarybounty_001": "传奇赏金女001",
        "mp_u_f_m_legendarybounty_002": "传奇赏金女002",
        "mp_u_f_m_legendarybounty_03": "传奇赏金女03",
        "mp_u_f_m_nat_traveler_01": "纳塔尔旅行者女01",
        "mp_u_f_m_nat_worker_01": "纳塔尔工人女01",
        "mp_u_f_m_nat_worker_02": "纳塔尔工人女02",
        "mp_u_f_m_outlaw3_warner_01": "亡命徒3告密者女01",
        "mp_u_f_m_outlaw3_warner_02": "亡命徒3告密者女02",
        "mp_u_f_m_outlaw_societylady_01": "上流社会女亡命徒01",
        "mp_u_f_m_protect_mercer_01": "保护目标默瑟女01",
        "mp_u_f_m_revenge2_passerby_01": "复仇2路人女01",
        "mp_u_f_m_saloonpianist_01": "酒馆钢琴师女01",
        "mp_u_m_m_animalpoacher_01": "盗猎者男01",
        "mp_u_m_m_animalpoacher_02": "盗猎者男02",
        "mp_u_m_m_animalpoacher_03": "盗猎者男03",
        "mp_u_m_m_animalpoacher_04": "盗猎者男04",
        "mp_u_m_m_animalpoacher_05": "盗猎者男05",
        "mp_u_m_m_animalpoacher_06": "盗猎者男06",
        "mp_u_m_m_animalpoacher_07": "盗猎者男07",
        "mp_u_m_m_animalpoacher_08": "盗猎者男08",
        "mp_u_m_m_animalpoacher_09": "盗猎者男09",
        "mp_u_m_m_armsheriff_01": "武装警长男01",
        "mp_u_m_m_asbdeputy_01": "副警长男01",
        "mp_u_m_m_bankprisoner_01": "银行囚犯男01",
        "mp_u_m_m_binkmercs_01": "佣兵男01",
        "mp_u_m_m_bountyinjuredman_01": "受伤赏金目标男01",
        "mp_u_m_m_bountytarget_001": "赏金目标男001",
        "mp_u_m_m_bountytarget_002": "赏金目标男002",
        "mp_u_m_m_bountytarget_003": "赏金目标男003",
        "mp_u_m_m_bountytarget_005": "赏金目标男005",
        "mp_u_m_m_bountytarget_008": "赏金目标男008",
        "mp_u_m_m_bountytarget_009": "赏金目标男009",
        "mp_u_m_m_bountytarget_010": "赏金目标男010",
        "mp_u_m_m_bountytarget_011": "赏金目标男011",
        "mp_u_m_m_bountytarget_012": "赏金目标男012",
        "mp_u_m_m_bountytarget_013": "赏金目标男013",
        "mp_u_m_m_bountytarget_014": "赏金目标男014",
        "mp_u_m_m_bountytarget_015": "赏金目标男015",
        "mp_u_m_m_bountytarget_016": "赏金目标男016",
        "mp_u_m_m_bountytarget_017": "赏金目标男017",
        "mp_u_m_m_bountytarget_018": "赏金目标男018",
        "mp_u_m_m_bountytarget_019": "赏金目标男019",
        "mp_u_m_m_bountytarget_020": "赏金目标男020",
        "mp_u_m_m_bountytarget_021": "赏金目标男021",
        "mp_u_m_m_bountytarget_022": "赏金目标男022",
        "mp_u_m_m_bountytarget_023": "赏金目标男023",
        "mp_u_m_m_bountytarget_024": "赏金目标男024",
        "mp_u_m_m_bountytarget_025": "赏金目标男025",
        "mp_u_m_m_bountytarget_026": "赏金目标男026",
        "mp_u_m_m_bountytarget_027": "赏金目标男027",
        "mp_u_m_m_bountytarget_028": "赏金目标男028",
        "mp_u_m_m_bountytarget_029": "赏金目标男029",
        "mp_u_m_m_bountytarget_030": "赏金目标男030",
        "mp_u_m_m_bountytarget_031": "赏金目标男031",
        "mp_u_m_m_bountytarget_032": "赏金目标男032",
        "mp_u_m_m_bountytarget_033": "赏金目标男033",
        "mp_u_m_m_bountytarget_034": "赏金目标男034",
        "mp_u_m_m_bountytarget_035": "赏金目标男035",
        "mp_u_m_m_bountytarget_036": "赏金目标男036",
        "mp_u_m_m_bountytarget_037": "赏金目标男037",
        "mp_u_m_m_bountytarget_038": "赏金目标男038",
        "mp_u_m_m_bountytarget_039": "赏金目标男039",
        "mp_u_m_m_bountytarget_044": "赏金目标男044",
        "mp_u_m_m_bountytarget_045": "赏金目标男045",
        "mp_u_m_m_bountytarget_046": "赏金目标男046",
        "mp_u_m_m_bountytarget_047": "赏金目标男047",
        "mp_u_m_m_bountytarget_048": "赏金目标男048",
        "mp_u_m_m_bountytarget_049": "赏金目标男049",
        "mp_u_m_m_bountytarget_050": "赏金目标男050",
        "mp_u_m_m_bountytarget_051": "赏金目标男051",
        "mp_u_m_m_bountytarget_052": "赏金目标男052",
        "mp_u_m_m_bountytarget_053": "赏金目标男053",
        "mp_u_m_m_bountytarget_054": "赏金目标男054",
        "mp_u_m_m_bountytarget_055": "赏金目标男055",
        "mp_u_m_m_buyer_default_01": "默认买家男01",
        "mp_u_m_m_buyer_improved_01": "改进型买家男01",
        "mp_u_m_m_buyer_improved_02": "改进型买家男02",
        "mp_u_m_m_buyer_improved_03": "改进型买家男03",
        "mp_u_m_m_buyer_improved_04": "改进型买家男04",
        "mp_u_m_m_buyer_improved_05": "改进型买家男05",
        "mp_u_m_m_buyer_improved_06": "改进型买家男06",
        "mp_u_m_m_buyer_improved_07": "改进型买家男07",
        "mp_u_m_m_buyer_improved_08": "改进型买家男08",
        "mp_u_m_m_buyer_regular_01": "常规买家男01",
        "mp_u_m_m_buyer_regular_02": "常规买家男02",
        "mp_u_m_m_buyer_regular_03": "常规买家男03",
        "mp_u_m_m_buyer_regular_04": "常规买家男04",
        "mp_u_m_m_buyer_regular_05": "常规买家男05",
        "mp_u_m_m_buyer_regular_06": "常规买家男06",
        "mp_u_m_m_buyer_regular_07": "常规买家男07",
        "mp_u_m_m_buyer_regular_08": "常规买家男08",
        "mp_u_m_m_buyer_special_01": "特殊买家男01",
        "mp_u_m_m_buyer_special_02": "特殊买家男02",
        "mp_u_m_m_buyer_special_03": "特殊买家男03",
        "mp_u_m_m_buyer_special_04": "特殊买家男04",
        "mp_u_m_m_buyer_special_05": "特殊买家男05",
        "mp_u_m_m_buyer_special_06": "特殊买家男06",
        "mp_u_m_m_buyer_special_07": "特殊买家男07",
        "mp_u_m_m_buyer_special_08": "特殊买家男08",
        "mp_u_m_m_cultpriest_01": "邪教祭司男01",
        "mp_u_m_m_dockrecipients_01": "码头接收者男01",
        "mp_u_m_m_dropoff_bronte_01": "布隆特交接人男01",
        "mp_u_m_m_dropoff_josiah_01": "约西亚交接人男01",
        "mp_u_m_m_dyingpoacher_01": "垂死盗猎者男01",
        "mp_u_m_m_dyingpoacher_02": "垂死盗猎者男02",
        "mp_u_m_m_dyingpoacher_03": "垂死盗猎者男03",
        "mp_u_m_m_dyingpoacher_04": "垂死盗猎者男04",
        "mp_u_m_m_dyingpoacher_05": "垂死盗猎者男05",
        "mp_u_m_m_fos_bagholders_01": "袋持有者男01",
        "mp_u_m_m_fos_coachholdup_recipient_01": "马车劫持接收者男01",
        "mp_u_m_m_fos_cornwall_bandits_01": "康沃尔匪徒男01",
        "mp_u_m_m_fos_cornwallguard_01": "康沃尔守卫男01",
        "mp_u_m_m_fos_dockrecipients_01": "码头接收者男01",
        "mp_u_m_m_fos_dockworker_01": "码头工人男01",
        "mp_u_m_m_fos_dropoff_01": "交接人男01",
        "mp_u_m_m_fos_harbormaster_01": "港务长男01",
        "mp_u_m_m_fos_interrogator_01": "审讯者男01",
        "mp_u_m_m_fos_interrogator_02": "审讯者男02",
        "mp_u_m_m_fos_musician_01": "音乐家男01",
        "mp_u_m_m_fos_railway_baron_01": "铁路大亨男01",
        "mp_u_m_m_fos_railway_driver_01": "铁路司机男01",
        "mp_u_m_m_fos_railway_foreman_01": "铁路工头男01",
        "mp_u_m_m_fos_railway_guards_01": "铁路守卫男01",
        "mp_u_m_m_fos_railway_hunter_01": "铁路猎人男01",
        "mp_u_m_m_fos_railway_recipient_01": "铁路接收者男01",
        "mp_u_m_m_fos_recovery_recipient_01": "回收接收者男01",
        "mp_u_m_m_fos_roguethief_01": "流氓小偷男01",
        "mp_u_m_m_fos_saboteur_01": "破坏者男01",
        "mp_u_m_m_fos_sdsaloon_gambler_01": "酒馆赌徒男01",
        "mp_u_m_m_fos_sdsaloon_owner_01": "酒馆老板男01",
        "mp_u_m_m_fos_sdsaloon_recipient_01": "酒馆接收者男01",
        "mp_u_m_m_fos_sdsaloon_recipient_02": "酒馆接收者男02",
        "mp_u_m_m_fos_town_outlaw_01": "城镇亡命徒男01",
        "mp_u_m_m_fos_town_vigilante_01": "城镇义警男01",
        "mp_u_m_m_gunforhireclerk_01": "雇佣枪手职员男01",
        "mp_u_m_m_gunslinger3_rifleman_01": "枪手3步枪手男01",
        "mp_u_m_m_gunslinger3_sharpshooter_02": "枪手3神射手男02",
        "mp_u_m_m_gunslinger3_shotgunner_01": "枪手3霰弹枪手男01",
        "mp_u_m_m_gunslinger3_shotgunner_02": "枪手3霰弹枪手男02",
        "mp_u_m_m_gunslinger4_warner_01": "枪手4告密者男01",
        "mp_u_m_m_harbormaster_01": "港务长男01",
        "mp_u_m_m_hctel_arm_hostage_01": "武装人质男01",
        "mp_u_m_m_hctel_arm_hostage_02": "武装人质男02",
        "mp_u_m_m_hctel_arm_hostage_03": "武装人质男03",
        "mp_u_m_m_hctel_sd_gang_01": "帮派成员男01",
        "mp_u_m_m_hctel_sd_target_01": "目标男01",
        "mp_u_m_m_hctel_sd_target_02": "目标男02",
        "mp_u_m_m_hctel_sd_target_03": "目标男03",
        "mp_u_m_m_interrogator_01": "审讯者男01",
        "mp_u_m_m_lawcamp_lawman_01": "执法者营地男01",
        "mp_u_m_m_lawcamp_lawman_02": "执法者营地男02",
        "mp_u_m_m_lawcamp_leadofficer_01": "执法者营地领导男01",
        "mp_u_m_m_lawcamp_prisoner_01": "执法者营地囚犯男01",
        "mp_u_m_m_lbt_accomplice_01": "帮凶男01",
        "mp_u_m_m_lbt_barbsvictim_01": "芭布斯受害者男01",
        "mp_u_m_m_lbt_bribeinformant_01": "贿赂线人男01",
        "mp_u_m_m_lbt_coachdriver_01": "马车车夫男01",
        "mp_u_m_m_lbt_hostagemarshal_01": "人质警长男01",
        "mp_u_m_m_lbt_owlhootvictim_01": "猫头鹰歹徒受害者男01",
        "mp_u_m_m_lbt_owlhootvictim_02": "猫头鹰歹徒受害者男02",
        "mp_u_m_m_lbt_philipsvictim_01": "菲利普受害者男01",
        "mp_u_m_m_legendarybounty_001": "传奇赏金男001",
        "mp_u_m_m_legendarybounty_002": "传奇赏金男002",
        "mp_u_m_m_legendarybounty_003": "传奇赏金男003",
        "mp_u_m_m_legendarybounty_004": "传奇赏金男004",
        "mp_u_m_m_legendarybounty_005": "传奇赏金男005",
        "mp_u_m_m_legendarybounty_006": "传奇赏金男006",
        "mp_u_m_m_legendarybounty_007": "传奇赏金男007",
        "mp_u_m_m_legendarybounty_08": "传奇赏金男08",
        "mp_u_m_m_legendarybounty_09": "传奇赏金男09",
        "mp_u_m_m_lom_asbmercs_01": "佣兵男01",
        "mp_u_m_m_lom_dockworker_01": "码头工人男01",
        "mp_u_m_m_lom_dropoff_bronte_01": "布隆特交接人男01",
        "mp_u_m_m_lom_head_security_01": "安保主管男01",
        "mp_u_m_m_lom_rhd_dealers_01": "交易者男01",
        "mp_u_m_m_lom_rhd_sheriff_01": "警长男01",
        "mp_u_m_m_lom_rhd_smithassistant_01": "铁匠助手男01",
        "mp_u_m_m_lom_saloon_drunk_01": "酒馆醉汉男01",
        "mp_u_m_m_lom_sd_dockworker_01": "码头工人男01",
        "mp_u_m_m_lom_train_barricade_01": "火车路障男01",
        "mp_u_m_m_lom_train_clerk_01": "火车职员男01",
        "mp_u_m_m_lom_train_conductor_01": "火车列车长男01",
        "mp_u_m_m_lom_train_lawtarget_01": "火车执法目标男01",
        "mp_u_m_m_lom_train_prisoners_01": "火车囚犯男01",
        "mp_u_m_m_lom_train_wagondropoff_01": "火车车厢交接人男01",
        "mp_u_m_m_musician_01": "音乐家男01",
        "mp_u_m_m_nat_farmer_01": "纳塔尔农夫男01",
        "mp_u_m_m_nat_farmer_02": "纳塔尔农夫男02",
        "mp_u_m_m_nat_farmer_03": "纳塔尔农夫男03",
        "mp_u_m_m_nat_farmer_04": "纳塔尔农夫男04",
        "mp_u_m_m_nat_photographer_01": "纳塔尔摄影师男01",
        "mp_u_m_m_nat_photographer_02": "纳塔尔摄影师男02",
        "mp_u_m_m_nat_rancher_01": "纳塔尔牧场主男01",
        "mp_u_m_m_nat_rancher_02": "纳塔尔牧场主男02",
        "mp_u_m_m_nat_townfolk_01": "纳塔尔镇民男01",
        "mp_u_m_m_outlaw3_prisoner_01": "亡命徒3囚犯男01",
        "mp_u_m_m_outlaw3_prisoner_02": "亡命徒3囚犯男02",
        "mp_u_m_m_outlaw3_warner_01": "亡命徒3告密者男01",
        "mp_u_m_m_outlaw3_warner_02": "亡命徒3告密者男02",
        "mp_u_m_m_outlaw_arrestedthief_01": "被捕盗贼男01",
        "mp_u_m_m_outlaw_coachdriver_01": "亡命徒马车车夫男01",
        "mp_u_m_m_outlaw_covington_01": "考文顿亡命徒男01",
        "mp_u_m_m_outlaw_mpvictim_01": "多人模式受害者男01",
        "mp_u_m_m_outlaw_rhd_noble_01": "贵族亡命徒男01",
        "mp_u_m_m_prisonwagon_01": "囚车囚犯男01",
        "mp_u_m_m_prisonwagon_02": "囚车囚犯男02",
        "mp_u_m_m_prisonwagon_03": "囚车囚犯男03",
        "mp_u_m_m_prisonwagon_04": "囚车囚犯男04",
        "mp_u_m_m_prisonwagon_05": "囚车囚犯男05",
        "mp_u_m_m_prisonwagon_06": "囚车囚犯男06",
        "mp_u_m_m_protect_armadillo_01": "犰狳镇保护目标男01",
        "mp_u_m_m_protect_blackwater_01": "黑水镇保护目标男01",
        "mp_u_m_m_protect_friendly_armadillo_01": "友好犰狳镇保护目标男01",
        "mp_u_m_m_protect_halloween_ned_01": "万圣节内德保护目标男01",
        "mp_u_m_m_protect_macfarlanes_contact_01": "麦克法兰联络人男01",
        "mp_u_m_m_protect_mercer_contact_01": "默瑟联络人男01",
        "mp_u_m_m_protect_strawberry": "草莓镇保护目标男",
        "mp_u_m_m_protect_strawberry_01": "草莓镇保护目标男01",
        "mp_u_m_m_protect_valentine_01": "瓦伦丁保护目标男01",
        "mp_u_m_m_revenge2_handshaker_01": "复仇2握手者男01",
        "mp_u_m_m_revenge2_passerby_01": "复仇2路人男01",
        "mp_u_m_m_rhd_bountytarget_01": "赏金目标男01",
        "mp_u_m_m_rhd_bountytarget_02": "赏金目标男02",
        "mp_u_m_m_rhd_bountytarget_03": "赏金目标男03",
        "mp_u_m_m_rhd_bountytarget_03b": "赏金目标男03b",
        "mp_u_m_m_saloonbrawler_01": "酒馆斗殴者男01",
        "mp_u_m_m_saloonbrawler_02": "酒馆斗殴者男02",
        "mp_u_m_m_saloonbrawler_03": "酒馆斗殴者男03",
        "mp_u_m_m_saloonbrawler_04": "酒馆斗殴者男04",
        "mp_u_m_m_saloonbrawler_05": "酒馆斗殴者男05",
        "mp_u_m_m_saloonbrawler_06": "酒馆斗殴者男06",
        "mp_u_m_m_saloonbrawler_07": "酒馆斗殴者男07",
        "mp_u_m_m_saloonbrawler_08": "酒馆斗殴者男08",
        "mp_u_m_m_saloonbrawler_09": "酒馆斗殴者男09",
        "mp_u_m_m_saloonbrawler_10": "酒馆斗殴者男10",
        "mp_u_m_m_saloonbrawler_11": "酒馆斗殴者男11",
        "mp_u_m_m_saloonbrawler_12": "酒馆斗殴者男12",
        "mp_u_m_m_saloonbrawler_13": "酒馆斗殴者男13",
        "mp_u_m_m_saloonbrawler_14": "酒馆斗殴者男14",
        "mp_u_m_m_strwelcomecenter_02": "草莓镇欢迎中心男02",
        "mp_u_m_m_trader_01": "商人男01",
        "mp_u_m_m_traderintroclerk_01": "商人介绍职员男01",
        "mp_u_m_m_tvlfence_01": "围栏男01",
        "mp_u_m_o_blwpolicechief_01": "警察局长男01",
        "mp_u_m_o_lom_asbforeman_01": "工头男01",
        "mp_vibrationalt": "多人振动交替",
        "mp_wgnbrkout_recipient_males_01": "马车突围接收者男01",
        "mp_wgnthief_recipient_males_01": "马车窃贼接收者男01",
        "msp_bountyhunter1_females_01": "赏金猎人1任务女01",
        "msp_braithwaites1_males_01": "布雷思韦特1任务男01",
        "msp_feud1_males_01": "世仇1任务男01",
        "msp_fussar2_males_01": "法萨尔2任务男01",
        "msp_gang2_males_01": "帮派2任务男01",
        "msp_gang3_males_01": "帮派3任务男01",
        "msp_grays1_males_01": "格雷家族1任务男01",
        "msp_grays2_males_01": "格雷家族2任务男01",
        "msp_guarma2_males_01": "瓜玛岛2任务男01",
        "msp_industry1_females_01": "工业1任务女01",
        "msp_industry1_males_01": "工业1任务男01",
        "msp_industry3_females_01": "工业3任务女01",
        "msp_industry3_males_01": "工业3任务男01",
        "msp_mary1_females_01": "玛丽1任务女01",
        "msp_mary1_males_01": "玛丽1任务男01",
        "msp_mary3_males_01": "玛丽3任务男01",
        "msp_mob0_males_01": "暴民0任务男01",
        "msp_mob1_females_01": "暴民1任务女01",
        "msp_mob1_males_01": "暴民1任务男01",
        "msp_mob1_teens_01": "暴民1任务青少年01",
        "msp_mob3_females_01": "暴民3任务女01",
        "msp_mob3_males_01": "暴民3任务男01",
        "msp_mudtown3_males_01": "泥镇3任务男01",
        "msp_mudtown3b_females_01": "泥镇3B任务女01",
        "msp_mudtown3b_males_01": "泥镇3B任务男01",
        "msp_mudtown5_males_01": "泥镇5任务男01",
        "msp_native1_males_01": "原住民1任务男01",
        "msp_reverend1_males_01": "牧师1任务男01",
        "msp_saintdenis1_females_01": "圣丹尼斯1任务女01",
        "msp_saintdenis1_males_01": "圣丹尼斯1任务男01",
        "msp_saloon1_females_01": "酒馆1任务女01",
        "msp_saloon1_males_01": "酒馆1任务男01",
        "msp_smuggler2_males_01": "走私者2任务男01",
        "msp_trainrobbery2_males_01": "火车抢劫2任务男01",
        "msp_trelawny1_males_01": "特里劳尼1任务男01",
        "msp_utopia1_males_01": "乌托邦1任务男01",
        "msp_winter4_males_01": "寒冬4任务男01",
        "northcoalcar01x": "北部运煤车01型",
        "northflatcar01x": "北部平板车01型",
        "northpassenger01x": "北部客运车厢01型",
        "northpassenger03x": "北部客运车厢03型",
        "northsteamer01x": "北部蒸汽机车01型",
        "odr3_injured01loop": "ODR3受伤01循环",
        "odr3_injured02loop": "ODR3受伤02循环",
        "odr3_injured03loop": "ODR3受伤03循环",
        "oilwagon01x": "油料运输车01型",
        "oilwagon02x": "油罐车02密封款",
        "ojdominoblur": "多米诺模糊",
        "ojdominovalid": "多米诺有效",
        "ojfivefinger": "五指游戏",
        "ojpokerplayerturn": "扑克玩家回合",
        "pausemenuin": "暂停菜单进入",
        "pedkill": "NPC击杀",
        "photomode_bounds": "拍照模式边界",
        "photomode_filtergame01": "拍照模式游戏滤镜01",
        "photomode_filtergame02": "拍照模式游戏滤镜02",
        "photomode_filtergame03": "拍照模式游戏滤镜03",
        "photomode_filtergame04": "拍照模式游戏滤镜04",
        "photomode_filtergame05": "拍照模式游戏滤镜05",
        "photomode_filtergame06": "拍照模式游戏滤镜06",
        "photomode_filtergame07": "拍照模式游戏滤镜07",
        "photomode_filtergame08": "拍照模式游戏滤镜08",
        "photomode_filtergame09": "拍照模式游戏滤镜09",
        "photomode_filtergame10": "拍照模式游戏滤镜10",
        "photomode_filtergame11": "拍照模式游戏滤镜11",
        "photomode_filtergame12": "拍照模式游戏滤镜12",
        "photomode_filtergame13": "拍照模式游戏滤镜13",
        "photomode_filtergame14": "拍照模式游戏滤镜14",
        "photomode_filtergame15": "拍照模式游戏滤镜15",
        "photomode_filtergame16": "拍照模式游戏滤镜16",
        "photomode_filtergame17": "拍照模式游戏滤镜17",
        "photomode_filtergame18": "拍照模式游戏滤镜18",
        "photomode_filtermodern01": "拍照模式现代滤镜01",
        "photomode_filtermodern02": "拍照模式现代滤镜02",
        "photomode_filtermodern03": "拍照模式现代滤镜03",
        "photomode_filtermodern04": "拍照模式现代滤镜04",
        "photomode_filtermodern05": "拍照模式现代滤镜05",
        "photomode_filtermodern06": "拍照模式现代滤镜06",
        "photomode_filtermodern07": "拍照模式现代滤镜07",
        "photomode_filtermodern08": "拍照模式现代滤镜08",
        "photomode_filtermodern09": "拍照模式现代滤镜09",
        "photomode_filtermodern10": "拍照模式现代滤镜10",
        "photomode_filtervintage01": "拍照模式复古滤镜01",
        "photomode_filtervintage02": "拍照模式复古滤镜02",
        "photomode_filtervintage03": "拍照模式复古滤镜03",
        "photomode_filtervintage04": "拍照模式复古滤镜04",
        "photomode_filtervintage05": "拍照模式复古滤镜05",
        "photomode_filtervintage06": "拍照模式复古滤镜06",
        "photomode_filtervintage07": "拍照模式复古滤镜07",
        "photomode_filtervintage08": "拍照模式复古滤镜08",
        "photomode_filtervintage09": "拍照模式复古滤镜09",
        "photomode_filtervintage10": "拍照模式复古滤镜10",
        "photomode_takepicture": "拍照模式拍照",
        "pirogue": "平底独木舟初代",
        "pirogue2": "平底独木舟改良型",
        "player_horse": "player_horse",
        "player_three": "约翰马斯顿",
        "player_zero": "亚瑟摩根",
        "playerdrugshalluc01": "玩家药物幻觉01",
        "playerdrugspoisonwell": "玩家药物毒井",
        "playerdrunk01": "玩家醉酒01",
        "playerdrunk01_passout": "玩家醉酒01昏迷",
        "playerdrunkaberdeen": "玩家醉酒阿伯丁",
        "playerdrunksaloon1": "玩家醉酒酒馆1",
        "playerhealthcrackpot": "玩家健康疯狂",
        "playerhealthlow": "玩家健康低下",
        "playerhealthpoor": "玩家健康不佳",
        "playerhealthpoorcs": "玩家健康不佳CS",
        "playerhealthpoorguarma": "玩家健康不佳瓜尔玛",
        "playerhealthpoormob3": "玩家健康不佳暴徒3",
        "playerhonorchoicebad": "玩家荣誉选择坏",
        "playerhonorchoicegood": "玩家荣誉选择好",
        "playerhonorlevelbad": "玩家荣誉等级坏",
        "playerhonorlevelgood": "玩家荣誉等级好",
        "playerimpactfall": "玩家冲击跌倒",
        "playerknockout_serialkiller": "玩家击倒-连环杀手",
        "playerknockout_weirdopat": "玩家击倒-怪异OPAT",
        "playeroverpower": "玩家压倒",
        "playerrpgcore": "玩家RPG核心",
        "playerrpgcoredeadeye": "玩家RPG核心死神之眼",
        "playerrpgemptycoredeadeye": "玩家RPG空核心死神之眼",
        "playerrpgemptycorehealth": "玩家RPG空核心健康",
        "playerrpgemptycorestamina": "玩家RPG空核心耐力",
        "playersickdoctorsopinion": "玩家生病医生意见",
        "playersickdoctorsopinionoutbad": "玩家生病医生意见坏结果",
        "playersickdoctorsopinionoutgood": "玩家生病医生意见好结果",
        "playerwakeupaberdeen": "玩家醒来阿伯丁",
        "playerwakeupdrunk": "玩家醒来醉酒",
        "playerwakeupinterrogation": "玩家醒来审讯",
        "playerwakeupknockout": "玩家醒来击倒",
        "poisondarthit": "毒镖命中",
        "poisondartpassout": "毒镖昏迷",
        "policewagon01x": "警用巡逻马车01型",
        "policewagongatling01x": "警用加特林武装车01型",
        "privatearmoured": "私人装甲车厢",
        "privatebaggage01x": "私人行李车厢01型",
        "privateboxcar01x": "私人棚车01型",
        "privateboxcar02x": "私人棚车02型",
        "privateboxcar04x": "私人棚车04型",
        "privatecoalcar01x": "私人运煤车01型",
        "privatedining01x": "私人餐车01型",
        "privateflatcar01x": "私人平板车01型",
        "privateobservationcar": "私人观景车厢",
        "privateopensleeper01x": "开放式卧铺车01型",
        "privateopensleeper02x": "开放式卧铺车02型",
        "privatepassenger01x": "私人客运车厢01型",
        "privaterooms01x": "私人包厢车厢01型",
        "privatesteamer01x": "私人蒸汽机车01型",
        "rcboat": "蒸汽动力快艇",
        "rces_abigail3_females_01": "亚比盖尔3任务女01",
        "rces_abigail3_males_01": "亚比盖尔3任务男01",
        "rces_beechers1_males_01": "比彻斯1任务男01",
        "rces_evelynmiller_males_01": "伊芙琳·米勒任务男01",
        "rcsp_beauandpenelope1_females_01": "博与佩内洛普1任务女01",
        "rcsp_beauandpenelope_males_01": "博与佩内洛普任务男01",
        "rcsp_calderon_males_01": "卡尔德隆任务男01",
        "rcsp_calderonstage2_males_01": "卡尔德隆第二阶段男01",
        "rcsp_calderonstage2_teens_01": "卡尔德隆第二阶段青少年01",
        "rcsp_calloway_males_01": "卡洛威任务男01",
        "rcsp_coachrobbery_males_01": "马车抢劫任务男01",
        "rcsp_crackpot_females_01": "怪人任务女01",
        "rcsp_crackpot_males_01": "怪人任务男01",
        "rcsp_creole_males_01": "克里奥尔人任务男01",
        "rcsp_dutch1_males_01": "达奇1任务男01",
        "rcsp_dutch3_males_01": "达奇3任务男01",
        "rcsp_edithdownes2_males_01": "伊迪丝·唐斯2任务男01",
        "rcsp_formyart_females_01": "为艺术任务女01",
        "rcsp_formyart_males_01": "为艺术任务男01",
        "rcsp_gunslingerduel4_males_01": "枪手决斗4任务男01",
        "rcsp_herekittykitty_males_01": "小猫任务男01",
        "rcsp_hunting1_males_01": "狩猎1任务男01",
        "rcsp_mrmayor_males_01": "市长先生任务男01",
        "rcsp_native1s2_males_01": "原住民1第二阶段男01",
        "rcsp_native_americanfathers_males_01": "原住民父亲任务男01",
        "rcsp_oddfellows_males_01": "怪人会任务男01",
        "rcsp_odriscolls2_females_01": "奥德里斯科尔2任务女01",
        "rcsp_poisonedwell_females_01": "毒井任务女01",
        "rcsp_poisonedwell_males_01": "毒井任务男01",
        "rcsp_poisonedwell_teens_01": "毒井任务青少年01",
        "rcsp_ridethelightning_females_01": "闪电骑行任务女01",
        "rcsp_ridethelightning_males_01": "闪电骑行任务男01",
        "rcsp_sadie1_males_01": "莎迪1任务男01",
        "rcsp_slavecatcher_males_01": "奴隶追捕者任务男01",
        "re_animalattack_females_01": "动物袭击事件女性一型",
        "re_animalattack_males_01": "动物袭击事件男性一型",
        "re_animalmauling_males_01": "动物撕咬事件男性",
        "re_approach_males_01": "主动搭讪事件男性",
        "re_beartrap_males_01": "捕熊陷阱受害者男性",
        "re_boatattack_males_01": "船只袭击事件男性",
        "re_burningbodies_males_01": "焚烧尸体事件男性",
        "re_checkpoint_males_01": "哨卡检查事件男性",
        "re_coachrobbery_females_01": "马车抢劫事件女性",
        "re_coachrobbery_males_01": "马车抢劫事件男性",
        "re_consequence_males_01": "因果报应事件男性",
        "re_corpsecart_females_01": "运尸车事件女性",
        "re_corpsecart_males_01": "运尸车事件男性",
        "re_crashedwagon_males_01": "坠毁马车事件男性",
        "re_darkalleyambush_males_01": "暗巷伏击事件男性",
        "re_darkalleybum_males_01": "暗巷流浪汉事件男性",
        "re_darkalleystabbing_males_01": "暗巷刺伤事件男性",
        "re_deadbodies_males_01": "尸体发现事件男性",
        "re_deadjohn_females_01": "死亡约翰事件女性",
        "re_deadjohn_males_01": "死亡约翰事件男性",
        "re_disabledbeggar_males_01": "残疾乞丐事件男性",
        "re_domesticdispute_females_01": "家庭纠纷事件女性",
        "re_domesticdispute_males_01": "家庭纠纷事件男性",
        "re_drownmurder_females_01": "溺亡谋杀事件女性",
        "re_drownmurder_males_01": "溺亡谋杀事件男性",
        "re_drunkcamp_males_01": "醉酒营地事件男性",
        "re_drunkdueler_males_01": "醉酒决斗者事件男性",
        "re_duelboaster_males_01": "决斗吹嘘者事件男性",
        "re_duelwinner_females_01": "决斗胜者事件女性",
        "re_duelwinner_males_01": "决斗胜者事件男性",
        "re_escort_females_01": "护送任务事件女性",
        "re_executions_males_01": "公开处刑事件男性",
        "re_fleeingfamily_females_01": "逃亡家庭事件女性",
        "re_fleeingfamily_males_01": "逃亡家庭事件男性",
        "re_footrobbery_males_01": "徒步抢劫事件男性",
        "re_friendlyoutdoorsman_males_01": "友善户外者事件男性",
        "re_frozentodeath_females_01": "冻死事件女性",
        "re_frozentodeath_males_01": "冻死事件男性",
        "re_fundraiser_females_01": "募捐者事件女性",
        "re_fussarchase_males_01": "富萨尔追捕事件男性",
        "re_goldpanner_males_01": "淘金者事件男性",
        "re_horserace_females_01": "赛马事件女性",
        "re_horserace_males_01": "赛马事件男性",
        "re_hostagerescue_females_01": "人质救援事件女性",
        "re_hostagerescue_males_01": "人质救援事件男性",
        "re_inbredkidnap_females_01": "畸形人绑架事件女性",
        "re_inbredkidnap_males_01": "畸形人绑架事件男性",
        "re_injuredrider_males_01": "受伤骑手事件男性",
        "re_kidnappedvictim_females_01": "绑架受害者事件女性",
        "re_laramiegangrustling_males_01": "拉勒米帮盗马事件男性",
        "re_loneprisoner_males_01": "孤独囚犯事件男性",
        "re_lostdog_dogs_01": "走失犬只事件",
        "re_lostdog_teens_01": "寻找走失狗青少年事件",
        "re_lostdrunk_females_01": "迷路醉汉事件女性",
        "re_lostdrunk_males_01": "迷路醉汉事件男性",
        "re_lostfriend_males_01": "寻找失踪友人事件男性",
        "re_lostman_males_01": "迷途男子事件男性",
        "re_moonshinecamp_males_01": "私酒营地事件男性",
        "re_murdercamp_males_01": "谋杀营地事件男性",
        "re_murdersuicide_females_01": "谋杀自杀事件女性",
        "re_murdersuicide_males_01": "谋杀自杀事件男性",
        "re_nakedswimmer_males_01": "裸泳者事件男性",
        "re_ontherun_males_01": "逃亡者事件男性",
        "re_outlawlooter_males_01": "不法分子掠夺事件男性",
        "re_parlorambush_males_01": "酒馆伏击事件男性",
        "re_peepingtom_females_01": "偷窥者事件女性",
        "re_peepingtom_males_01": "偷窥者事件男性",
        "re_pickpocket_males_01": "扒手事件男性",
        "re_pisspot_females_01": "随地小便者事件女性",
        "re_pisspot_males_01": "随地小便者事件男性",
        "re_playercampstrangers_females_01": "玩家营地陌生人事件女性",
        "re_playercampstrangers_males_01": "玩家营地陌生人事件男性",
        "re_poisoned_males_01": "中毒者事件男性",
        "re_policechase_males_01": "警匪追逐事件男性",
        "re_prisonwagon_females_01": "囚车押运事件女性",
        "re_prisonwagon_males_01": "囚车押运事件男性",
        "re_publichanging_females_01": "公开绞刑事件女性",
        "re_publichanging_males_01": "公开绞刑事件男性",
        "re_publichanging_teens_01": "公开绞刑青少年事件",
        "re_rally_males_01": "集会事件男性",
        "re_rallydispute_males_01": "集会争端事件男性",
        "re_rallysetup_males_01": "集会布置事件男性",
        "re_ratinfestation_males_01": "鼠患事件男性",
        "re_rowdydrunks_males_01": "喧闹醉汉事件男性",
        "re_savageaftermath_females_01": "蛮族劫掠后果事件女性",
        "re_savageaftermath_males_01": "蛮族劫掠后果事件男性",
        "re_savagefight_females_01": "蛮族战斗事件女性",
        "re_savagefight_males_01": "蛮族战斗事件男性",
        "re_savagewagon_females_01": "蛮族劫持马车事件女性",
        "re_savagewagon_males_01": "蛮族劫持马车事件男性",
        "re_savagewarning_males_01": "蛮族警告事件男性",
        "re_sharpshooter_males_01": "神枪手事件男性",
        "re_showoff_males_01": "炫耀者事件男性",
        "re_skippingstones_males_01": "打水漂事件男性",
        "re_skippingstones_teens_01": "打水漂青少年事件",
        "re_slumambush_females_01": "贫民窟伏击事件女性",
        "re_snakebite_males_01": "毒蛇咬伤事件男性",
        "re_stalkinghunter_males_01": "跟踪猎人事件男性",
        "re_strandedrider_males_01": "受困骑手事件男性",
        "re_street_fight_males_01": "街头斗殴事件男性",
        "re_taunting_01": "挑衅者事件",
        "re_taunting_males_01": "挑衅者事件男性",
        "re_torturingcaptive_males_01": "折磨俘虏事件男性",
        "re_townburial_males_01": "城镇葬礼事件男性",
        "re_townconfrontation_females_01": "城镇对峙事件女性",
        "re_townconfrontation_males_01": "城镇对峙事件男性",
        "re_townrobbery_males_01": "城镇抢劫事件男性",
        "re_townwidow_females_01": "城镇寡妇事件女性",
        "re_trainholdup_females_01": "火车劫持事件女性",
        "re_trainholdup_males_01": "火车劫持事件男性",
        "re_trappedwoman_females_01": "受困女性事件",
        "re_treasurehunter_males_01": "宝藏猎人事件男性",
        "re_voice_females_01": "呼救声事件女性",
        "re_wagonthreat_females_01": "马车威胁事件女性",
        "re_wagonthreat_males_01": "马车威胁事件男性",
        "re_washedashore_males_01": "冲上海岸事件男性",
        "re_wealthycouple_females_01": "富裕夫妇事件女性",
        "re_wealthycouple_males_01": "富裕夫妇事件男性",
        "re_wildman_01": "野人事件",
        "respawnestablish01": "重生建立01",
        "respawnmissioncheckpoint": "重生任务检查点",
        "respawnpulse01": "重生脉冲01",
        "respawnpulsemp01": "多人重生脉冲01",
        "respawnskywithhonor": "荣誉天空重生",
        "respawnwithhonor": "荣誉重生",
        "rowboat": "标准划艇基础型",
        "rowboatswamp": "沼泽特化划艇",
        "rowboatswamp02": "沼泽划艇02强化版",
        "s_f_m_bwmworker_01": "BWM工人女01",
        "s_f_m_cghworker_01": "CGH工人女01",
        "s_f_m_mapworker_01": "地图工人女01",
        "s_m_m_ambientblwpolice_01": "布莱克沃特环境警察男01",
        "s_m_m_ambientlawrural_01": "乡村执法者男01",
        "s_m_m_ambientsdpolice_01": "圣丹尼斯环境警察男01",
        "s_m_m_army_01": "士兵男01",
        "s_m_m_asbcowpoke_01": "安斯伯格牛仔男01",
        "s_m_m_asbdealer_01": "安斯伯格商贩男01",
        "s_m_m_bankclerk_01": "银行职员男01",
        "s_m_m_barber_01": "理发师男01",
        "s_m_m_blwcowpoke_01": "布莱克沃特牛仔男01",
        "s_m_m_blwdealer_01": "布莱克沃特商贩男01",
        "s_m_m_bwmworker_01": "BWM工人男01",
        "s_m_m_cghworker_01": "CGH工人男01",
        "s_m_m_cktworker_01": "CKT工人男01",
        "s_m_m_coachtaxidriver_01": "马车出租车司机男01",
        "s_m_m_cornwallguard_01": "康沃尔守卫男01",
        "s_m_m_dispatchlawrural_01": "乡村调度执法者男01",
        "s_m_m_dispatchleaderpolice_01": "调度警长男01",
        "s_m_m_dispatchleaderrural_01": "乡村调度领袖男01",
        "s_m_m_dispatchpolice_01": "调度警察男01",
        "s_m_m_fussarhenchman_01": "法萨尔手下男01",
        "s_m_m_genconductor_01": "列车长男01",
        "s_m_m_hofguard_01": "庄园守卫男01",
        "s_m_m_liveryworker_01": "马厩工人男01",
        "s_m_m_magiclantern_01": "魔法灯笼男01",
        "s_m_m_mapworker_01": "地图工人男01",
        "s_m_m_marketvendor_01": "市场摊贩男01",
        "s_m_m_marshallsrural_01": "乡村警长男01",
        "s_m_m_micguard_01": "MIC守卫男01",
        "s_m_m_nbxriverboatdealers_01": "NBX河船商贩男01",
        "s_m_m_nbxriverboatguards_01": "NBX河船守卫男01",
        "s_m_m_orpguard_01": "孤儿院守卫男01",
        "s_m_m_pinlaw_01": "执法者男01",
        "s_m_m_racrailguards_01": "铁路守卫男01",
        "s_m_m_racrailworker_01": "铁路工人男01",
        "s_m_m_rhdcowpoke_01": "RHD牛仔男01",
        "s_m_m_rhddealer_01": "RHD商贩男01",
        "s_m_m_sdcowpoke_01": "圣丹尼斯牛仔男01",
        "s_m_m_sddealer_01": "圣丹尼斯商贩男01",
        "s_m_m_sdticketseller_01": "圣丹尼斯售票员男01",
        "s_m_m_skpguard_01": "SKP守卫男01",
        "s_m_m_stgsailor_01": "水手男01",
        "s_m_m_strcowpoke_01": "斯特劳贝里牛仔男01",
        "s_m_m_strdealer_01": "斯特劳贝里商贩男01",
        "s_m_m_strlumberjack_01": "斯特劳贝里伐木工男01",
        "s_m_m_tailor_01": "裁缝男01",
        "s_m_m_trainstationworker_01": "火车站工人男01",
        "s_m_m_tumdeputies_01": "副警长男01",
        "s_m_m_unibutchers_01": "屠夫男01",
        "s_m_m_unitrainengineer_01": "铁路工程师男01",
        "s_m_m_unitrainguards_01": "铁路守卫男01",
        "s_m_m_valbankguards_01": "瓦伦丁银行守卫男01",
        "s_m_m_valcowpoke_01": "瓦伦丁牛仔男01",
        "s_m_m_valdealer_01": "瓦伦丁商贩男01",
        "s_m_m_valdeputy_01": "瓦伦丁副警长男01",
        "s_m_m_vhtdealer_01": "VHT商贩男01",
        "s_m_o_cktworker_01": "CKT工人男01(老年)",
        "s_m_y_army_01": "年轻士兵男01",
        "s_m_y_newspaperboy_01": "报童男01",
        "s_m_y_racrailworker_01": "铁路年轻工人男01",
        "saloon": "saloon",
        "sandstorm": "sandstorm",
        "scopebinoculars": "望远镜视野",
        "scopesniper": "狙击镜视野",
        "shack_missinghusband_males_01": "棚屋失踪丈夫任务男01",
        "shack_ontherun_males_01": "逃亡者棚屋任务男01",
        "ship_guama02": "瓜玛岛货轮02型",
        "ship_nbdguama": "瓜玛近海运输船基础型",
        "ship_nbdguama2": "瓜玛近海运输船II型",
        "skiff": "轻便小舢板",
        "skytl_0000_01clear": "天空时间线00:00晴朗",
        "skytl_0000_01clear_nofade": "天空时间线00:00晴朗无淡出",
        "skytl_0000_03clouds": "天空时间线00:00多云",
        "skytl_0000_03clouds_nofade": "天空时间线00:00多云无淡出",
        "skytl_0000_04storm": "天空时间线00:00风暴",
        "skytl_0000_04storm_nofade": "天空时间线00:00风暴无淡出",
        "skytl_0300_01clear": "天空时间线03:00晴朗",
        "skytl_0300_01clear_nofade": "天空时间线03:00晴朗无淡出",
        "skytl_0300_03clouds": "天空时间线03:00多云",
        "skytl_0300_03clouds_nofade": "天空时间线03:00多云无淡出",
        "skytl_0300_04storm": "天空时间线03:00风暴",
        "skytl_0300_04storm_nofade": "天空时间线03:00风暴无淡出",
        "skytl_0600_01clear": "天空时间线06:00晴朗",
        "skytl_0600_01clear_nofade": "天空时间线06:00晴朗无淡出",
        "skytl_0600_03clouds": "天空时间线06:00多云",
        "skytl_0600_03clouds_nofade": "天空时间线06:00多云无淡出",
        "skytl_0600_04storm": "天空时间线06:00风暴",
        "skytl_0600_04storm_nofade": "天空时间线06:00风暴无淡出",
        "skytl_0900_01clear": "天空时间线09:00晴朗",
        "skytl_0900_01clear_nofade": "天空时间线09:00晴朗无淡出",
        "skytl_0900_03clouds": "天空时间线09:00多云",
        "skytl_0900_03clouds_nofade": "天空时间线09:00多云无淡出",
        "skytl_0900_04storm": "天空时间线09:00风暴",
        "skytl_0900_04storm_nofade": "天空时间线09:00风暴无淡出",
        "skytl_1200_01clear": "天空时间线12:00晴朗",
        "skytl_1200_01clear_nofade": "天空时间线12:00晴朗无淡出",
        "skytl_1200_03clouds": "天空时间线12:00多云",
        "skytl_1200_03clouds_nofade": "天空时间线12:00多云无淡出",
        "skytl_1200_04storm": "天空时间线12:00风暴",
        "skytl_1200_04storm_nofade": "天空时间线12:00风暴无淡出",
        "skytl_1500_01clear": "天空时间线15:00晴朗",
        "skytl_1500_01clear_nofade": "天空时间线15:00晴朗无淡出",
        "skytl_1500_03clouds": "天空时间线15:00多云",
        "skytl_1500_03clouds_nofade": "天空时间线15:00多云无淡出",
        "skytl_1500_04storm": "天空时间线15:00风暴",
        "skytl_1500_04storm_nofade": "天空时间线15:00风暴无淡出",
        "skytl_1800_01clear": "天空时间线18:00晴朗",
        "skytl_1800_01clear_nofade": "天空时间线18:00晴朗无淡出",
        "skytl_1800_03clouds": "天空时间线18:00多云",
        "skytl_1800_03clouds_nofade": "天空时间线18:00多云无淡出",
        "skytl_1800_04storm": "天空时间线18:00风暴",
        "skytl_1800_04storm_nofade": "天空时间线18:00风暴无淡出",
        "skytl_2100_01clear": "天空时间线21:00晴朗",
        "skytl_2100_01clear_nofade": "天空时间线21:00晴朗无淡出",
        "skytl_2100_03clouds": "天空时间线21:00多云",
        "skytl_2100_03clouds_nofade": "天空时间线21:00多云无淡出",
        "skytl_2100_04storm": "天空时间线21:00风暴",
        "skytl_2100_04storm_nofade": "天空时间线21:00风暴无淡出",
        "smuggler02": "走私快艇02型",
        "spectatorcam01": "观众镜头01",
        "spirit_buck01_odr3": "灵魂雄鹿01-ODR3",
        "spirit_buck02_dtc3": "灵魂雄鹿02-DTC3",
        "spirit_buck03_gng3": "灵魂雄鹿03-GNG3",
        "spirit_buck04_nts2": "灵魂雄鹿04-NTS2",
        "spirit_buck05_odr6": "灵魂雄鹿05-ODR6",
        "spirit_buck06_fin1": "灵魂雄鹿06-FIN1",
        "spirit_buck07_gua2": "灵魂雄鹿07-GUA2",
        "spirit_coyote01_odr3": "灵魂郊狼01-ODR3",
        "spirit_coyote02_dtc3": "灵魂郊狼02-DTC3",
        "spirit_coyote03_gng3": "灵魂郊狼03-GNG3",
        "spirit_coyote04_nts2": "灵魂郊狼04-NTS2",
        "spirit_coyote05_odr6": "灵魂郊狼05-ODR6",
        "spirit_coyote06_fin1": "灵魂郊狼06-FIN1",
        "spirit_coyote07_gua2": "灵魂郊狼07-GUA2",
        "stagecoach001x": "驿路马车001基础型",
        "stagecoach002x": "驿路马车002武装款",
        "stagecoach003x": "驿路马车003加长版",
        "stagecoach004_2x": "驿路马车004型改装款",
        "stagecoach004x": "驿路马车004快速款",
        "stagecoach005x": "驿路马车005豪华版",
        "stagecoach006x": "驿路马车006雪地款",
        "steamerdummy": "训练用蒸汽船模型",
        "supplywagon": "军需补给车标准款",
        "supplywagon2": "军需补给车II型",
        "title_ch01_colter": "标题-第一章科尔特",
        "title_ch02_horseshoeoverlook": "标题-第二章马蹄铁展望台",
        "title_ch03_clemenspoint": "标题-第三章克莱门斯角",
        "title_ch04_saintdenis": "标题-第四章圣丹尼斯",
        "title_ch05_guarma": "标题-第五章瓜尔玛",
        "title_ch06_beaverhollow": "标题-第六章比弗之雅",
        "title_ep01_pronghornranch": "标题-尾声01叉角羚牧场",
        "title_ep02_beechershope": "标题-尾声02比彻之愿",
        "title_gameintro": "标题-游戏介绍",
        "title_gen_coupledayslater": "标题-几天后",
        "title_gen_couplemonthslater": "标题-几个月后",
        "title_gen_coupleweekslater": "标题-几周后",
        "title_gen_daylater": "标题-一天后",
        "title_gen_fewdayslater": "标题-几天后",
        "title_gen_fewhourslater": "标题-几小时后",
        "title_gen_fewmonthslater": "标题-几个月后",
        "title_gen_fewweekslater": "标题-几周后",
        "title_gen_somedayslater": "标题-几天后",
        "title_gen_somemonthslater": "标题-几个月后",
        "title_gen_someyearslater": "标题-几年后",
        "title_mp_rdronline": "标题-多人RDR在线",
        "title_mp_sisakafemale": "标题-多人女性SISAKA",
        "title_mp_sisakamale": "标题-多人男性SISAKA",
        "trolley01x": "轨道维护车01型",
        "tugboat2": "拖拽船II型",
        "tugboat3": "拖拽船III改良型",
        "turbineboat": "涡轮动力试验船",
        "u_f_m_bht_wife": "BHT妻子",
        "u_f_m_circuswagon_01": "马戏团马车女01",
        "u_f_m_emrdaughter_01": "埃默森之女01",
        "u_f_m_fussar1lady_01": "法萨尔女士01",
        "u_f_m_htlwife_01": "旅馆妻子01",
        "u_f_m_lagmother_01": "拉格母亲01",
        "u_f_m_nbxresident_01": "NBX居民女01",
        "u_f_m_rhdnudewoman_01": "RHD裸体女子01",
        "u_f_m_rkshomesteadtenant_01": "RKS农庄租户女01",
        "u_f_m_story_blackbelle_01": "故事角色黑贝拉01",
        "u_f_m_story_nightfolk_01": "故事角色夜行人女01",
        "u_f_m_tljbartender_01": "TLJ酒保女01",
        "u_f_m_tumgeneralstoreowner_01": "图姆杂货店老板女01",
        "u_f_m_valtownfolk_01": "瓦伦丁镇民女01",
        "u_f_m_valtownfolk_02": "瓦伦丁镇民女02",
        "u_f_m_vhtbartender_01": "VHT酒保女01",
        "u_f_o_hermit_woman_01": "隐士老妇01",
        "u_f_o_wtctownfolk_01": "WTC镇民女01",
        "u_f_y_braithwaitessecret_01": "布雷思韦特秘密之女01",
        "u_f_y_czphomesteaddaughter_01": "克兹普家园之女01",
        "u_m_m_announcer_01": "播音员男01",
        "u_m_m_apfdeadman_01": "APF死者男01",
        "u_m_m_armgeneralstoreowner_01": "阿马迪洛杂货店老板男01",
        "u_m_m_armtrainstationworker_01": "阿马迪洛火车站工人男01",
        "u_m_m_armundertaker_01": "阿马迪洛殡仪员男01",
        "u_m_m_armytrn4_01": "军队训练男4_01",
        "u_m_m_asbgunsmith_01": "安斯伯格枪匠男01",
        "u_m_m_asbprisoner_01": "安斯伯格囚犯男01",
        "u_m_m_asbprisoner_02": "安斯伯格囚犯男02",
        "u_m_m_bht_banditomine": "布雷斯韦特矿区强盗",
        "u_m_m_bht_banditoshack": "布雷斯韦特棚屋强盗",
        "u_m_m_bht_benedictallbright": "本尼迪克特·奥尔布赖特",
        "u_m_m_bht_blackwaterhunt": "黑水镇猎人",
        "u_m_m_bht_exconfedcampreturn": "前南方联盟营地回归者",
        "u_m_m_bht_laramiesleeping": "拉勒米沉睡者",
        "u_m_m_bht_lover": "布雷斯韦特情人",
        "u_m_m_bht_mineforeman": "矿区工头",
        "u_m_m_bht_nathankirk": "内森·柯克",
        "u_m_m_bht_odriscolldrunk": "醉酒奥德里斯科成员",
        "u_m_m_bht_odriscollmauled": "受袭奥德里斯科成员",
        "u_m_m_bht_odriscollsleeping": "沉睡奥德里斯科成员",
        "u_m_m_bht_oldman": "布雷斯韦特老者",
        "u_m_m_bht_outlawmauled": "受袭法外之徒",
        "u_m_m_bht_saintdenissaloon": "圣丹尼斯酒馆成员",
        "u_m_m_bht_shackescape": "棚屋逃亡者",
        "u_m_m_bht_skinnerbrother": "剥皮兄弟会成员",
        "u_m_m_bht_skinnersearch": "剥皮帮搜查者",
        "u_m_m_bht_strawberryduel": "草莓镇决斗者",
        "u_m_m_bivforeman_01": "比弗工头",
        "u_m_m_blwtrainstationworker_01": "黑水车站工人",
        "u_m_m_bulletcatchvolunteer_01": "接子弹志愿者",
        "u_m_m_bwmstablehand_01": "大平原马厩工人",
        "u_m_m_cabaretfirehat_01": "卡巴莱火帽表演者",
        "u_m_m_cajhomestead_01": "卡津人牧场主",
        "u_m_m_chelonianjumper_01": "龟岛跳跃者一型",
        "u_m_m_chelonianjumper_02": "龟岛跳跃者二型",
        "u_m_m_chelonianjumper_03": "龟岛跳跃者三型",
        "u_m_m_chelonianjumper_04": "龟岛跳跃者四型",
        "u_m_m_circuswagon_01": "马戏团马车男性",
        "u_m_m_cktmanager_01": "卡马萨河贸易站管理者",
        "u_m_m_cornwalldriver_01": "康沃尔公司车夫",
        "u_m_m_crdhomesteadtenant_01": "克雷德牧场租户一型",
        "u_m_m_crdhomesteadtenant_02": "克雷德牧场租户二型",
        "u_m_m_crdwitness_01": "克雷德目击者",
        "u_m_m_creolecaptain_01": "克里奥尔船长",
        "u_m_m_czphomesteadfather_01": "克泽帕牧场父亲",
        "u_m_m_dorhomesteadhusband_01": "多尔牧场丈夫",
        "u_m_m_emrfarmhand_03": "翡翠牧场农工三型",
        "u_m_m_emrfather_01": "翡翠牧场父亲",
        "u_m_m_executioner_01": "刽子手",
        "u_m_m_fatduster_01": "肥胖尘镇成员",
        "u_m_m_finale2_aa_upperclass_01": "上流社会男性(终章)",
        "u_m_m_galastringquartet_01": "伽拉弦乐四重奏一型",
        "u_m_m_galastringquartet_02": "伽拉弦乐四重奏二型",
        "u_m_m_galastringquartet_03": "伽拉弦乐四重奏三型",
        "u_m_m_galastringquartet_04": "伽拉弦乐四重奏四型",
        "u_m_m_gamdoorman_01": "赌场门卫",
        "u_m_m_hhrrancher_01": "哈特兰牧场主",
        "u_m_m_htlforeman_01": "哈特兰工头",
        "u_m_m_htlhusband_01": "哈特兰丈夫",
        "u_m_m_htlrancherbounty_01": "哈特兰牧场悬赏目标",
        "u_m_m_islbum_01": "岛屿流浪汉",
        "u_m_m_lnsoutlaw_01": "拉诺克亡命徒一型",
        "u_m_m_lnsoutlaw_02": "拉诺克亡命徒二型",
        "u_m_m_lnsoutlaw_03": "拉诺克亡命徒三型",
        "u_m_m_lnsoutlaw_04": "拉诺克亡命徒四型",
        "u_m_m_lnsworker_01": "拉诺克工人一型",
        "u_m_m_lnsworker_02": "拉诺克工人二型",
        "u_m_m_lnsworker_03": "拉诺克工人三型",
        "u_m_m_lnsworker_04": "拉诺克工人四型",
        "u_m_m_lrshomesteadtenant_01": "拉雷斯牧场租户",
        "u_m_m_mfrrancher_01": "马掌望台牧场主",
        "u_m_m_mud3pimp_01": "泥沼三号皮条客",
        "u_m_m_nbxbankerbounty_01": "新波尔多银行家悬赏目标",
        "u_m_m_nbxbartender_01": "新波尔多酒保一型",
        "u_m_m_nbxbartender_02": "新波尔多酒保二型",
        "u_m_m_nbxboatticketseller_01": "新波尔多船票售票员",
        "u_m_m_nbxbronteasc_01": "新波尔多勃朗特随从",
        "u_m_m_nbxbrontegoon_01": "新波尔多勃朗特打手",
        "u_m_m_nbxbrontesecform_01": "新波尔多勃朗特安保",
        "u_m_m_nbxgeneralstoreowner_01": "新波尔多杂货店主",
        "u_m_m_nbxgraverobber_01": "新波尔多盗墓者一型",
        "u_m_m_nbxgraverobber_02": "新波尔多盗墓者二型",
        "u_m_m_nbxgraverobber_03": "新波尔多盗墓者三型",
        "u_m_m_nbxgraverobber_04": "新波尔多盗墓者四型",
        "u_m_m_nbxgraverobber_05": "新波尔多盗墓者五型",
        "u_m_m_nbxgunsmith_01": "新波尔多枪匠",
        "u_m_m_nbxliveryworker_01": "新波尔多马厩工人",
        "u_m_m_nbxmusician_01": "新波尔多乐手",
        "u_m_m_nbxpriest_01": "新波尔多神父",
        "u_m_m_nbxresident_01": "新波尔多居民一型",
        "u_m_m_nbxresident_02": "新波尔多居民二型",
        "u_m_m_nbxresident_03": "新波尔多居民三型",
        "u_m_m_nbxresident_04": "新波尔多居民四型",
        "u_m_m_nbxriverboatpitboss_01": "新波尔多河船监工",
        "u_m_m_nbxriverboattarget_01": "新波尔多河船目标",
        "u_m_m_nbxshadydealer_01": "新波尔多黑市商人",
        "u_m_m_nbxskiffdriver_01": "新波尔多小艇驾驶员",
        "u_m_m_oddfellowparticipant_01": "怪人集会参与者",
        "u_m_m_odriscollbrawler_01": "奥德里斯科斗殴者",
        "u_m_m_orpguard_01": "孤儿院守卫",
        "u_m_m_racforeman_01": "铁路工头",
        "u_m_m_racquartermaster_01": "铁路军需官",
        "u_m_m_rhdbackupdeputy_01": "罗德副警长支援一型",
        "u_m_m_rhdbackupdeputy_02": "罗德副警长支援二型",
        "u_m_m_rhdbartender_01": "罗德酒保",
        "u_m_m_rhddoctor_01": "罗德医生",
        "u_m_m_rhdfiddleplayer_01": "罗德拉小提琴者",
        "u_m_m_rhdgenstoreowner_01": "罗德杂货店主一型",
        "u_m_m_rhdgenstoreowner_02": "罗德杂货店主二型",
        "u_m_m_rhdgunsmith_01": "罗德枪匠",
        "u_m_m_rhdpreacher_01": "罗德传教士",
        "u_m_m_rhdsheriff_01": "罗德警长",
        "u_m_m_rhdtrainstationworker_01": "罗德车站工人",
        "u_m_m_rhdundertaker_01": "罗德殡仪员",
        "u_m_m_riodonkeyrider_01": "里奥驴骑手",
        "u_m_m_rkfrancher_01": "罗克福德牧场主",
        "u_m_m_rkrdonkeyrider_01": "罗克福德驴骑手",
        "u_m_m_rwfrancher_01": "红水牧场主",
        "u_m_m_sdbankguard_01": "圣丹尼斯银行守卫",
        "u_m_m_sdcustomvendor_01": "圣丹尼斯定制商人",
        "u_m_m_sdexoticsshopkeeper_01": "圣丹尼斯异国商品店主",
        "u_m_m_sdphotographer_01": "圣丹尼斯摄影师",
        "u_m_m_sdpolicechief_01": "圣丹尼斯警长",
        "u_m_m_sdstrongwomanassistant_01": "圣丹尼斯女力士助手",
        "u_m_m_sdtrapper_01": "圣丹尼斯捕兽人",
        "u_m_m_sdwealthytraveller_01": "圣丹尼斯富裕旅行者",
        "u_m_m_shackserialkiller_01": "棚屋连环杀手",
        "u_m_m_shacktwin_01": "棚屋双胞胎一型",
        "u_m_m_shacktwin_02": "棚屋双胞胎二型",
        "u_m_m_skinnyoldguy_01": "瘦弱老者",
        "u_m_m_story_armadillo_01": "故事角色·犰狳镇男性",
        "u_m_m_story_cannibal_01": "故事角色·食人族",
        "u_m_m_story_chelonian_01": "故事角色·龟岛信徒",
        "u_m_m_story_copperhead_01": "故事角色·铜斑蛇帮",
        "u_m_m_story_creeper_01": "故事角色·潜行者",
        "u_m_m_story_emeraldranch_01": "故事角色·翡翠牧场男性",
        "u_m_m_story_hunter_01": "故事角色·猎人",
        "u_m_m_story_manzanita_01": "故事角色·曼萨尼塔男性",
        "u_m_m_story_murfee_01": "故事角色·墨菲帮成员",
        "u_m_m_story_pigfarm_01": "故事角色·养猪场男性",
        "u_m_m_story_princess_01": "故事角色·公主",
        "u_m_m_story_redharlow_01": "故事角色·红哈洛",
        "u_m_m_story_rhodes_01": "故事角色·罗德男性",
        "u_m_m_story_sdstatue_01": "故事角色·圣丹尼斯雕像事件",
        "u_m_m_story_spectre_01": "故事角色·幽灵镇居民",
        "u_m_m_story_treasure_01": "故事角色·宝藏猎人",
        "u_m_m_story_tumbleweed_01": "故事角色·风滚草镇男性",
        "u_m_m_story_valentine_01": "故事角色·瓦伦丁男性",
        "u_m_m_strfreightstationowner_01": "斯特劳贝里货运站长",
        "u_m_m_strgenstoreowner_01": "斯特劳贝里杂货店主",
        "u_m_m_strsherriff_01": "斯特劳贝里警长",
        "u_m_m_strwelcomecenter_01": "斯特劳贝里欢迎中心员工",
        "u_m_m_tumbartender_01": "图姆酒保",
        "u_m_m_tumbutcher_01": "图姆屠夫",
        "u_m_m_tumgunsmith_01": "图姆枪匠",
        "u_m_m_tumtrainstationworker_01": "图姆车站工人",
        "u_m_m_unibountyhunter_01": "赏金猎人一型",
        "u_m_m_unibountyhunter_02": "赏金猎人二型",
        "u_m_m_unidusterhenchman_01": "尘镇打手一型",
        "u_m_m_unidusterhenchman_02": "尘镇打手二型",
        "u_m_m_unidusterhenchman_03": "尘镇打手三型",
        "u_m_m_unidusterleader_01": "尘镇首领",
        "u_m_m_uniexconfedsbounty_01": "前南方联盟悬赏目标",
        "u_m_m_unionleader_01": "工会领袖一型",
        "u_m_m_unionleader_02": "工会领袖二型",
        "u_m_m_unipeepingtom_01": "偷窥者一型",
        "u_m_m_valauctionforman_01": "瓦伦丁拍卖主持人一型",
        "u_m_m_valauctionforman_02": "瓦伦丁拍卖主持人二型",
        "u_m_m_valbarber_01": "瓦伦丁理发师",
        "u_m_m_valbartender_01": "瓦伦丁酒保",
        "u_m_m_valbeartrap_01": "瓦伦丁捕熊陷阱受害者",
        "u_m_m_valbutcher_01": "瓦伦丁屠夫",
        "u_m_m_valdoctor_01": "瓦伦丁医生",
        "u_m_m_valgenstoreowner_01": "瓦伦丁杂货店主",
        "u_m_m_valgunsmith_01": "瓦伦丁枪匠",
        "u_m_m_valhotelowner_01": "瓦伦丁旅馆老板",
        "u_m_m_valpokerplayer_01": "瓦伦丁扑克玩家一型",
        "u_m_m_valpokerplayer_02": "瓦伦丁扑克玩家二型",
        "u_m_m_valpoopingman_01": "瓦伦丁如厕者",
        "u_m_m_valsheriff_01": "瓦伦丁警长",
        "u_m_m_valtheman_01": "瓦伦丁名人",
        "u_m_m_valtownfolk_01": "瓦伦丁镇民一型",
        "u_m_m_valtownfolk_02": "瓦伦丁镇民二型",
        "u_m_m_vhtstationclerk_01": "范霍恩车站职员",
        "u_m_m_walgeneralstoreowner_01": "华莱士杂货店主",
        "u_m_m_wapofficial_01": "华保官员",
        "u_m_m_wtccowboy_04": "西伊丽莎白牛仔四型",
        "u_m_o_armbartender_01": "阿玛迪洛老年酒保",
        "u_m_o_asbsheriff_01": "安斯伯格老年警长",
        "u_m_o_bht_docwormwood": "布雷斯韦特虫木医生",
        "u_m_o_blwbartender_01": "黑水镇老年酒保",
        "u_m_o_blwgeneralstoreowner_01": "黑水镇老年杂货店主",
        "u_m_o_blwphotographer_01": "黑水镇老年摄影师",
        "u_m_o_blwpolicechief_01": "黑水镇老年警长",
        "u_m_o_cajhomestead_01": "卡津老年牧场主",
        "u_m_o_cmrcivilwarcommando_01": "南北战争突击队员",
        "u_m_o_mapwiseoldman_01": "智者老翁",
        "u_m_o_oldcajun_01": "老卡津人",
        "u_m_o_pshrancher_01": "平脖子站牧场主",
        "u_m_o_rigtrainstationworker_01": "里格斯车站老年工人",
        "u_m_o_valbartender_01": "瓦伦丁老年酒保",
        "u_m_o_vhtexoticshopkeeper_01": "范霍恩异国商品老年店主",
        "u_m_y_cajhomestead_01": "卡津年轻牧场主",
        "u_m_y_czphomesteadson_01": "克泽帕牧场儿子一型",
        "u_m_y_czphomesteadson_02": "克泽帕牧场儿子二型",
        "u_m_y_czphomesteadson_03": "克泽帕牧场儿子三型",
        "u_m_y_czphomesteadson_04": "克兹普家园之子04",
        "u_m_y_czphomesteadson_05": "克兹普家园之子05",
        "u_m_y_duellistbounty_01": "决斗家赏金猎人01",
        "u_m_y_emrson_01": "埃默森01",
        "u_m_y_htlworker_01": "旅馆工人01",
        "u_m_y_htlworker_02": "旅馆工人02",
        "u_m_y_shackstarvingkid_01": "棚屋饥饿少年01",
        "ui_pausetransition": "UI暂停转场",
        "ui_pausetransitionout": "UI暂停转场退出",
        "utilliwag": "多用途工具车",
        "wagon02x": "双轴货运马车02型",
        "wagon03x": "平板货运马车03型",
        "wagon04x": "箱式货运马车04密封款",
        "wagon05x": "六轮货运马车05型",
        "wagon05x_2": "货运马车05型改良款",
        "wagon06x": "重型货运马车06型",
        "wagonarmoured01x": "装甲运输马车01型",
        "wagoncircus01x": "马戏团巡演车01型",
        "wagoncircus02x": "马戏团动物运输车02型",
        "wagondairy01x": "乳制品运输专用车",
        "wagondoc01x": "移动医疗马车01型",
        "wagonprison01x": "移动监狱马车01型",
        "wagontraveller01x": "旅行者宿营马车01型",
        "wagonwork01x": "工程维修专用车",
        "warwagon2": "战争马车II型",
        "wheelhudin": "轮盘HUD进入",
        "wintercoalcar": "冬季运煤车",
        "wintersteamer": "冬季蒸汽机车",
        "you": "你",
        "~e~Err:~q~ Cannot teleport current horse": "~e~错误:~q~ 不能传送当前马匹",
        "~e~Err:~q~ Failed to create particle": "~e~错误:~q~ 无法创建粒子",
        "~e~Err:~q~ Invalid Model": "~e~错误:~q~ 无效模型",
        "~e~Err:~q~ Invalid script": "~e~错误:~q~ 无效脚本",
        "~e~Err:~q~ No horse found": "~e~错误:~q~ 未找到马匹",
        "~e~Err:~q~ No waypoint set": "~e~错误:~q~ 未设置航点",
        "~t2~Use this option need to ~t6~active: ": "~t2~使用此选项需要~t6~激活: ",
        "~t2~Use this option need to ~t6~held: ": "~t2~使用此选项需要~t6~手持: ",
        "~t2~You need to be in a session to use this option": "~t2~你需要在战局中才能使用此选项",
        "~t6~Suc:~q~ Start": "~t6~成功:~q~ 启动",
        "~t6~Suc:~q~ Swapping Model": "~t6~成功:~q~ 交换模型",
    	"Set the visibility of your currently equipped weapon": "设置你当前手持武器的可见性",
    	"Arrow Trail": "箭矢拖尾",
    	"Set a visual trail effect for arrows (bow-only)": "为箭矢设置视觉拖尾特效(仅限弓箭)",
    	"Increase Volume": "增加体积",
    	"Shrink Volume": "缩小体积",
    	"Increase & Decrease": "增加&缩小",
    	"Giant Creature": "巨型生物",
    	"Human Body Size": "人类身体尺寸",
    	"Animal Body Size": "动物身体尺寸",
    	"Randomize Size": "随机尺寸",
    	"Better experience effect": "更好的体验效果",
    	"The default value for all volume parameters is 1.0f. Do not set the volume excessively high at will; otherwise, it may cause insufficient computer performance and video memory, leading to game crashes.": "所有体积正常默认值是1.0f,不要随便将体积调的过大否则可能会导致电脑性能不足显存不足导致游戏崩溃",
        "Strong Magnetic Field": "强力磁场",
    	"This will push away all entities within the set range around you.": "这将会推开你附近所设定的范围所有实体",
    	"Push Pedestrians": "推开行人",
    	"Push Vehicles": "推开载具",
    	"Forge Item Quantity": "伪造物品数量",
    	"Enter the Forged Quantity": "输入伪造数量",
    	"This allows you to forge the quantity of all items you already own in your backpack. Note that this is only a visual forgery and will not actually add items to your inventory. When you use the items, the consumption will be deducted from the actual remaining quantity in your current backpack": "这将让你可以伪造你背包内所有已拥有的物品数量,注意这只是伪造出来的,实际并不会添加到你的库存里,当你使用物品后实际是从你当前背包剩余的数量中扣除的",
    	"sandstorm": "沙尘暴",
    	"Press F10 to add to favorites": "按F10添加到收藏夹",
    	"Favorites": "收藏夹",
    	"Custom Add": "自定义添加",
    	"Successfully Added to Favorites": "成功添加到收藏夹",
    	"You can add the models you use often or like a lot to the favorites folder to find them faster next time.": "你可以将你经常使用的模型或者你很喜欢的模型添加到收藏夹内 方便你下次更快找到它",
    	"Aim Logic": "瞄准逻辑",
    	"Distance&Fov": "距离&视场角",
    	"Prioritize targeting the nearest enemy to you": "优先瞄准距离你最近的目标",
    	"Prioritize targeting enemies within the fov": "优先瞄准视场角范围内的目标",
    	"Prioritize targeting the nearest enemy within your fov": "优先瞄准距离你最近在视场角范围内的目标",
    	"Dynamic Smoothing": "动态平滑度",
    	"Use the preset smoothness of the system to aim at the target.": "使用系统提前设定好的平滑度来瞄准目标",
    	"Distance Smoothing": "距离平滑度",
    	"Customize the smoothness based on the distance between you and the target.": "通过你与目标的距离来自定义平滑度",
    	"Near Distance": "近战距离",
    	"Near Smooth": "近距离平滑度",
    	"Far Distance": "远距离",
    	"Far Smooth": "远距离平滑度",
    	"Entity Center": "实体中心",
    	"Multi-Bone": "多骨骼",
    	"Aim at the specified bone position": "瞄准指定的骨骼位置",
    	"Aim at the entity center instead of targeting a specific bone.": "不指定瞄准某个骨骼采用瞄准实体中心的位置",
    	"Multi-bone Aiming: Attempt multiple bones without targeting a specific one": "多骨骼瞄准,尝试多个骨骼,不指定瞄准某个骨骼",
    	"This will only aim at enemies that are visible and hittable on your screen.": "这将只会瞄准对方出现在屏幕上你看得到打得到的目标",
    	"Select the target you want to designate for aiming": "选择你要指定瞄准的目标",
    	"Trigger Mode": "触发方式",
    	"Manual Press": "手动按压",
    	"Auto-Tracking": "自动追踪",
    	"It will only trigger when you actively aim with the mouse.": "当你用鼠标主动去瞄准的时候才会触发",
    	"No manual aiming is required; auto-tracking will activate automatically after filtering out the criteria.": "不需要你手动去瞄准,过滤掉筛选条件会自动追踪",
    	"Hit whatever you're targeting": "指哪打哪",
    	"Anywhere": "任何地方",
    	"Auto Fire": "自动射击",
    	"This allows the system to fire automatically when you aim at a target, eliminating the need for manual firing.": "这将让你在瞄准目标时 系统会自动射击 不需要你去手动射击",
    	"Delay": "延迟",
    	"Adjust the speed of automatic fire": "调节自动射击的速度",
    	"The lower the latency, the faster the firing speed; the higher the latency, the slower the firing speed.": "延迟越低射击越快,延迟越高射击越慢",
    	"Aim Position": "瞄准位置",
    	"If you encounter function errors caused by incorrect parameter values when trying to adjust parameters yourself, you can use this function to restore the default settings.": "如果你在自己尝试调节参数 数值不正确 功能出错的情况下 可以使用这个功能 帮你恢复到默认设置",
    	"Designate a specific body part of the target for aiming": "指定瞄准目标某一个身体部位",
    	"Designate a specific body part of the target for shooting": "指定射击目标某一个身体部位",
    	"Radius": "范围半径",
    	"Customize smoothness via fov": "通过视场角来自定义平滑度",
    	"Limit the aiming & shooting distance range": "限制瞄准&射击距离范围",
    	"Aiming and shooting will only be triggered when the target is within the distance range.": "只有目标在距离范围内才会触发瞄准和射击",
    	"This function is for advanced custom parameters.": "此功能是进阶自定义参数",
    	"Enabling this function will unlock advanced custom parameters. Do not activate it if you are unable to adjust them on your own.": "启用此功能将会打开进阶自定义参数 如果你不会自己调节请不要打开它",
    	"Fov Smoothing": "视场角平滑度",
    	"Center Threshold": "中心区域阈值",
    	"Center Smooth Multiplier": "中心区域平滑乘数",
    	"Edge Smooth Multiplier": "边缘区域平滑乘数",
    	"Transition Range": "过渡区域范围",
    	"Control Key": "控制键",
    	"Customize a designated key to press for controlling the target.": "自定义按下键盘指定按来控制目标",
    	"Additional Impact Force": "附加冲击力",
    	"The higher the value, the greater the impact.": "数值越高冲击力越大",
    	"The lower the value, the weaker the impact.": "数值越小冲击力越小",
    	"This will apply bonus impact to the target when you stop controlling it.": "这将在你停止控制目标时为目标附加冲击力",
    	"Prompt Bar": "提示条",
    	"Text Color": "文字颜色",
    	"Background Color": "背景颜色",	
    	"Hold: [%s] to control the target.": "按住: [%s]来控制目标",
    	"Force": "力量",
    	"Mind Power": "意念力",
    	"Adjust the distance between you and the controlled target.": "用来调整被控制的目标与你保持的距离",
    	"This will only fire at targets that are visible and within your line of fire on the screen.": "这将只会射击出现在屏幕上你看得到打得到的目标",
    	"Select the target you want to designate for shooting.": "选择你要指定射击的目标",
    	"Limit the firing range": "限制射击距离范围",
    	"Fire at the designated bone position": "射击指定的骨骼位置",
    	"It will only be triggered when you aim at the target.": "当你瞄准到目标的时候才会触发",
    	"Shooting Location": "射击位置",
    	"Target Aiming": "瞄准目标",
    	"No manual aiming required. It will automatically fire at all targetable objects after filtering conditions are applied.": "不需要你手动去瞄准,过滤掉筛选条件会自动射击所有可以被射击的目标",
    	"Clear Task": "清除任务",
    	"Remove the tasks currently tracked by the player and clear the task list. These tasks are not in-game executable tasks, but animation and various task items related to the player.": "移除玩家当前自身追踪的任务,清空任务列表。此任务非游戏内可执行任务,而是与玩家自身相关的动画及各类任务项",
    	"Crosshair": "准星",
    	"Shape": "形状",
    	"Thickness": "厚度",
    	"Adjust Crosshair Appearance": "调整准星外观",
    	"Adjust Crosshair Precision and Thickness": "调整准星的精细度粗厚度",
    	"Adjust Crosshair Scope and Size": "调整准星的范围尺寸大小",
    	"Adjust Crosshair Color": "调整准星的颜色",
    	"This will draw a crosshair on your screen to assist you with aiming.": "这将在你的屏幕上画一个可以辅助你瞄准的准星",
    	"Make the crosshair display a variety of colors": "让准星的颜色产生不同的五颜六色",
    	"Clone an identical pedestrian at your current location": "在原地克隆出来一个和你一模一样的行人",
    	"Sets your targeting mode for when you're on foot": "设置你在行走状态下的瞄准模式",
    	"Make everything in the game extremely slow": "让游戏中的一切变得很慢很慢",
    	"Cleans all dirt and mud off your body, leaving you completely clean": "清洁你身上的污垢泥渍 总而言之让你变得很干净",
    	"If you are killed by other players, this feature will eliminate your killer": "如果你被其它人击杀了 此功能可以杀死击杀掉你的人",
    	"Change the size of your character's body": "改变你自身的身体大小",
    	"Allows you to clear your drunk state and enter a drunk state": "让你清除喝醉的状态和进入喝醉的状态",
    	"No one can lasso you": "没有人可以用套索套住你",
    	"Allows you to escape collision with all entities": "让你脱离与所有实体的接触碰撞",
    	"Prevents you from falling for any reason at all times": "让你一直不会导致某些原因摔倒",
    	"Makes the police ignore everything you do": "让警察不管你的所作所为",
    	"Change your own visibility": "改变你自身的可见度",
    	"Kill yourself (even when you have invincibility enabled)": "杀死你自己(即使你在开启无敌的状态下)",
    	"Provides unlimited ammunition for your weapons": "为你的武器提供无限制的子弹",
    	"Your weapon magazine does not need to be reloaded after being emptied": "让你的武器弹夹,打完后不需要去重新填装子弹",
    	"Make all weapons on your person and the one you are holding invisible": "把你身上的武器 手持的武器设置为不可见的状态",
    	"Slow down the game speed when you are aiming": "在你瞄准的时候减缓游戏速度",
    	"Automatically cleans your weapons without consuming gun oil": "自动帮你清洁武器 不会消耗你的枪油",
    	"Increases your fire rate automatically when you shoot with your weapon": "在你使用武器进行射击的时候 会加快射击的速度",
    	"Allows your weapon to enter full-auto mode without the need for manual chambering": "让武器进入连发模式 不需要去上膛",
    	"One bullet kills a target regardless of which body part you hit": "让你一发子弹杀死一个目标不管打中对方哪个部位",
    	"Boosts your melee attack power, allowing you to kill a target with one hit": "提升你的近战攻击能力 让你一击杀死一个目标",
    	"Fire controllable rockets": "发射可以控制的火箭弹",
    	"Modify the various visual effects of explosions": "改变爆炸出来呈现的各种效果",
    	"Adjust the bonus damage attached to explosions": "改变爆炸附加的伤害",
    	"Explosions include sound or not": "爆炸包含声音或者不包含",
    	"Toggle explosion visual effects between visible and invisible states": "让爆炸效果呈现出可见的状态或者不可见",
    	"Add explosion effects to the impact points of your weapon's gunfire": "为你的武器射击的地方附加爆炸效果",
    	"Some special, fun and interesting features": "一些特殊好玩的 有趣的功能",
    	"Make the option scrollbar and vertical scrollbar smooth during scrolling": "使选项滚动条和垂直滚动条在滚动的过程中很丝滑",
    	"Adjust the menu's vertical position between top and bottom sides within the game": "改变菜单在你游戏内的上下位置",
    	"Adjust the menu's horizontal position between left and right sides within the game": "改变菜单在你游戏内的左右位置",
    	"This will display the submenu bar title as navigation. For example, when you are in the self-options menu, it will show the following effect": "这将把子菜单栏标题显示为导航比如你在自身选项内将显示为 将会呈现出以下效果",
    	"Main - Self": "主菜单 - 自身",
    	"Clear the text content output in the menu CMD console": "清空菜单CMD控制台中输出的文字内容",
    	"Open the root directory of the files saved by the menu": "打开菜单所储存文件的根目录",
    	"All the hotkeys you have set can be edited within this option": "所有你已经设置的快捷键都可以在这个选项内进行编辑",
    	"Modify certain pre-configured menu control keys": "改变某些提前设定好的菜单控制键",
    	"Change the menu's colors, themes, and interface styles": "改变菜单的颜色 主题 界面风格",
    	"Detect other cheating players in the session through certain specified events": "通过某些指定事件来检测战局中的其它作弊者玩家",
    	"Notify me via menu messages and the console hub & mark the player in the player list info card": "通过菜单消息和控制台中心来通知我&在玩家列表信息卡片中标记该玩家",
    	"Mark the player in the player list information card": "在玩家列表信息卡片中标记该玩家",
    	"Notify me via menu messages and the console hub": "通过菜单消息和控制台中心来通知我",
    	"Mark As Cheater": "标记为作弊者",
    	"If the target is an undetected cheater, you can manually mark them and add information to their player card": "如果对方是未被检测到的作弊者 你可以手动标记对方添加信息到玩家卡片中",
    	"Manual Marking": "手动标记",	
    	"Do nothing": "什么都不做",
    	"Mark": "标记",
    	"Mark & Notify": "标记&通知",
    	"When it is detected that other players' models are neither the online mode male nor the online mode female": "在检测到其它玩家模型不是在线模式男和在线模式女时",
    	"When detecting that other players are using fake and invalid names": "在检测到其它玩家使用假的无效名字时",
    	"When detecting that other players are using forged Rockstar IDs": "在检测到其它玩家使用伪造的rockstar id时",
    	"When detecting that other players are using the game's native functions to watch other players": "在检测到其它玩家正在使用游戏原生函数观看别的玩家时",
    	"This is an area crash; if there are other players near this player, they will crash together (excluding yourself)": "此为区域性崩溃;若该玩家附近存在其他玩家,则这些玩家会一同崩溃(除了你)",
    	"This is a single-target crash that will only crash the player you select": "此为单目标崩溃,仅会导致你所选中的玩家触发崩溃",
    	"Kick V1": "踢出 V1",
    	"Kick V2": "踢出 V2",
    	"Kick V3": "踢出 V3",
    	"This contains all the world locations you frequently use": "这里面包含了所有你常用的世界位置",
    	"This will teleport you to the waypoint you marked on the game map": "这将可以把你传送到你在游戏地图中标记的路径点位置",
    	"If you have marked a waypoint on the game map": "如果你在游戏地图中标记了一个路径点",
    	"This will automatically teleport you to the waypoint you marked on the game map": "这将自动把你传送到你在游戏地图中标记的路径点位置",
    	"This feature teleports you directly to your most recently saved position": "这将把你传送到最后保存的位置",
    	"It will bring you some customized animation perspectives when you use teleportation": "在你使用传送时 给你带来一些自定义的动画视角",
    	"This feature can help you buy all roles, but you need to have enough gold bars ready first": "可以帮助你购买所有职业 前提是你要准备好足够的金条",
    	"Buy Roles": "购买职业",
    	"Enemy": "敌人",
    	"ASI Loader Usage Tutorial": "Asi加载器使用教程",
    	"Only aim at pedestrians": "只去瞄准行人",
    	"Only aim at animals": "只去瞄准动物",
    	"Only aim at enemies": "只去瞄准敌人",
    	"Aim at all targetable pedestrians": "瞄准所有可瞄准的行人",
    	"Only aim at players": "只去瞄准玩家",
    	"Only shoot at pedestrians": "只去射击行人",
    	"Only shoot at players": "只去射击玩家",
    	"Only shoot at animals": "只去射击动物",
    	"Only shoot at enemies": "只去射击敌人",
    	"Shoot at all shootable pedestrians": "射击所有可射击的行人",
    	"Country": "国家",
    	"Country Code": "国家编码",
    	"Province": "省份",
    	"City": "城市",
    	"Customize the settings to add for the pet when creating it": "在创建宠物时自定义要为宠物加入的设置",
    	"Manage the pets you have already created": "管理你现在已经创建的宠物",
    	"City Code": "城市编码",
    	"City Short Code": "城市简码",
    	"Area": "地区",
    	"Carrier": "运营商",
    	"Large Area": "大面积范围",
    	"Streamer Mode": "主播模式",
    	"Hide Player Names": "隐藏玩家名字",
    	"Hide Player Rockstar ID": "隐藏玩家Rockstar ID",
    	"Hide Player Geo Information": "隐藏玩家地理信息",
    	"Hide Player IP Address": "隐藏玩家IP地址",
    	"Hide from Session & Hide from Selected Player Info List": "从战局中隐藏&已选玩家信息列表中隐藏",
    	"Hide from the Selected Player Info List": "从已选玩家信息列表中隐藏",
    	"Exclude Self": "排除自己",
    	"Exclude you from the player list in the menu": "把你从菜单里的玩家列表排除",
    	"base_modifier": "基础修正器",
    	"bea_cave": "比阿洞穴",
    	"bea_cave_entrance": "比阿洞穴入口",
    	"bea_cave_artificial_ambient": "比阿洞穴人工环境光",
    	"bea_cave_artificial_ambient_entrance": "比阿洞穴入口人工环境光",
    	"disable_rain_interior_stencil": "禁用室内降雨模板",
    	"int_factory_cor": "工厂内部角落",
    	"colter_cave": "科尔特尔洞穴",
    	"ext_match_int": "外部匹配内部",
    	"scr_shack_int": "棚屋内部场景",
    	"rho_fenceshop_int": "罗镇围栏商店内部",
    	"bgv_skinners01_int": "斯金纳帮据点01内部",
    	"dis_grz_statue_int": "格雷雕像展示点内部",
    	"dis_grz_preskull_int": "格雷颅骨遗迹展示点内部",
    	"q03_04_tunnel_int": "支线03-04隧道内部",
    	"shack_ai_int": "AI控制棚屋内部",
    	"old_tower_int": "旧塔楼内部",
    	"qua_shack01_int": "夸克棚屋01内部",
    	"qua_shack02_int": "夸克棚屋02内部",
    	"dis_stonehenge_int": "巨石阵展示点内部",
    	"j_07_cannibal_int": "主线07食人族据点内部",
    	"tum_roomnbath_int": "塔姆镇客房浴室一体房",
    	"tum_roomnbath_int_bath": "塔姆镇客房浴室",
    	"tum_barn_int": "塔姆镇谷仓内部",
    	"old_stable_int": "旧马厩内部",
    	"dis_tradepost_int": "贸易站展示点内部",
    	"val_saloon_int": "瓦伦丁酒馆内部",
    	"tum_saloon_int": "塔姆镇酒馆内部",
    	"tum_saloon_int_gamble": "塔姆镇酒馆赌博区",
    	"val_std_int1": "瓦伦丁标准建筑内部1",
    	"col_cave_deep": "科尔洞穴深处",
    	"dis_roa_aliencave_int": "外星洞穴展示点内部",
    	"m05_bearcave_int": "主线05熊穴内部",
    	"m05_bearcave_int_deep": "主线05熊穴深处",
    	"m05_bearcave_int_noambient": "主线05无环境光熊穴",
    	"col_cave_int": "科尔洞穴内部",
    	"int_str_jailpost": "城镇监狱岗哨内部",
    	"adl_cabin01_int": "阿德勒小屋01内部",
    	"val_genstore_int": "瓦伦丁杂货铺内部",
    	"val_genstore_int_secondary": "瓦伦丁杂货铺内间",
    	"val_genstore_int_dressingroom": "瓦伦丁杂货铺试衣间",
    	"abe_farmhouse_int": "亚伯农舍内部",
    	"abe_farmhouse_int_secondary": "亚伯农舍内间",
    	"int_blockout": "内部遮挡区域",
    	"online_character_editor": "线上角色编辑器",
    	"int_catalogue_exposure": "目录浏览界面",
    	"int_weaponcustomize": "武器自定义界面",
    	"int_barber_exposure_std": "标准理发店界面",
    	"int_barber_exposure_val": "瓦伦丁理发店界面",
    	"int_barber_blackwater": "黑水镇理发店界面",
    	"camp_wardrobe": "营地衣柜",
    	"camp_wardrobe_beechers": "比彻之愿营地衣柜",
    	"camp_wardrobe_pronghorn": "叉角羚牧场营地衣柜",
    	"camp_grooming": "营地梳妆区",
    	"camp_grooming_shadybelle": "莎迪贝尔营地梳妆区",
    	"player_journal": "玩家日志",
    	"shops_butcher_generic": "通用肉铺",
    	"shops_trapper_generic": "通用捕猎铺",
    	"odd_jobs_poker_exposure_val": "瓦伦丁扑克零工界面",
    	"odd_jobs_dominoes_exposure": "多米诺骨牌零工界面",
    	"odd_jobs_poker_first_person": "第一人称扑克零工",
    	"odd_jobs_blackjack_first_person": "第一人称二十一点零工",
    	"odd_jobs_blackjack_dealer": "二十一点发牌员零工",
    	"odd_jobs_dominoes_first_person": "第一人称多米诺骨牌零工",
    	"odd_jobs_five_finger_fillet": "五指插刀零工",
    	"val_jail_int": "瓦伦丁监狱内部",
    	"val_bank_int_secondary": "瓦伦丁银行内间",
    	"val_bank_int": "瓦伦丁银行内部",
    	"val_bank_int_vault": "瓦伦丁银行金库",
    	"fill_light_int": "内部补光光源",
    	"cat_house_01_int": "猫屋01内部",
    	"shack_rc_int": "遥控棚屋内部",
    	"val_gunsmith_int": "瓦伦丁枪械铺内部",
    	"ann_jail_int": "安尼斯堡监狱内部",
    	"sod_house_int": "草皮屋内部",
    	"val_docs_office": "瓦伦丁医生办公室",
    	"che_cabin_int": "切罗基小屋内部",
    	"bee_house_int": "养蜂屋内部",
    	"bee_house_int_bath_room": "养蜂屋浴室",
    	"ann_doctor_int": "安尼斯堡医生诊所",
    	"localizedreflection": "本地化反射效果",
    	"disc_well": "水井展示点",
    	"bac_tunnel_int": "巴克隧道内部",
    	"bac_tunnel_entrance": "巴克隧道入口",
    	"j_10p_tunnel_1a_int": "支线10P隧道1A内部",
    	"hea_tunnel_01": "希思隧道01",
    	"hea_tunnel_02": "希思隧道02",
    	"new_man_gala_int": "新曼彻斯特宴会厅内部",
    	"new_man_gala_int_foyer": "新曼彻斯特宴会厅前厅",
    	"new_man_gala_int_mez": "新曼彻斯特宴会厅夹层",
    	"new_man_gala_int_kitchen": "新曼彻斯特宴会厅厨房",
    	"new_man_gala_int_library": "新曼彻斯特宴会厅图书室",
    	"val_res_01_f_int": "瓦伦丁住宅01二层内部",
    	"str_res02_int": "斯特拉德住宅02内部",
    	"tan_house_int": "坦纳家内部",
    	"com_muleshed_int": "通用骡棚内部",
    	"val_hotel_int": "瓦伦丁旅馆内部",
    	"val_hotel_int_bath": "瓦伦丁旅馆浴室",
    	"cal_tobacco_int": "卡尔霍恩烟草厂内部",
    	"the_ticketoffice_int": "售票处内部",
    	"bla_train_int": "布莱特怀特火车内部",
    	"cal_carriage_house_int": "卡尔霍恩马车房内部",
    	"miy_fort_int": "迈尔斯堡内部",
    	"rho_sheriff_int": "罗镇治安官办公室",
    	"van_freight_int": "范霍恩货运站内部",
    	"saloon": "酒馆",
    	"saloon_bath": "酒馆浴室",
    	"int_shady_belle_cabin_01": "莎迪贝尔小屋01内部",
    	"bra_mansion_int": "布雷斯韦特庄园主屋",
    	"bra_mansion_int_side": "布雷斯韦特庄园侧房",
    	"bra_mansion_int_brb": "布雷斯韦特庄园私宅",
    	"bra_mansion_int_arti_amb": "布雷斯韦特庄园人工环境光",
    	"bra_mansion_int_optimize": "布雷斯韦特庄园优化版内部",
    	"rho_slum_player_int": "罗镇贫民窟玩家屋",
    	"rho_genstore_int": "罗镇杂货铺内部",
    	"rho_genstore_int_closed": "罗镇关闭的杂货铺",
    	"rho_genstore_int_dressingroom": "罗镇杂货铺试衣间",
    	"new_res_doctor": "新式住宅诊所",
    	"man_trading_post_int": "曼彻斯特贸易站内部",
    	"aur_shack01_int": "极光盆地棚屋01内部",
    	"str_doctor_int": "斯特拉德医生诊所",
    	"new_shady_shop_int": "新莎迪商店内部",
    	"new_shady_shop_int_closed": "关闭的新莎迪商店",
    	"new_shady_shop_int_basement": "新莎迪商店地下室",
    	"new_gunshop_int": "新枪械铺内部",
    	"new_gunshop_int_closed": "关闭的新枪械铺",
    	"str_frt_int": "斯特拉德货运站内部",
    	"str_whore_int": "斯特拉德妓院内部",
    	"str_whore_int_bath": "斯特拉德妓院浴室",
    	"gri_g1_shack_int": "格里兹利地区棚屋G1内部",
    	"mil_mine_cave_int": "军用矿洞内部",
    	"mil_mine_cave_int_entrance": "军用矿洞入口",
    	"mil_mine_cave_int_artificial_ambient": "军用矿洞人工环境光",
    	"winter2_cave01_int": "冬日洞穴01内部",
    	"new_saloon02_int": "新酒馆02内部",
    	"ann_sheriff_int": "安尼斯堡治安官办公室",
    	"val_saloon2_int": "瓦伦丁二号酒馆内部",
    	"pro_worker_house_int": "普罗维登斯工人房内部",
    	"shack_rarefish_int": "珍稀鱼类棚屋内部",
    	"str_genst_int": "斯特拉德杂货铺内部",
    	"str_genst_int_lower": "斯特拉德杂货铺下层",
    	"str_genst_int_dressingroom": "斯特拉德杂货铺试衣间",
    	"rho_gunsmith_int": "罗镇枪械铺内部",
    	"rho_gunsmith_int_closed": "关闭的罗镇枪械铺",
    	"van_saloon_int": "范霍恩酒馆内部",
    	"old_storage_int": "旧储藏室内部",
    	"old_cptquarter_int": "旧船长室内部",
    	"old_jailsmth_int": "旧监狱铁匠铺内部",
    	"agu_tower_int": "阿瓜斯卡连特斯塔楼内部",
    	"ann_genstore_int": "安尼斯堡杂货铺内部",
    	"new_exotic_int": "新异域商品店内部",
    	"bla_bank_int": "布莱特怀特银行内部",
    	"bla_bank_int_closed": "关闭的布莱特怀特银行",
    	"bee_barn_int": "养蜂谷仓内部",
    	"wat_cabin_int": "沃特森小屋内部",
    	"rho_graysecret_int": "罗镇格雷家族秘密据点",
    	"sha_mansion_int": "沙迪豪宅内部",
    	"sha_mansion_int_leader_room": "沙迪豪宅首领房",
    	"rho_saloon_int": "罗镇酒馆内部",
    	"rho_saloon_int_bath": "罗镇酒馆浴室",
    	"adl_barn_int": "阿德勒谷仓内部",
    	"maco_shack01_int": "马科棚屋01内部",
    	"str_jailhouse_int": "斯特拉德监狱内部",
    	"bla_genstore_int": "布莱特怀特杂货铺内部",
    	"bla_genstore_int_closed": "关闭的布莱特怀特杂货铺",
    	"vet_house_int": "兽医诊所内部",
    	"eme_genstore_int": "埃米特杂货铺内部",
    	"luc_serial_house_int": "卢克连环屋内部",
    	"bla_tailor_int": "布莱特怀特裁缝铺内部",
    	"bla_tailor_int_dressing_room": "布莱特怀特裁缝铺试衣间",
    	"bla_tailor_int_backroom": "布莱特怀特裁缝铺后间",
    	"rho_train_int": "罗镇火车内部",
    	"hrs_02_shop01_int": "支线02商店01内部",
    	"new_trolleydepot": "新电车车库",
    	"new_gunsmi01_int": "新枪械铺01内部",
    	"new_com_bank_int": "新通用银行内部",
    	"agu_boiler_int": "阿瓜斯卡连特斯锅炉房内部",
    	"agu_boiler_int_storage": "阿瓜斯卡连特斯锅炉房储藏室",
    	"van_roomnbath_int": "范霍恩客房浴室一体房",
    	"van_roomnbath_int_bath": "范霍恩客房浴室",
    	"agu_fus_cave_int": "阿瓜斯卡连特斯洞穴内部",
    	"agu_fus_cave_int_deep": "阿瓜斯卡连特斯洞穴深处",
    	"agu_fus_cave_int2": "阿瓜斯卡连特斯二号洞穴",
    	"cra_01": "克拉格据点01",
    	"lof_outpost_int": "洛夫特前哨站内部",
    	"bla_saloon_int": "布莱特怀特酒馆内部",
    	"bla_saloon_int_bath": "布莱特怀特酒馆浴室",
    	"eme_saloon_int": "埃米特酒馆内部",
    	"ann_coaltipple_int": "安尼斯堡煤仓内部",
    	"ann_coalbreaker_int": "安尼斯堡碎煤机房内部",
    	"new_traindepot_int": "新火车车库内部",
    	"tum_gunsmith_int": "塔姆镇枪械铺内部",
    	"tum_gunsmith_int_02": "塔姆镇二号枪械铺",
    	"ven_shack01_int": "文斯棚屋01内部",
    	"ann_mineoffice_int": "安尼斯堡矿场办公室",
    	"str_nemi_int": "斯特拉德尼米据点内部",
    	"new_com_theatre_int": "新通用剧院内部",
    	"lnn_lonnie_shack_int": "朗尼棚屋内部",
    	"bla_jail_int": "布莱特怀特监狱内部",
    	"dis_1rmchurch_int": "单间教堂展示点内部",
    	"bgv_devilcave_int": "魔鬼洞穴内部",
    	"bgv_devilcave_int_entrance": "魔鬼洞穴入口",
    	"arm_bank_int": "阿马里洛银行内部",
    	"bra_tre_house_int": "布雷斯韦特宝藏屋内部",
    	"shack_hb_int": "哈伯德棚屋内部",
    	"rho_bank_int": "罗镇银行内部",
    	"rho_bank_int_vault": "罗镇银行金库",
    	"bla_doctor_int": "布莱特怀特医生诊所",
    	"shack_lt_int": "莱特棚屋内部",
    	"mac_house01_int": "麦克之家01内部",
    	"dov_lab_int": "多佛实验室内部",
    	"elh_seacaves_int": "埃尔海洞穴内部",
    	"elh_seacaves_int_water": "埃尔海洞穴水域",
    	"m05_mine_int": "主线05矿洞内部",
    	"shack_sp_int": "斯宾塞棚屋内部",
    	"new_tailor01_int_02": "新裁缝铺01二号房",
    	"new_tailor01_int": "新裁缝铺01内部",
    	"new_tailor01_int_fitting": "新裁缝铺01试衣间",
    	"l_08_train_tunnel2_int": "支线08火车隧道2内部",
    	"j_14_tunnel01_int": "主线14隧道01内部",
    	"j_16_tunnel_int": "主线16隧道内部",
    	"new_hotel_3rd_floor_int": "新旅馆三楼内部",
    	"cin_tor_int": "辛那提塔楼内部",
    	"arm_trainstation_int": "阿马里洛火车站内部",
    	"new_barber_int": "新理发店内部",
    	"ann_saloon_int": "安尼斯堡酒馆内部",
    	"rig_station_int": "钻井站内部",
    	"new_man_bronte": "新曼彻斯特布龙特据点",
    	"new_man_bronte_library": "新曼彻斯特布龙特图书室",
    	"new_gamble_int": "新赌博厅内部",
    	"new_theater_int": "新剧院内部",
    	"new_theater_int_foyer": "新剧院前厅",
    	"new_theater_int_seating": "新剧院观众席",
    	"bla_barber_int": "布莱特怀特理发店内部",
    	"shack_hf_int": "哈夫棚屋内部",
    	"shack_pl_int": "普尔棚屋内部",
    	"pro_barn_int": "普罗维登斯谷仓内部",
    	"van_exoticgoods_int": "范霍恩异域商品店内部",
    	"van_exoticgoods_int_02": "范霍恩二号异域商品店",
    	"van_exoticgoods_int_dressingroom": "范霍恩异域商品店试衣间",
    	"eme_depot_int": "埃米特仓库内部",
    	"bla_theater_int_lobby": "布莱特怀特剧院大厅",
    	"bla_theater_int": "布莱特怀特剧院内部",
    	"str_playhouse_int": "斯特拉德剧院内部",
    	"val_trainstn_int": "瓦伦丁火车站内部",
    	"ann_mine_int": "安尼斯堡矿洞内部",
    	"ann_mine_int_exit": "安尼斯堡矿洞出口",
    	"ann_mine_int_distance": "安尼斯堡矿洞远端区域",
    	"gap_mine_int": "加普矿洞内部",
    	"ser_grandkor_int": "格兰德峡谷据点内部",
    	"ser_grandkor_int_bright": "明亮版格兰德峡谷据点",
    	"ser_grandkor_int_bright_exit": "明亮版格兰德峡谷据点出口",
    	"new_art_int": "新艺术屋内部",
    	"new_art_int_groundfloor": "新艺术屋一层",
    	"eme_barn_int": "埃米特谷仓内部",
    	"sis_bldg02_int_mp_cell": "多人模式二号建筑牢房",
    	"sis_bldg02_int": "二号建筑内部",
    	"lak_hideout_int": "湖泊藏身处内部",
    	"mic_hideout_int": "迈克藏身处内部",
    	"lak_houseruined_int": "湖泊废弃房屋内部",
    	"gap_cartstop_int": "加普运货站内部",
    	"l_14_cave_int": "支线14洞穴内部",
    	"l_14_cave_int_exit": "支线14洞穴出口",
    	"ann_gunsmith_int": "安尼斯堡枪械铺内部",
    	"ann_gunsmith_int_closed": "关闭的安尼斯堡枪械铺",
    	"rdl_house_01_int": "雷德蒙德住宅01内部",
    	"shack_cwb_int": "坎贝尔棚屋内部",
    	"shack_dr_int": "多兰棚屋内部",
    	"ann_roomnbath_int": "安尼斯堡客房浴室一体房",
    	"ann_roomnbath_int_bath": "安尼斯堡客房浴室",
    	"ann_roomnbath_int_dressing": "安尼斯堡客房试衣间",
    	"ann_settlers_int": "安尼斯堡移民屋内部",
    	"ann_settlers_int_warped": "安尼斯堡扭曲移民屋",
    	"com_house_01_int": "通用住宅01内部",
    	"com_house_01_int_cellar": "通用住宅01地窖",
    	"new_police_int": "新警局内部",
    	"new_pie_tunnel_int": "新派恩隧道内部",
    	"new_pie_tunnel_room": "新派恩隧道房间",
    	"shack_sc_int": "斯科特棚屋内部",
    	"din_house_int": "丁斯莫尔家内部",
    	"mfr_blacksmith01_int": "铁匠铺01内部",
    	"man_house01_int": "曼彻斯特住宅01内部",
    	"man_house01_int_room2": "曼彻斯特住宅01二号房",
    	"van_fenceshop_int": "范霍恩围栏商店内部",
    	"bla_fenceshop_int": "布莱特怀特围栏商店内部",
    	"jum_horseshop_int": "朱姆马厩内部",
    	"mfr_cottage01_int": "村舍01内部",
    	"van_hotel_int": "范霍恩旅馆内部",
    	"shack_sk2_int": "斯凯勒二号棚屋",
    	"dow_barn_int": "道森谷仓内部",
    	"l_07_cave01_int": "支线07洞穴01内部",
    	"j_14_cave01_int": "主线14洞穴01内部",
    	"shack_bv_int": "贝尔维德棚屋内部",
    	"shack_b_a": "贝尔维德棚屋A",
    	"shack_b_b": "贝尔维德棚屋B",
    	"shack_b_c": "贝尔维德棚屋C",
    	"shack_urr_int": "厄尔棚屋内部",
    	"sol_basement_int": "索尔地下室内部",
    	"sol_basement_int_entrance": "索尔地下室入口",
    	"roc_house_int": "罗克福德家内部",
    	"pai_barn_int": "派恩谷仓内部",
    	"ple_house01_int": "普莱斯住宅01内部",
    	"val_stable_int": "瓦伦丁马厩内部",
    	"gri_g3_shack_int": "格里兹利地区棚屋G3内部",
    	"gri_g2_shack_int": "格里兹利地区棚屋G2内部",
    	"shack_it_01_int": "意大利风格棚屋01内部",
    	"shack_it_02_int": "意大利风格棚屋02内部",
    	"che_shack1_int": "切罗基棚屋1内部",
    	"che_01_off": "切罗基01办公室",
    	"rad_house_01_int": "拉德利住宅01内部",
    	"can_manor_int": "坎贝尔庄园内部",
    	"new_grocery_int": "新杂货店内部",
    	"new_grocery_int_02": "新二号杂货店",
    	"pho_houseboat_int": "凤凰城船屋内部",
    	"but_shack_int": "巴特利特棚屋内部",
    	"che_barn_int": "切罗基谷仓内部",
    	"val_carriagehouse_int": "瓦伦丁马车房内部",
    	"wal_trainstation_int": "沃尔夫溪火车站内部",
    	"wal_trainstation_int_dressingroom": "沃尔夫溪火车站试衣间",
    	"wal_trainstation_int_02": "沃尔夫溪二号火车站",
    	"lon_mule_int": "朗姆骡子棚内部",
    	"lon_mule_int_02": "朗姆二号骡子棚",
    	"tum_genstore_int": "塔姆镇杂货铺内部",
    	"tum_genstore_int_dressrm": "塔姆镇杂货铺试衣间",
    	"tum_genstore_int_02": "塔姆镇二号杂货铺",
    	"han_house_int": "汉森家内部",
    	"van_farmhouse_int": "范霍恩农舍内部",
    	"han_barn_int": "汉森谷仓内部",
    	"col_bunkhouse_int": "科尔特尔宿舍内部",
    	"ora_house_01_int": "奥拉夫住宅01内部",
    	"ann_depot_int": "安尼斯堡仓库内部",
    	"ann_depot_vault": "安尼斯堡仓库金库",
    	"bra_cornmill_int": "布雷斯韦特玉米磨坊内部",
    	"van_depot_int": "范霍恩仓库内部",
    	"van_depot_int_02": "范霍恩二号仓库",
    	"bla_photo_int": "布莱特怀特照相馆内部",
    	"bla_photo_int_2": "布莱特怀特二号照相馆",
    	"new_photo_int": "新照相馆内部",
    	"sil_house_int": "西尔弗家内部",
    	"tax_house_int": "塔克西家内部",
    	"tax_house_int_basement": "塔克西家地下室",
    	"car_barn_int": "卡尔森谷仓内部",
    	"bra_stable_int": "布雷斯韦特马厩内部",
    	"car_house_int": "卡尔森家内部",
    	"lar_house_int": "拉森家内部",
    	"cro_house_int": "克伦肖家内部",
    	"dai_farmhouse01_int": "戴伊农舍01内部",
    	"grh_house_int": "格雷厄姆家内部",
    	"twi_shack01_int": "特威格棚屋01内部",
    	"pai_house_int": "派恩家内部",
    	"pai_house_int_2": "派恩家二号房",
    	"col_cabin_int": "科尔特尔小屋内部",
    	"agu_guardhouse_int": "阿瓜斯卡连特斯警卫室内部",
    	"shack_sw_int": "斯威夫特棚屋内部",
    	"arm_sheriff_int": "阿马里洛治安官办公室",
    	"arm_saloon_int": "阿马里洛酒馆内部",
    	"arm_genstore_int": "阿马里洛杂货铺内部",
    	"arm_genstore_int_dressingroom": "阿马里洛杂货铺试衣间",
    	"ben_shack_int": "本棚屋内部",
    	"ben_train_int": "本火车内部",
    	"brb_dockhouse_int": "布赖恩码头屋内部",
    	"ldj_shack01_int": "莱德杰棚屋01内部",
    	"bra_boathouse_int": "布雷斯韦特船屋内部",
    	"str_mayorshouse_int": "斯特拉德镇长住宅内部",
    	"bla_carriagehouse_int": "布莱特怀特马车房内部",
    	"new_art_res": "新艺术风住宅",
    	"lak_loveshack_int": "湖泊爱巢内部",
    	"lak_altar_int": "湖泊祭坛内部",
    	"met_house01_int": "梅特兰住宅01内部",
    	"cat_shack01_int": "卡特棚屋01内部",
    	"swc_shack01_int": "斯威奇棚屋01内部",
    	"col_school_int": "科尔特尔学校内部",
    	"col_barn_int": "科尔特尔谷仓内部",
    	"val_magiclantern_int": "瓦伦丁幻灯放映室",
    	"new_stairwell01_int": "新楼梯间01内部",
    	"dis_scmwell_int": "苏格兰水井展示点内部",
    	"cas_house_int": "卡斯帕家内部",
    	"new_magic_int": "新魔术店内部",
    	"new_magic_int_lobby": "新魔术店大厅",
    	"gua_boat_int": "瓜达卢佩号船内部",
    	"tum_jail_int": "塔姆镇监狱内部",
    	"new_gang01_int": "新帮派据点01内部",
    	"temppedlightstrongtemp": "强临时点光源",
    	"dow_house_int": "道森家内部",
    	"pro_mansion_int": "普罗维登斯豪宅内部",
    	"mil_shed_int": "军用棚屋内部",
    	"bur_calaboose_int": "伯尔监狱内部",
    	"van_hobo_int": "范霍恩流浪汉营地",
    	"bpl_swampcabin_int": "沼泽小屋内部",
    	"man_cabin01_int": "曼彻斯特小屋01内部",
    	"pro_workshop_int": "普罗维登斯工坊内部",
    	"new_carriagehouse_int": "新马车房内部",
    	"van_lighthouse_int": "范霍恩灯塔内部",
    	"six_cabin_int": "六号小屋内部",
    	"six_cabin_int_off": "六号小屋关闭状态",
    	"l_04_cave": "支线04洞穴",
    	"din_barn_int": "丁斯莫尔谷仓内部",
    	"van_mansion_int": "范霍恩豪宅内部",
    	"privatearmoured_int": "私人装甲车厢内部",
    	"civ_cellar_int": "民用地窖内部",
    	"agu_hut01_int": "阿瓜斯卡连特斯小屋01内部",
    	"tbm_valgenstore_int": "瓦伦丁杂货铺任务场景",
    	"swa_depot01_int": "斯旺森仓库01内部",
    	"teaser_campmod": "营地预告片模组",
    	"teaser_shot2": "预告片镜头2",
    	"teaser_barnshot": "预告片谷仓镜头",
    	"teaser_trainshot": "预告片火车镜头",
    	"teaser_buffaloshot": "预告片野牛镜头",
    	"teaser_buffaloshot2": "预告片野牛镜头2",
    	"teaser_trainshot2": "预告片火车镜头2",
    	"teaser_caravan": "预告片大篷车镜头",
    	"teaser_caravan2": "预告片大篷车镜头2",
    	"teaser_vanhorn": "预告片范霍恩镜头",
    	"teaser_vanhorn2": "预告片范霍恩镜头2",
    	"teaser_canyon": "预告片峡谷镜头",
    	"teaser_train3": "预告片火车镜头3",
    	"teaser_aaron_deer": "预告片亚伦地区鹿群镜头",
    	"teaser_aaron_river": "预告片亚伦地区河流镜头",
    	"locallights_thirded": "局部光源亮度三分之一",
    	"testbed_mocap": "动作捕捉测试场景",
    	"smuggler1fog": "走私者据点1雾气效果",
    	"swamp_player_foam": "沼泽区域玩家溅水泡沫",
    	"inner_swamp_player_foam": "沼泽深处玩家溅水泡沫",
    	"dakota_player_foam": "达科他河玩家溅水泡沫",
    	"little_player_foam": "小水域玩家溅水泡沫",
    	"roanoke_player_foam": "罗阿诺克沼泽玩家溅水泡沫",
    	"grizzlies_player_foam": "格里兹利地区玩家溅水泡沫",
    	"strawberry_player_foam": "草莓镇玩家溅水泡沫",
    	"lmr_player_foam": "拉马尔河玩家溅水泡沫",
    	"umr_player_foam": "上马斯河玩家溅水泡沫",
    	"flatiron_player_foam": "扁铁湖玩家溅水泡沫",
    	"lannahechee_player_foam": "兰纳赫奇河玩家溅水泡沫",
    	"heartland_player_foam": "哈特兰地区玩家溅水泡沫",
    	"sanluis_player_foam": "圣路易斯河玩家溅水泡沫",
    	"pollution_player_foam": "污染水域玩家溅水泡沫",
    	"terrain_lod_multi": "地形细节层级倍率",
    	"shack_lc": "莱斯特小屋",
    	"new_gala_industry1": "新工业区宴会厅1",
    	"base_dry": "基础干燥环境",
    	"base_wet": "基础潮湿环境",
    	"train_test": "火车测试场景",
    	"brontegarden": "布龙特家族花园",
    	"cs_gradient_disabled": "禁用色彩渐变",
    	"cs_gradient_type_bottom": "底部色彩渐变类型",
    	"cs_gradient_type_bottom_light": "底部浅色渐变类型",
    	"cs_gradient_type_bottom_heavy": "底部深色渐变类型",
    	"cs_gradient_type_top": "顶部色彩渐变类型",
    	"cs_gradient_type_top_light": "顶部浅色渐变类型",
    	"cs_gradient_typetopbottom_dephr": "上下渐变深度衰减类型",
    	"cs_gradient_type_top_bottom_light": "上下浅色渐变类型",
    	"base_noise": "基础噪点效果",
    	"firstperson_glasses_dark": "第一人称深色眼镜",
    	"firstperson_mask_black": "第一人称黑色面罩",
    	"firstperson_hat_dark": "第一人称深色帽子",
    	"smuggler1_moonpos_uphill": "走私者据点1上坡月光位置",
    	"smuggler1_moonpos_rowing": "走私者据点1划船月光位置",
    	"mission_reverend1_sunpos": "牧师任务1太阳位置",
    	"mission_reverend1_sunstrength": "牧师任务1太阳强度",
    	"mission_fued1_temperature": "家族仇杀任务1温度参数",
    	"mission_fussar1_cliff_shimmy": "弗萨尔任务1悬崖攀爬",
    	"drought_reduce_wetness_soak": "干旱环境湿润度衰减",
    	"dishonour": "荣誉值降低",
    	"extrahonour": "额外荣誉值",
    	"scarlet_fogcolour": "猩红雾色效果",
    	"winter1_outro_fogscale": "冬季结局1雾气规模",
    	"winter1_adlers_optimization": "冬季阿德勒牧场优化",
    	"winter1_optimization": "冬季场景优化",
    	"sky_reducmultiscattering": "天空多重散射减弱",
    	"exposurecurvedebugmod": "曝光曲线调试模组",
    	"mud1_sunpos1": "泥泞场景1太阳位置1",
    	"winter4_ride_sunpos1": "冬季骑行4太阳位置1",
    	"winter4_ride_sunstrength1": "冬季骑行4太阳强度1",
    	"winter4_ride_gradientoveride1": "冬季骑行4渐变覆盖1",
    	"winter4_train_loot": "冬季火车劫掠场景",
    	"winter4_ride_sunstrength2": "冬季骑行4太阳强度2",
    	"winter2_sunpos1": "冬季场景2太阳位置1",
    	"winter2_sunpos2": "冬季场景2太阳位置2",
    	"winter2_sunpos3": "冬季场景2太阳位置3",
    	"guama2_sunpos1": "瓜玛岛场景2太阳位置1",
    	"guama2_sunpos2": "瓜玛岛场景2太阳位置2",
    	"guama_freeplay1": "瓜玛岛自由漫游场景1",
    	"trailer3_traincrossingmod": "预告片3火车道口模组",
    	"trailer3_val": "预告片3瓦伦丁场景",
    	"trailer3_valwet": "预告片3瓦伦丁雨天场景",
    	"trailer3_val2wet": "预告片3瓦伦丁雨天场景2",
    	"trailer3_val3wet": "预告片3瓦伦丁雨天场景3",
    	"trailer3_val4wet": "预告片3瓦伦丁雨天场景4",
    	"trailer3_sadie": "预告片3莎迪镜头",
    	"trailer3_oil": "预告片3石油开采镜头",
    	"winter1_adlerfog": "冬季阿德勒牧场雾气",
    	"mountainclouds": "山间云层效果",
    	"newdeadeyebase": "新死神之眼基础效果",
    	"nativesonmoonpos": "土著之子任务月光位置",
    	"wakeup_colter_morning": "科尔特尔营地清晨苏醒",
    	"wakeup_colter_afternoon": "科尔特尔营地午后苏醒",
    	"wakeup_colter_evening": "科尔特尔营地黄昏苏醒",
    	"wakeup_colter_night": "科尔特尔营地夜晚苏醒",
    	"wakeup_horseshoe_morning": "马蹄铁高台清晨苏醒",
    	"wakeup_horseshoe_afternoon": "马蹄铁高台午后苏醒",
    	"wakeup_horseshoe_evening": "马蹄铁高台黄昏苏醒",
    	"wakeup_horseshoe_night": "马蹄铁高台夜晚苏醒",
    	"wakeup_clemenspoint_morning": "克莱蒙斯岬清晨苏醒",
    	"wakeup_clemenspoint_afternoon": "克莱蒙斯岬午后苏醒",
    	"wakeup_clemenspoint_evening": "克莱蒙斯岬黄昏苏醒",
    	"wakeup_clemenspoint_night": "克莱蒙斯岬夜晚苏醒",
    	"wakeup_shadybelle_morning": "莎迪贝尔庄园清晨苏醒",
    	"wakeup_shadybelle_afternoon": "莎迪贝尔庄园午后苏醒",
    	"wakeup_shadybelle_evening": "莎迪贝尔庄园黄昏苏醒",
    	"wakeup_shadybelle_night": "莎迪贝尔庄园夜晚苏醒",
    	"wakeup_guarma_morning": "瓜玛岛清晨苏醒",
    	"wakeup_guarma_afternoon": "瓜玛岛午后苏醒",
    	"wakeup_guarma_evening": "瓜玛岛黄昏苏醒",
    	"wakeup_guarma_night": "瓜玛岛夜晚苏醒",
    	"wakeup_lakay_morning": "拉凯营地清晨苏醒",
    	"wakeup_lakay_afternoon": "拉凯营地午后苏醒",
    	"wakeup_lakay_evening": "拉凯营地黄昏苏醒",
    	"wakeup_lakay_night": "拉凯营地夜晚苏醒",
    	"wakeup_beaverhollow_morning": "海狸谷营地清晨苏醒",
    	"wakeup_beaverhollow_afternoon": "海狸谷营地午后苏醒",
    	"wakeup_beaverhollow_evening": "海狸谷营地黄昏苏醒",
    	"wakeup_beaverhollow_night": "海狸谷营地夜晚苏醒",
    	"wakeup_beechershopehouse_morning": "比彻之愿住宅清晨苏醒",
    	"wakeup_beechershopehouse_afternoon": "比彻之愿住宅午后苏醒",
    	"wakeup_beechershopehouse_evening": "比彻之愿住宅黄昏苏醒",
    	"wakeup_beechershopehouse_night": "比彻之愿住宅夜晚苏醒",
    	"dreams_coyote_cliff": "梦境-郊狼悬崖",
    	"dreams_coyote_burnedforest": "梦境-郊狼与焦土森林",
    	"coyote_dreams_feed_corpse": "郊狼梦境-啃食尸体",
    	"dreams_coyote_feed_corpse": "梦境-郊狼啃食尸体",
    	"dreams_deer_pack": "梦境-鹿群",
    	"dreams_deer_drink": "梦境-鹿群饮水",
    	"dreams_deer_graze": "梦境-鹿群觅食",
    	"dreams_deer_resting": "梦境-鹿群休憩",
    	"dreams_deer_finale": "梦境-鹿群终章",
    	"dreams_coyote_stalk": "梦境-郊狼潜行",
    	"dreams_coyote_final": "梦境-郊狼终章",
    	"dreams_coyote_corpse": "梦境-郊狼尸体",
    	"nomountainclouds": "无山间云层效果",
    	"dreams_deer_strawberry_updated": "梦境-草莓镇鹿群优化版",
    	"mud1_sunpos2": "泥泞场景1太阳位置2",
    	"mud3b_optimization": "泥泞场景3B优化",
    	"finale_sunpos1": "结局太阳位置1",
    	"finale_sunpos2": "结局太阳位置2",
    	"finale_sunpos3": "结局太阳位置3",
    	"finale_int_sunpos": "结局室内太阳位置",
    	"finale_int_sunposalt": "结局室内太阳备用位置",
    	"finale_int_sunpos2": "结局室内太阳位置2",
    	"finale_int_sunpos3": "结局室内太阳位置3",
    	"finale_mcs7_sunpos": "结局任务7太阳位置",
    	"mission_reverend1_moonpos": "牧师任务1月光位置",
    	"mission_reverend1_moonstrength": "牧师任务1月光强度",
    	"rainbowmod": "彩虹效果模组",
    	"rdtc2_rsc4_smokestackrdx": "任务场景2烟囱烟雾特效",
    	"finale2_sunpos1": "结局2太阳位置1",
    	"finale2_sunpos2": "结局2太阳位置2",
    	"finale2_sunpos3": "结局2太阳位置3",
    	"finale2_sunpos4": "结局2太阳位置4",
    	"finale2_sunpos5": "结局2太阳位置5",
    	"nopedlight": "禁用点光源",
    	"nbd1_ext_stormydarksky": "任务场景1户外暴风雨暗天",
    	"odriscols4_sunpos": "奥德里斯科帮任务4太阳位置",
    	"marston4_shootout": "马斯顿任务4枪战场景",
    	"marston4_pro_ranch": "马斯顿任务4普罗维登斯牧场",
    	"fussar2_ruins": "弗萨尔任务2废墟场景",
    	"fussar1_start_optimize": "弗萨尔任务1开场优化",
    	"but_creek_lighting_opt": "巴特溪谷光照优化",
    	"temp_change_rcal_rc1": "场景温度变化参数1",
    	"guama2_sunposext_2": "瓜玛岛场景2太阳外置位置2",
    	"guama2_sunposext_4": "瓜玛岛场景2太阳外置位置4",
    	"guama2_sunposext": "瓜玛岛场景2太阳外置位置",
    	"guama2_sunposext_1": "瓜玛岛场景2太阳外置位置1",
    	"guama2_sunposext_1b": "瓜玛岛场景2太阳外置位置1B",
    	"guama2_sunposext_3": "瓜玛岛场景2太阳外置位置3",
    	"guama2_sunposext_4b": "瓜玛岛场景2太阳外置位置4B",
    	"guama2_sunposext_4c": "瓜玛岛场景2太阳外置位置4C",
    	"guama2_sunposext_5": "瓜玛岛场景2太阳外置位置5",
    	"guama2_sunposext_5b": "瓜玛岛场景2太阳外置位置5B",
    	"guama2_sunposext_5c": "瓜玛岛场景2太阳外置位置5C",
    	"guama2_sunposext_6": "瓜玛岛场景2太阳外置位置6",
    	"guama2_sunposext_6b": "瓜玛岛场景2太阳外置位置6B",
    	"guama2_sunposext_6c": "瓜玛岛场景2太阳外置位置6C",
    	"guama2_sunposext_6d": "瓜玛岛场景2太阳外置位置6D",
    	"guama2_sunposext_6e": "瓜玛岛场景2太阳外置位置6E",
    	"guama2_sunposext_2b": "瓜玛岛场景2太阳外置位置2B",
    	"gang_1_mod": "帮派场景1模组",
    	"marston_4_mod": "马斯顿任务4模组",
    	"shadybelle_optimize": "莎迪贝尔庄园优化",
    	"mob3_optimize_main": "莫布里奇任务3主场景优化",
    	"mob3_optimize_extra": "莫布里奇任务3附加场景优化",
    	"ind1_optimize": "印第安保留地任务1优化",
    	"fussar1_optimize": "弗萨尔任务1优化",
    	"dutch3_optimize": "达奇任务3优化",
    	"mob4_swamp_optimize": "莫布里奇任务4沼泽优化",
    	"mob4_swamp_begin_optimize": "莫布里奇任务4沼泽开场优化",
    	"crn1_optimize": "卡伦任务1优化",
    	"cs_gradient_type_top_bottom": "上下色彩渐变类型",
    	"playerlanternmod": "玩家提灯效果模组",
    	"mud1_sunpos3": "泥泞场景1太阳位置3",
    	"smg2_intro_sunboost": "主线任务2开场太阳亮度增强",
    	"smg2_intro_sunpos2": "主线任务2开场太阳位置2",
    	"winter4_ride_sunposx1": "冬季骑行4太阳位置X1",
    	"winter4_ride_sunposx2": "冬季骑行4太阳位置X2",
    	"smg2_mcs3_shot1sunpos": "主线任务2场景3镜头1太阳位置",
    	"smg2_mcs3_sunpos_shot2": "主线任务2场景3镜头2太阳位置",
    	"smg2_mcs3_sunpos_shot4": "主线任务2场景3镜头4太阳位置",
    	"finale1_shootoutmiststrength": "结局1枪战雾气强度",
    	"sadie3_mcs2_moonpos": "莎迪任务3场景2月光位置",
    	"sadie3_mcs2_moonpos2": "莎迪任务3场景2月光位置2",
    	"smg2_ext_sunpos1": "主线任务2户外太阳位置1",
    	"smg2_ext_sunpos2": "主线任务2户外太阳位置2",
    	"smg2_ext_sunpos3": "主线任务2户外太阳位置3",
    	"finale1_outrohighhon_bidging1": "结局1高荣誉值过渡场景1",
    	"finale1_outrohighhon_bidging2": "结局1高荣誉值过渡场景2",
    	"gua3_int_ambi_reduction": "瓜玛岛任务3室内环境光减弱",
    	"native3_sunpos1": "印第安任务3太阳位置1",
    	"native3_sunpos2": "印第安任务3太阳位置2",
    	"native3_sunintensity": "印第安任务3太阳强度",
    	"mud1_sunpos06": "泥泞场景1太阳位置06",
    	"native3_cmemoonpos1": "印第安任务3过场月光位置1",
    	"native3_cmemoonpos2": "印第安任务3过场月光位置2",
    	"sicksun": "病态太阳效果",
    	"native3_cmeride": "印第安任务3过场骑行",
    	"colter_camp_optimize": "科尔特尔营地优化",
    	"native3_ext_tent_light": "印第安任务3户外帐篷光源",
    	"fin2_ext_p9_nocloudshadows": "结局2户外场景9无云层阴影",
    	"fus1_mcs2_nocloudshadows": "弗萨尔任务1场景2无云层阴影",
    	"swampdank": "沼泽湿冷雾气",
    	"nowaterphysics": "禁用水体物理效果",
    	"nowater": "禁用水体渲染",
    	"wnt1_wagon_shot1": "冬季任务1马车镜头1",
    	"wnt1_wagon_shot2": "冬季任务1马车镜头2",
    	"wnt1_wagon_shot3": "冬季任务1马车镜头3",
    	"wnt1_wagon_shot4": "冬季任务1马车镜头4",
    	"wnt1_wagon_shot6": "冬季任务1马车镜头6",
    	"wnt1_wagon_shot7": "冬季任务1马车镜头7",
    	"wnt1_wagon_shot8": "冬季任务1马车镜头8",
    	"wnt1_wagon_shot9": "冬季任务1马车镜头9",
    	"wnt1_wagon_shot10": "冬季任务1马车镜头10",
    	"wnt1_wagon_shot11": "冬季任务1马车镜头11",
    	"wnt1_wagon_shot12": "冬季任务1马车镜头12",
    	"wnt1_wagon_shot5": "冬季任务1马车镜头5",
    	"winter4_introcmemod": "冬季任务4开场过场模组",
    	"coyotespirit_credits_moon": "郊狼之灵片尾月光效果",
    	"wnt4_mcs6_bluegradient": "冬季任务4场景6蓝色渐变",
    	"guama2_sunposbeach1": "瓜玛岛场景2海滩太阳位置1",
    	"fus1_mcs2_reducespec": "弗萨尔任务1场景2高光减弱",
    	"winter1_campfire_mod": "冬季任务1营火效果模组",
    	"l14_water_height_76": "支线14水域高度76",
    	"l14_water_height_78": "支线14水域高度78",
    	"l14_water_height_79": "支线14水域高度79",
    	"l14_water_height_84": "支线14水域高度84",
    	"l14_water_height_85": "支线14水域高度85",
    	"l14_water_height_93": "支线14水域高度93",
    	"l14_water_height_95": "支线14水域高度95",
    	"winter2_camp_clouds1": "冬季场景2营地云层效果1",
    	"winter2_climb_clouds2": "冬季场景2攀爬云层效果2",
    	"waterrefplanar_farclip1k": "平面水体反射远景裁剪1000",
    	"central_union1_opt": "中央联合铁路任务1优化",
    	"fastreflection_mission": "任务快速反射效果",
    	"fin1_mcs6_shadowleakmove": "结局1场景6阴影泄漏修正",
    	"fin1_mcs6_sunpos1": "结局1场景6太阳位置1",
    	"fin1_mcs6_sunpos2": "结局1场景6太阳位置2",
    	"fin1_mcs6_sunpos3": "结局1场景6太阳位置3",
    	"fin1_mcs6_sunpos4": "结局1场景6太阳位置4",
    	"fin1_mcs7_sunpos6": "结局1场景7太阳位置6",
    	"finale2_campmoonpos": "结局2营地月光位置",
    	"nativeson3_fortentry": "土著之子任务3堡垒潜入",
    	"mod5_int_lessfog": "模组5室内雾气减弱",
    	"brt_ext_reducelightrange": "布赖特怀特户外光源范围缩减",
    	"martson1_intromod2": "马斯顿任务1开场模组2",
    	"marston1_introshot3": "马斯顿任务1开场镜头3",
    	"marston1_introshot4": "马斯顿任务1开场镜头4",
    	"marston1_introshot5": "马斯顿任务1开场镜头5",
    	"mar1_int_shot1_deerdrink": "马斯顿任务1室内镜头1-鹿群饮水",
    	"mar1_int_treepan_down": "马斯顿任务1室内镜头-树木下摇",
    	"mar1_int_jackback": "马斯顿任务1室内镜头-杰克回头",
    	"mar1_int_wagon34": "马斯顿任务1室内镜头-马车34",
    	"mar1_int_wagon_lookback1": "马斯顿任务1室内镜头-马车回头1",
    	"mar1_int_wagon_justmarst2": "马斯顿任务1室内镜头-仅马斯顿2",
    	"mar1_int_wagon_justabigail1": "马斯顿任务1室内镜头-仅艾比盖尔1",
    	"mar1_int_wagon_justmarst1": "马斯顿任务1室内镜头-仅马斯顿1",
    	"mar1_int_wagon_strawberry_sign": "马斯顿任务1室内镜头-马车草莓镇路标",
    	"mar1_int_wagon_after_strawberry": "马斯顿任务1室内镜头-马车过草莓镇后",
    	"mar1_int_wagon_river_crossing": "马斯顿任务1室内镜头-马车过河",
    	"mar1_int_wagon_after_crossing": "马斯顿任务1室内镜头-马车过河后",
    	"mar1_int_wagon_boulderpath": "马斯顿任务1室内镜头-马车巨石小径",
    	"mar1_int_wagon_2nd_to_last": "马斯顿任务1室内镜头-马车倒数第二",
    	"mar1_int_wagon_last": "马斯顿任务1室内镜头-马车最后镜头",
    	"mar1_int_abigail_firstcloseup": "马斯顿任务1室内镜头-艾比盖尔首次特写",
    	"mar1_intl_firstjohnandabi": "马斯顿任务1室内镜头-约翰与艾比盖尔同框首镜",
    	"ped_lod_reduce_10pct": "行人细节层级降低10%",
    	"ped_lod_reduce_20pct": "行人细节层级降低20%",
    	"shadybelle_campfire_opt": "莎迪贝尔庄园营火优化",
    	"remove_interior_water_reflection": "移除室内水体反射",
    	"finale1_knife_bridgeshot1": "结局1小刀战桥梁镜头1",
    	"finale1_knife_bridgeshot2": "结局1小刀战桥梁镜头2",
    	"finale1_knife_bridgeshot2hi": "结局1小刀战桥梁高荣誉镜头2",
    	"finale1_knife_bridgeshot1hi": "结局1小刀战桥梁高荣誉镜头1",
    	"mud1_wagonridecascades": "泥泞场景1马车骑行瀑布镜头",
    	"rgng0_rsc1_cascadefix": "帮派任务0场景1瀑布效果修正",
    	"gua1_int_exposureanim": "瓜玛岛任务1室内曝光动画",
    	"wnt4_mcs_gradientblend2": "冬季任务4场景渐变混合2",
    	"gng1_ext_mod1": "帮派任务1户外模组1",
    	"veg_opt": "植被渲染优化",
    	"trailer2_shot4": "预告片2镜头4",
    	"trailer2_shot14": "预告片2镜头14",
    	"trailer2_shot15": "预告片2镜头15",
    	"trailer2_shot16": "预告片2镜头16",
    	"regiontexture0red-guarma": "区域纹理0红色通道-瓜玛岛",
    	"regiontexture0green-newaustineast": "区域纹理0绿色通道-新奥斯汀东部",
    	"regiontexture0blue-scarlettmeadows": "区域纹理0蓝色通道-猩红牧场",
    	"regiontexture0alpha-bigvalley": "区域纹理0透明通道-大谷地区",
    	"regiontexture1red-greatplains_macfarlane_talltrees": "区域纹理1红色通道-大平原-麦克法兰-高树地区",
    	"regiontexture1green-notused": "区域纹理1绿色通道-未使用",
    	"regiontexture1blue-heartlandswest": "区域纹理1蓝色通道-哈特兰西部",
    	"regiontexture1alpha-heartlandseast": "区域纹理1透明通道-哈特兰东部",
    	"regiontexture2red-saintdenis_lakay": "区域纹理2红色通道-圣丹尼斯-拉凯",
    	"regiontexture2green-roanokeridge": "区域纹理2绿色通道-罗阿诺克山脊",
    	"regiontexture2blue-snowy": "区域纹理2蓝色通道-雪地地区",
    	"regiontexture2-newaustinwest": "区域纹理2-新奥斯汀西部",
    	"regiontexturered": "区域纹理红色通道",
    	"regiontexturegreen": "区域纹理绿色通道",
    	"regiontextureblue": "区域纹理蓝色通道",
    	"townvalentine": "城镇-瓦伦丁",
    	"townstrawberry": "城镇-草莓镇",
    	"townannesburg": "城镇-安尼斯堡",
    	"townvanhorn": "城镇-范霍恩贸易站",
    	"towntumbleweed": "城镇-图姆布莱德",
    	"townarmadillo": "城镇-犰狳镇",
    	"townblackwater": "城镇-黑水镇",
    	"townoldfortwallace": "城镇-华莱士旧堡垒",
    	"townrhodes": "城镇-罗兹",
    	"townnbd": "城镇-黑水镇郊区",
    	"townsaintdenis": "城镇-圣丹尼斯",
    	"townlonniesshack": "城镇-朗尼的小屋",
    	"townswamp": "城镇-沼泽聚落",
    	"nodirectlight": "禁用直射光源",
    	"camphorseshoe": "营地-马蹄铁高台",
    	"camplakay": "营地-拉凯",
    	"campclemens": "营地-克莱蒙斯岬",
    	"campbeaverhollow": "营地-海狸谷",
    	"campshadybelle": "营地-莎迪贝尔庄园",
    	"nointeriorartificialambient": "禁用室内人工环境光",
    	"norain": "禁用降雨效果",
    	"lightopt_n07_app_e": "光照优化-任务07应用场景E",
    	"lightopt_o13_r_junction": "光照优化-场景13道路交叉口",
    	"lightopt_i14_h_junction": "光照优化-场景14道路交叉口",
    	"butcher_vegopt": "肉铺周边植被优化",
    	"vegopt_m06_utopia2": "植被优化-任务06乌托邦场景2",
    	"vegopt_y13_guarma2": "植被优化-场景13瓜玛岛2",
    	"vegopt_b12_fussar1": "植被优化-场景12弗萨尔任务1",
    	"vegopt_bh_caveent": "植被优化-海狸谷洞穴入口",
    	"vegopt_gala_industry1": "植被优化-工业区宴会厅1",
    	"vegopt_i10_wapiti_nat3": "植被优化-场景10瓦皮蒂保留地任务3",
    	"vegopt_c12_fussar2": "植被优化-场景12弗萨尔任务2",
    	"vegopt_m09_horseshoe_mud1": "植被优化-任务09马蹄铁高台泥泞场景1",
    	"vegopt_sd_mob3": "植被优化-圣丹尼斯莫布里奇任务3",
    	"noexteriorbouncenighttime": "夜间户外禁用光线反弹",
    	"temperaturetarget30c": "目标温度30摄氏度",
    	"reducehdr_reflection_0pt1": "高动态范围反射减弱0.1",
    	"gamemodeslasher": "游戏模式-猎杀者",
    	"metapeditorexterior": "元角色编辑器-户外场景",
    	"metapeditor_desert": "元角色编辑器-沙漠场景",
    	"metapeditor_drygrass": "元角色编辑器-干草地场景",
    	"metapeditor_mudgrass": "元角色编辑器-泥泞草地场景",
    	"metapeditor_snow": "元角色编辑器-雪地场景",
    	"metapeditorexterior_wind": "元角色编辑器-户外风力场景",
    	"metapeditor_desert_wind": "元角色编辑器-沙漠风力场景",
    	"metapeditor_drygrass_wind": "元角色编辑器-干草地风力场景",
    	"metapeditor_mudgrass_wind": "元角色编辑器-泥泞草地风力场景",
    	"metapeditor_snow_wind": "元角色编辑器-雪地风力场景",
    	"assetviewerinterior": "资源查看器-室内场景",
    	"assetviewerexterior": "资源查看器-户外场景",
    	"assetviewerpbrtool": "资源查看器-基于物理渲染工具",
    	"lightning": "闪电效果",
    	"lightning_weak": "弱闪电效果",
    	"lightning_strong": "强闪电效果",
    	"lightning_cloud": "云层闪电效果",
    	"underwater": "水下场景",
    	"underwater_deep": "深海场景",
    	"fortriggs": "特里格斯堡垒",
    	"voodoo": "巫毒仪式效果",
    	"spotmeter_default": "测光表-默认模式",
    	"spotmeter_actionmode": "测光表-动作模式",
    	"spotmeter_aiming": "测光表-瞄准模式",
    	"spotmeter_riding": "测光表-骑行模式",
    	"spotmeter_fps": "测光表-帧率显示模式",
    	"spotmeter_cinematiccam": "测光表-电影镜头模式",
    	"spotmeter_cutscene": "测光表-过场动画模式",
    	"spotmeter_stealth": "测光表-潜行模式",
    	"spotmeter_spotted": "测光表-被发现模式",
    	"sandstorm": "沙尘暴效果",
    	"trailer2_shot1": "预告片2镜头1",
    	"trailer2_shot3": "预告片2镜头3",
    	"trailer2_shot6": "预告片2镜头6",
    	"trailer2_shot7": "预告片2镜头7",
    	"trailer2_shot10": "预告片2镜头10",
    	"trailer2_shot8-2": "预告片2镜头8-2",
    	"trailer2_shot11": "预告片2镜头11",
    	"trailer2_shot13": "预告片2镜头13",
    	"trailer2_shot2": "预告片2镜头2",
    	"winter1_moonpos": "冬季场景1月光位置",
    	"basetonemapper": "基础色调映射器",
    	"newtonemapper": "新型色调映射器",
    	"newtonemapper_hab": "新型色调映射器-哈伯地区",
    	"winter2_mountainwind": "冬季场景2山间风力效果",
    	"trailer2_shot5": "预告片2镜头5",
    	"trailer2_shot12": "预告片2镜头12",
    	"trailer2_shot18": "预告片2镜头18",
    	"trailer2_shot19": "预告片2镜头19",
    	"trailer2_shot17": "预告片2镜头17",
    	"trailer2_shot21": "预告片2镜头21",
    	"trailer2_shot22": "预告片2镜头22",
    	"trailer2_shot23": "预告片2镜头23",
    	"trailer2_shot24": "预告片2镜头24",
    	"trailer2_shot26": "预告片2镜头26",
    	"trailer2_shot27": "预告片2镜头27",
    	"trailer2_shot27b": "预告片2镜头27B",
    	"trailer2_shot28": "预告片2镜头28",
    	"trailer2_shot31": "预告片2镜头31",
    	"trailer2_shot32": "预告片2镜头32",
    	"trailer2_shot34": "预告片2镜头34",
    	"trailer2_shot14b": "预告片2镜头14B",
    	"trailer2_shot27a": "预告片2镜头27A",
    	"trailer2_shot27aalt": "预告片2镜头27A备用",
    	"trailer2_shot30": "预告片2镜头30",
    	"trailer2_shot30alt": "预告片2镜头30备用",
    	"winter4_cloudscamshot": "冬季场景4云层镜头",
    	"trailer2_shot36": "预告片2镜头36",
    	"trailer2_shot37": "预告片2镜头37",
    	"trailer2_shot38": "预告片2镜头38",
    	"trailer_shot9-1": "预告片镜头9-1",
    	"trailer2_shot25": "预告片2镜头25",
    	"trailer2_shot35": "预告片2镜头35",
    	"trailer2_shot33": "预告片2镜头33",
    	"trailer2_shot4_alt": "预告片2镜头4备用",
    	"trailer2_shot1_alt": "预告片2镜头1备用",
    	"trailer2_shot2_alt": "预告片2镜头2备用",
    	"trailer2_shot12_alt": "预告片2镜头12备用",
    	"trailer_shot9-2": "预告片镜头9-2",
    	"basetonemapping": "基础色调映射",
    	"playerhealthdegrade": "玩家生命值衰减",
    	"playerstaminadegrade": "玩家耐力值衰减",
    	"lensdistort01": "镜头畸变效果01",
    	"playerhealthsickness": "玩家生病生命值降低",
    	"bloom01": "泛光效果01",
    	"pennedinlight": "困兽斗光照效果",
    	"pennedindark": "困兽斗昏暗效果",
    	"crossline01": "准星样式01",
    	"crossline02": "准星样式02",
    	"kingcastle_blue01": "国王城堡蓝色滤镜01",
    	"kingcastle_blue02": "国王城堡蓝色滤镜02",
    	"kingcastle_red01": "国王城堡红色滤镜01",
    	"kingcastle_red02": "国王城堡红色滤镜02",
    	"playerimpact01": "玩家受击特效01",
    	"playerimpact02": "玩家受击特效02",
    	"lensdistdrunk": "醉酒镜头畸变",
    	"playerdrunk01": "玩家醉酒状态01",
    	"playerdrugshalluc01": "玩家嗑药幻觉效果01",
    	"playerdrugscoc01": "玩家可卡因效果01",
    	"consumegeneric01": "通用消耗品使用特效01",
    	"consumefortgeneric01": "通用强化消耗品使用特效01",
    	"deathfailclarity": "死亡失败画面清晰化",
    	"genmoblur100": "全局运动模糊100%",
    	"fasttravelgrade01": "快速旅行画质等级01",
    	"ojdrinkshootgrade": "饮料与射击画质等级",
    	"spectatorcam01": "旁观者视角01",
    	"pedkill": "击杀行人特效",
    	"duelclarity01": "决斗画面清晰化01",
    	"duelholdshake01": "决斗持枪抖动效果01",
    	"riderformflash": "骑手形态闪现特效",
    	"riderform01": "骑手形态特效01",
    	"eagleeyeclarity": "鹰眼视觉清晰化",
    	"deadeyeclarity": "死神之眼清晰化",
    	"overpowerclarity": "过载状态清晰化",
    	"playerimpactnew": "玩家新受击特效",
    	"playerimpactdistort": "玩家受击镜头畸变",
    	"honorchange": "荣誉值变化提示",
    	"scopeclarity": "瞄准镜画面清晰化",
    	"playerinterrogatedistort": "玩家审问镜头畸变",
    	"playerinterrogateimpact": "玩家审问冲击特效",
    	"drugsshroomsclarity": "蘑菇致幻清晰化",
    	"rpgwarning": "角色扮演游戏警告提示",
    	"deadeyebase": "死神之眼基础特效",
    	"predatormodebase": "掠食者模式基础特效",
    	"killcamhonorchange": "击杀镜头荣誉值变化",
    	"skytimelapses01": "天空延时摄影效果01",
    	"eagleeyebase": "鹰眼基础特效",
    	"respawnbase": "重生基础特效",
    	"eagleeyebasebasic": "鹰眼基础简易特效",
    	"eagleeyebasebasicnight": "鹰眼基础夜间简易特效",
    	"binoclarity": "望远镜画面清晰化",
    	"eagleeyetest": "鹰眼效果测试",
    	"playersickguarma": "玩家瓜玛岛生病状态",
    	"missionchoice": "任务选择界面",
    	"missionchoicebase": "任务选择基础界面",
    	"dominobase": "多米诺骨牌基础特效",
    	"fussardart": "弗萨尔飞镖特效",
    	"lensdistfussardart": "弗萨尔飞镖镜头畸变",
    	"deadeyelight": "死神之眼高亮效果",
    	"deadeyedark": "死神之眼昏暗效果",
    	"killcamlight": "击杀镜头高亮效果",
    	"killcamdark": "击杀镜头昏暗效果",
    	"flatprofile": "扁平色彩配置文件",
    	"flatprofiledark": "深色扁平色彩配置文件",
    	"healthregen": "生命值恢复特效",
    	"ojfivefinger": "五指插刀游戏特效",
    	"ojfivefingerdark": "五指插刀游戏昏暗特效",
    	"playerimpactfall": "玩家坠落受击特效",
    	"respawnlight": "重生高亮效果",
    	"respawndark": "重生昏暗效果",
    	"timelapsevolight": "延时摄影高亮效果",
    	"timelapsevodark": "延时摄影昏暗效果",
    	"lensdisttimelapsevo": "延时摄影镜头畸变",
    	"dutch_moonpos": "达奇任务月光位置",
    	"skylapsecapture": "天空延时摄影捕捉",
    	"pausemenu": "暂停菜单",
    	"pausemenudark": "深色暂停菜单",
    	"playerspottedlight": "玩家被发现高亮效果",
    	"playerspotteddark": "玩家被发现昏暗效果",
    	"poisondarthit": "剧毒攻击命中特效",
    	"playersickguarmamod": "玩家瓜玛岛生病模组",
    	"pausemenuexposure": "暂停菜单曝光参数",
    	"playercamera": "玩家视角镜头",
    	"deadeyeempty": "死神之眼耗尽提示",
    	"endcredits": "片尾字幕",
    	"endcreditsdark": "深色片尾字幕",
    	"1p_glassesdark": "第一人称深色眼镜",
    	"1p_maskdark": "第一人称深色面罩",
    	"1p_hatdark": "第一人称深色帽子",
    	"1p_masklow": "第一人称低模面罩",
    	"chaptertitle_introch01": "章节标题-序章第一章",
    	"playerimpactvig": "玩家活力值受击特效",
    	"chaptertitle_ch01_intro": "章节标题-第一章开场",
    	"chaptertitle_ch02_intro": "章节标题-第二章开场",
    	"chaptertitle_ch03_intro": "章节标题-第三章开场",
    	"chaptertitle_ch04_intro": "章节标题-第四章开场",
    	"chaptertitle_ch05_intro": "章节标题-第五章开场",
    	"chaptertitle_ch06_intro": "章节标题-第六章开场",
    	"chaptertitle_ch08_intro": "章节标题-第八章开场",
    	"chaptertitle_ch09_intro": "章节标题-第九章开场",
    	"chaptertitle_ch01_outro": "章节标题-第一章结局",
    	"chaptertitle_ch02_outro": "章节标题-第二章结局",
    	"chaptertitle_ch03_outro": "章节标题-第三章结局",
    	"chaptertitle_ch04_outro": "章节标题-第四章结局",
    	"chaptertitle_ch05_outro": "章节标题-第五章结局",
    	"chaptertitle_ch06_outro": "章节标题-第六章结局",
    	"chaptertitle_ch08_outro": "章节标题-第八章结局",
    	"chaptertitle_ch09_outro": "章节标题-第九章结局",
    	"int_streetlighting": "室内街道光照",
    	"streetlighting": "街道光照",
    	"streetlightingtraffic": "街道交通光照",
    	"streetlightingjunction": "街道交叉口光照",
    	"noambientmult_interior": "室内环境光倍率禁用",
    	"fullambientmult_interior": "室内环境光倍率全开",
    	"int_noambientmult": "室内无环境光倍率",
    	"int_noambientmult_art": "室内无人工环境光倍率",
    	"int_fullambientmult": "室内环境光倍率全开",
    	"int_fullambientmult_art": "室内人工环境光倍率全开",
    	"int_fullambientmult_both": "室内双重环境光倍率全开",
    	"int_noambientmult_both": "室内双重环境光倍率禁用",
    	"lodmult_global_reduce": "全局细节层级倍率降低",
    	"lodmult_hd_orphan_reduce": "高清孤立模型细节层级倍率降低",
    	"lodmult_hd_orphan_lod_reduce": "高清孤立模型细节层级自身倍率降低",
    	"lodmult_lod_reduce": "细节层级自身倍率降低",
    	"lodmult_slod1_reduce": "次级细节层级1倍率降低",
    	"lodmult_slod2_reduce": "次级细节层级2倍率降低",
    	"lodmult_slod3_reduce": "次级细节层级3倍率降低",
    	"v_recycle_mainroom": "室内主房间资源回收",
    	"newmicheal": "新迈克尔角色场景",
    	"buildingtop": "建筑屋顶场景",
    	"newmichealupstairs": "新迈克尔楼上场景",
    	"newmichealstoilet": "新迈克尔卫生间场景",
    	"newmichealgirly": "新迈克尔闺房场景",
    	"noambientmult": "环境光倍率禁用",
    	"int_garage": "室内车库",
    	"int_amb_mult_large": "大型室内环境光倍率",
    	"int_extlight_large": "大型室内外置光源",
    	"ext_int_extlight_large": "室内外大型外置光源",
    	"int_extlight_small": "小型室内外置光源",
    	"int_extlight_small_clipped": "小型裁剪室内外置光源",
    	"int_extlight_large_fog": "大型室内外置光源雾气效果",
    	"int_extlight_small_fog": "小型室内外置光源雾气效果",
    	"int_extlight_none": "无室内外置光源",
    	"int_extlight_none_dark": "无室内外置光源(昏暗)",
    	"int_extlight_none_dark_fog": "无室内外置光源(昏暗+雾气)",
    	"int_extlight_none_fog": "无室内外置光源(雾气)",
    	"int_clean_extlight_large": "大型纯净室内外置光源",
    	"int_clean_extlight_small": "小型纯净室内外置光源",
    	"int_clean_extlight_none": "无纯净室内外置光源",
    	"traininterior": "火车车厢内部",
    	"Chocolate": "巧克力色",
    	"Red": "红色",
    	"Green": "绿色",
    	"Blue": "蓝色",
    	"White": "白色",
    	"Yellow": "黄色",
    	"Orange": "橙色",
    	"Pink": "粉色",
    	"Cyan": "青蓝色",
    	"Violet": "紫罗兰色",
    	"Azure": "天蓝色",
    	"Ivory": "象牙白",
    	"Khaki": "卡其色",
    	"Plum": "李子色",
    	"Orchid": "兰花紫",
    	"Crimson": "深红色",
    	"Tomato": "番茄红",
    	"Firebrick": "耐火砖红",
    	"SlateGray": "板岩灰",
    	"SteelBlue": "钢蓝色",
    	"RoyalBlue": "宝蓝色",
    	"SkyBlue": "天空蓝",
    	"SeaGreen": "海绿色",
    	"ForestGreen": "森林绿",
    	"DarkGreen": "深绿色",
    	"Chartreuse": "查特酒绿",
    	"SpringGreen": "春绿色",
    	"Aquamarine": "碧绿色",
    	"Tan": "棕褐色",
    	"Wheat": "小麦色",
    	"Peru": "秘鲁色",
    	"Sienna": "赭石色",
    	"DarkSlateGray": "深板岩灰",
    	"DarkCyan": "深青蓝色",
    	"DeepPink": "深粉色",
    	"HotPink": "艳粉色",
    	"LightPink": "浅粉色",
    	"LightCoral": "浅珊瑚色",
    	"LightSalmon": "浅三文鱼色",
    	"LightSeaGreen": "浅海绿色",
    	"LightSkyBlue": "浅天空蓝",
    	"LightSteelBlue": "浅钢蓝色",
    	"LightGray": "浅灰色",
    	"DarkGray": "深灰色",
    	"MidnightBlue": "午夜蓝",
    	"DarkBlue": "深蓝色",
    	"MediumBlue": "中蓝色",
    	"CornflowerBlue": "矢车菊蓝",
    	"DodgerBlue": "道奇蓝",
    	"DeepSkyBlue": "深天空蓝",
    	"CadetBlue": "军校蓝",
    	"DarkTurquoise": "深绿松石色",
    	"MediumTurquoise": "中绿松石色",
    	"DarkSlateBlue": "深板岩蓝",
    	"MediumSlateBlue": "中板岩蓝",
    	"SlateBlue": "板岩蓝",
    	"MediumPurple": "中紫色",
    	"MediumOrchid": "中兰花紫",
    	"DarkOrchid": "深兰花紫",
    	"DarkViolet": "深紫罗兰色",
    	"BlueViolet": "蓝紫色",
    	"DarkMagenta": "深品红色",
    	"MediumVioletRed": "中紫罗兰红",
    	"PaleVioletRed": "浅紫罗兰红",
    	"IndianRed": "印度红",
    	"RosyBrown": "玫瑰棕",
    	"SaddleBrown": "鞍棕色",
    	"DarkGoldenrod": "深金菊色",
    	"Goldenrod": "金菊色",
    	"DarkKhaki": "深卡其色",
    	"PaleGoldenrod": "浅金菊色",
    	"LemonChiffon": "柠檬绸色",
    	"LightGoldenrodYellow": "浅金菊黄色",
    	"MistyRose": "薄雾玫瑰色",
    	"AntiqueWhite": "古董白",
    	"Linen": "亚麻色",
    	"OldLace": "旧蕾丝色",
    	"SeaShell": "海贝色",
    	"FloralWhite": "花白色",
    	"Snow": "雪白色",
    	"GhostWhite": "幽灵白",
    	"AliceBlue": "爱丽丝蓝",
    	"Honeydew": "蜜瓜绿",
    	"MintCream": "薄荷奶油色",
    	"LightCyan": "浅青蓝色",
    	"PowderBlue": "粉末蓝",
    	"PaleTurquoise": "浅绿松石色",
    	"LightBlue": "浅蓝色",
    	"Thistle": "蓟花色",
    	"Gainsboro": "盖恩斯伯勒灰",
    	"Silver": "银色",
    	"DimGray": "暗灰色",
    	"Only takes effect on visible targets displayed on the screen": "仅对让出现在屏幕上你可以看到的目标生效",
    	"Font Scale": "文字大小",
    	"Tag": "标签",
    	"Skeleton": "骨架",
    	"Display its skeleton on the target": "在目标身上显示出它的骨架",
    	"Points": "圆点",
    	"Modify the transition speed of health value changes": "修改生命值变化的过渡速度",
    	"Display points on the skeleton": "在骨架上显示出圆点",
    	"Bounding Box": "包围盒",
    	"Modify the left and right coordinates of the line on your screen": "修改线条在你屏幕上的左右坐标",
    	"Modify the top and bottom coordinates of the line on your screen": "修改线条在你屏幕上的上下坐标",
    	"Modify the color of the line": "修改线条的颜色",
    	"Modify the display direction of the health bar": "修改生命值显示方向",
    	"Display the distance maintained between you and the target": "显示你与目标之间保持的距离",
    	"Modify the text size": "修改文字大小",
    	"Display the target's health status next to it": "在目标旁边显示出它的生命值状态",
    	"Display a box surrounding the target on its body": "在目标身体上显示一个盒子把它包围住",
    	"Display a line between you and the target": "在你和目标之间显示一条线",
    	"Add its own label to the top of the target": "在目标顶部添加属于它的标签",
    	"Modify the color of the label tag text": "修改标签文字颜色",
    	"Add a background to the tag": "为标签添加背景",
    	"Modify the background color of the label tag": "修改标签背景颜色",
    	"Modify the color of the bounding box": "修改包围盒颜色",
    	"Display a box surrounding the target on its body": "在目标身体上显示一个盒子把它包围住",
    	"DarkSlateGray": "深板岩灰",
    	"Cyclical Remove Gold": "循环移除黄金",
    	"Control the gold removal speed in the loop: the larger the value, the slower the removal; the smaller the value, the faster the removal": "控制循环移除黄金的速度数值越大移除的越慢数值越小移除的越快",
    	"Cyclical Remove Gold Delay": "循环移除黄金延迟",
    	"Draft Vehicle": "牵引载具",
    	"Interactable": "可交互",
    	"Special Location": "特殊地点",
    	"Bail To Landing Page": "保释到登录页面",
    	"If you get stuck on a certain page, you can give me a try": "如果你卡在某个页面可以试试我",
    	"For pedestrians in the world": "对于世界中的行人",
    	"For animals in the world": "对于世界中的动物",
    	"For players in the world": "对于世界中的玩家",
    	"For vehicles in the world": "对于世界中的载具",
    	"For objects in the world": "对于世界中的物体",
    	"This is the key for opening and closing the menu": "这是打开菜单和关闭菜单的按键",
    	"You can customize the keys to your preferences": "你可以自定义修改为你喜欢的按键",
    	"Press this key to remove the menu from your current game": "按下此键可以将菜单从你当前的游戏中移除",
    	"Display the information of the previous weather and the next weather": "显示上一个天气和下一个天气信息",
    	"Sisika Island": "西西卡岛屿",
    	"Grand Korrigan": "科里根",
    	"Normal World": "正常世界",
    	"Menu Version": "菜单版本",
    	"Kill Nearby Enemies": "杀死附近敌人"
    }

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